How to use your wave 7 figures in campaign without screwing with the Time Periods

By Tvboy, in Star Wars: Imperial Assault

Plastic-less box set required here.

This is exactly what a plasticless box set would cover. I'd like to think players will be able to create their own campaigns. The Plastic-less set could have new tiles (even some being copies of existing tiles), a list of maps that could be generated, then a few charts of Campaign objectives, story arcs, episode lists, etc.

Really, FFG already have this stuff, it's all in their own parameters. It just depends if they're willing to let out some Intellectual Property. I guess maybe, once they've had their own run, it will be more open source and the community will take it over.

Plastic-less box set required here.

This is exactly what a plasticless box set would cover.

The only things required to use this campaign are the Ally & Villain packs from Waves 4 and 7. There are no new components, nothing that has to be printed. It's like we're pretending that Wave 4 and 7 all came in a boxed expansion and this is the missing rulebook for the mini campaign that would have come with that expansion. I was like "I have these great figures, but I don't have a way to use them in campaign in a fun and satisfying way".

One of my goals when creating this campaign was to make it as accessible to the average player as possible. Because for me, I'm not going to be interested in something that requires me to manufacture my own tiles or tokens or components, because I'm not a game factory, but if somebody says "here's new content, and you already own (or can purchase from FFG) everything you need to play it", I'm going to be way more interested.

I may have misinterpreted what you were trying to say, but just wanted to clear that up.

when do I get my T-16 model?

I get the idea, the post is called "How to best use the Wave 7 models..."

What I'm saying is that this is great, and I love it; I would like to be able to create more than use use the Ally/Villain packs.

Imagine this: A box of additional tiles and plans to make up to 12 new map configurations. Then a player can use a design template to make a 6 part campaign - with side missions, etc. The Rebel heroes might be on Nar Shaddaa or on any one of the many Outer Rim worlds or even performing espionage on Imperial bases and outposts.

It's just something I'd really like to see happen.

It's coming together. Should probably have the pdf done by next week, just having a little bit of writer's block with writing the endings.

kj9YhkX.png

WOW. Impressive. Most impressive.

Looking forward to the PDF. Can you also please publish an ePub file? Perhaps this campaign can be used on an iPad? Or PDF is the only way?

WOW. Impressive. Most impressive.

Looking forward to the PDF. Can you also please publish an ePub file? Perhaps this campaign can be used on an iPad? Or PDF is the only way?

PDF is ideal for this format. I am just trying to recreate FFG's campaign book format, I would not be able to make a reflowable document just for e-readers.

looking forward to the PDF.

Thank you for posting the PDF! Quick question, did you print to PDF or export? Any way to get rid of all the extra white space? There should be an option somewhere to crop. It looks like the PDF is in low resolution as zooming in leads to blurry text.

Edited by robertpolson

Just want to say that this is absolutely fantastic. I didn't mind ditching the time periods, but that doesn't mean I'll have any less fun enjoying these missions as a cool campaign. You've done a really great job. Thanks!

Thanks so much for doing this, will work great printed or just on the ipad.

Will definitely be giving this a play over the Christmas break.

I converted to PDF, I will try printing to PDF and repost. I ended up having to use a large page size with tiny text to fit everything so it may come out tiny regardless, but I'll try.

Thank you for posting the PDF! Quick question, did you print to PDF or export? Any way to get rid of all the extra white space? There should be an option somewhere to crop. It looks like the PDF is in low resolution as zooming in leads to blurry text.

https://drive.google.com/open?id=0B4izPKI4wrZZcmYyR1RxSWRYdE0

Edited by Tvboy

Thank you for posting the PDF! Quick question, did you print to PDF or export? Any way to get rid of all the extra white space? There should be an option somewhere to crop. It looks like the PDF is in low resolution as zooming in leads to blurry text.

I uploaded a single PDF page that I printed from the source image file instead of importing into word first. Does that page look better?

https://drive.google.com/open?id=0B4izPKI4wrZZcmYyR1RxSWRYdE0

What app are you using to create this? While there is no more white space surrounding the text template, the resolution is very low. Zooming in a little bit causes the text to be fuzzy.

I used paint.net to create the images and Microsoft print to PDF to convert them. I used a web based app to join the separate PDF files together, some were slightly different sizes.I'm operating pretty low tech here. Some of the story text is 8 pt italic font in light gray, so might be why it's looking blurry. There might also be some original text from the original scanned pages. I might be able to go back and recreate the text darker to make it look sharper, but I'm not sure how to fix the problem.

Do you have recommendations for how convert my separate image files into a single PDF without losing resolution?

Edited by Tvboy

I haven't used Windows in years.

Does paint.net support export to PDF? What are export or save as options does it support?

If you can send them over as separate images or PDFs in a zip file, I can join them to a proper PDF.

I haven't used Windows in years.

Does paint.net support export to PDF? What are export or save as options does it support?

If you can send them over as separate images or PDFs in a zip file, I can join them to a proper PDF.

I'll IM you the .psd files when I get a chance.

Finally got this underway with my campaign group now that we're out of official campaigns to play through. The rumors are true, Deadly Transmission is very hard, but it was a very close and came down to the last turn and we actually all got wounded right before taking the last objective instead of running out of time because the Imperial was playing Military Might and had bought Sustained Fire.

Precious Cargo also looks like it's going to be tough, this is definitely an advanced difficulty campaign for Rebels I think.

FFG makes RPG books why dont they simply make Campaign books for Imperial Assualt, X wing and Armada? Just like a RPG campaign book and have adventure modules and scenarios.

They are expensive to design and playtest and their price point would be too low. This project has already taken up hundreds of hours of my time, and I'm not even designing the actual missions. It also exhausts precious story resources that they might want to save for an expansion.

With an RPG, almost the entire game is contained in books, so that games entire budget can be dedicated just to making books. IA has to use some of its allotted budget on designing the minis, chits, tiles, cards, etc, which means they have less staff designing the books and can't do it as efficiently as the guys making the RPGs.

Also it's very easy to pirate this type of content. FFG doesn't care if someone scans the Jabba's realm missions and distributes them over the internet, because they're useless without the tiles and figures that come in the expansion.

Looks like we're going to be trying this out tonight! I'll let you know how it goes!

At long last hitting a lul in published material and will be cracking into this pearl later this week.

Prepping for running it, only one questioned popped up: what prompted the decision of setting the threat level at one level lower than the two official mini-campaigns?

On 8/9/2017 at 11:57 AM, Cremate said:

At long last hitting a lul in published material and will be cracking into this pearl later this week.

Prepping for running it, only one questioned popped up: what prompted the decision of setting the threat level at one level lower than the two official mini-campaigns?

I was getting feedback from my own group and from other groups that the campaign was too difficult and the missions were not well balanced for a mini-campaign and were too hard for the rebels, with most groups not even coming close to winning the early missions. I couldn't really change the missions themselves so I made an alteration to the campaign structure. Please let me know as you're playing through it if you feel like the Rebels have too much of an advantage and how close the missions end up being.

Edited by Tvboy
On 14/8/2017 at 11:11 AM, Tvboy said:

Please let me know as you're playing through it if you feel like the Rebels have too much of an advantage and how close the missions end up being.

Played the first mission and I - as the Empire - had to work fairly hard to "help" the Rebels to victory. I'm hesitant to make any call on the threat level, as it was a laid-back game introducing a couple of new players (under the tutelage of a more experienced one). They made some bad calls on their initial shopping (never start a mini-campaign without upgrading any weapons), had some terrible die rolls, and I was more focused on creating a narrative and soft intro than beating them down. Did almost see the light die in their eyes a couple of times, but got a perfect ending with them getting the last objective in the nick of time. Either way, no conclusion on the threat level from me. The lower threat level had me concerned, but clearly didn't matter in our context.

I liked the picth and the epilogue quite a bit - and know from experience how difficult it can be to get those right - and the Heroes playing Diala, Onar, and Shyla, made it a befitting combination of a true Rebel and a couple of hired mercenaries. Good stuff.