I'd like to think that the LCG might be less personality-oriented and may be more province-oriented. Here's what my head's been percolating:
I'm imagining that "the feel of the game" will involve provinces of some sort like in the CCG, each with a flat strength rating. All cards are drawn from a single "Fate" deck. No gold costs are used; instead, the number of "[permanents]" to be played are equal to the number of provinces you have. Strongholds (which are now drawn from the Fate deck), make samurai units unique for that Clan; e.g., the addition of Shiro Matsu might allow for all the player's bushi units to have Conqueror or whatever. Same win/lose conditions as the old game, I suppose.
Edited by MidwayHaven