I know this has probably been discussed, but here we go again...
I know we can only speculate on the re-design and what's included and not included in the new version.
But with this thread I'm particularly interested in what everyone thinks the structure of the Core Set/the game will be.
Past precedent of FFG's LCG practices shows that they definitely love working with 'factions' rather than 'colors' and that definitely makes total sense for L5R. The other LCG's have varying numbers of factions involved, with some introduced in the core set and others introduced later, in the expansion boxes.
More recently with the GOT LCG all 8 factions were introduced in the Core Set and given an equal foundation on which to grow. This set included 234 cards total consisting of:
- 192 regular cards (20 per faction, and 32 neutral cards)
- 28 Plot cards
- 8 faction cards
- 6 title cards (for the multiplayer mode)
I'm not sure how FFG are going to handle their L5R core set (assuming that they want it to be the same sort of product, with the same box size and containing around 230~ cards).
I think firstly, it comes down to if they keep the 2 deck - fate & dynasty system or not.
If they keep the 2 deck system then I think they'll struggle to have much more than 4 factions in the core box and then bring the others in later?
If they want, say 8 (which seems like a good maximum) factions and to have them all in the core set from the get go - that only allows you to have 30 cards per faction minus neutrals, and accounting for the fact that you'll have to fill two decks...so I don't see how you can make a 8 faction core set with 240~ cards.
So it seems to me that 8 factions is mutually exclusive to the dual deck system.
It'd be a massive decision to get rid of the fate/dynasty deck system (which would seem crazy to me - it's part of what makes L5R what it is...)
What do you think they'll do?
Edited by jonboyjon1990