14 hours ago, Cremate said:Played the first mission and I - as the Empire - had to work fairly hard to "help" the Rebels to victory. I'm hesitant to make any call on the threat level, as it was a laid-back game introducing a couple of new players (under the tutelage of a more experienced one). They made some bad calls on their initial shopping (never start a mini-campaign without upgrading any weapons), had some terrible die rolls, and I was more focused on creating a narrative and soft intro than beating them down. Did almost see the light die in their eyes a couple of times, but got a perfect ending with them getting the last objective in the nick of time. Either way, no conclusion on the threat level from me. The lower threat level had me concerned, but clearly didn't matter in our context.
I liked the picth and the epilogue quite a bit - and know from experience how difficult it can be to get those right - and the Heroes playing Diala, Onar, and Shyla, made it a befitting combination of a true Rebel and a couple of hired mercenaries. Good stuff.
Thank you for the feedback. I think you are the first group I know (including my own) where the Rebels won the first mission, so I will finally get to hear about the Bantha mission and how that goes. It sounds like the threat level adjustment did the trick.
I'm glad you like the epilogues, that was definitely the bulk of the work and making them interesting and still fit into a small amount of space is super hard and time consuming. I hope you enjoy my little story that I've created.
It seems every time I come back and look at this I find more **** typos and grammar errors. So I was compelled to update it, and I thought I'd make some graphic upgrades to make it look a little less boring. The graphics also make it a little easier to find the epilogue page for the mission you're playing if you only know the figure that mission is associated with.
Here's version 2.3: https://drive.google.com/file/d/0B4izPKI4wrZZY1AydFdiaXM3Um8/view?usp=sharing