The Apocrypha Abidel (Abidel Sector)

By SirRunOn, in Dark Heresy General Discussion

Location: Segmentum Obsucras

Created: 788.M36, ref Clockwork Crusade(698.M38-748.M38), Chief Artisan Vacan, Lord Abidel

Previously Sector Ristan(950.M30-289.M32)

Neighboring Sectors: Scarus Sector, Clarius Sector, Mandragora Sector

Size: R-C 300 ly, S-T 240 ly, T-B 200 ly

Total Volume: 14,400,000 cubic ly

Stable Claimed Volume: 157,200 cubic ly

Imperial Claimed Systems: 105

Human Inhabited Systems: 200+ estimate

Imperial Population: 1,754,890,000,000 estimate

Primary Capital: Nova Sea(698.M38-929.M41,977.M41-Present), Cudro(933.M41-958.M41), Port Moseby(958.M41-977.M41)

Subsector Capitals: Ristan(Ristan), Port Moseby(Moseby), Cudro(Hemlet), Vrexa(Widow), Mah'Haret lacks a Subsector Capital

Heads of Inquisition, Malleus Lord Telles Abidelson, Xenos Teaque Hardaway, Hereticus Sasha Bolomnel

Sector Location Overview:

galactic_custer_trailing_by_sirrunon-dab

From Trailing, Slightly Rimward

Abidel on left

galactic_custer_coreward_spinward_by_sir

From Coreward and Spinward

Abidel on far Right.

Sector Overview:

abidel_3d_overview_by_sirrunon-dabdty7.j

Imaged from Trailing.

Mapping Holo imaged from within resides at:

https://youtu.be/2u60ZW0oW_0

More information to follow.

Edited by SirRunOn

Wide angle Information topic, Ristan Subsector.

Notes: Original Core of Ristan Sector. Direct warp links to: Moseby Sub, Triton Sub(Rebellious), Leathal Sub(Lost)

Cross Reference: Treaty of Ristan(002.M31), Free Colonial, Bobbite Heresy, Wrecker's Belts of Darak, Warzone Karan, Species 003492 Sub A through CF: Geliom.

Initial Contact: Word Bearers Legion. (941.M30)

Subsequent Contact: Space Wolves Legion, Dark Angels Legion. Visit from Emperor. (950.M30)

Systemic Notation(Type):

sector_abidel__subsector_ristan_by_sirru

Systemic Notation(3 Dimensional):

ristan_from_above_by_sirrunon-dabk4q1.jp

Capital World Overview(Ristan Prime):

ristan_by_sirrunon-dabk5s2.jpg

Capital World Orbital View(Ristan Prime):

planet_ristan_by_sirrunon-dabk69q.jpg

Terraforming level considered to be near 100%. Unable to gain further readings. Adeptus Mechanicus forbidden from stepping foot on Ristan.

Initial settlement: 902.M13

First prominence in records: 752.M18

First Imperial Contact: 941.M30

Joined Imperium: 950,M30

Edited by SirRunOn

All I got to say is wow - I can respect a person who is trying to apply science to the whole of our shared 40k experience - very very nice work!

Uh... I do sort of have to question how a Sub-Sector Capital can ban the Mechanicus.

I'd say use your imagination - for instance...

Mechanicus does not equal "scientists" nor the scientific method under that pretense - "science" as we know it today took what 2000 to 6000 years to develop to what we got now - soo imagination time - some sort of system is firstly cut off for said amount of time - that's no sweat in the 40k universe.

Next - humans being humans figure out math all over again and that graduates itself into sciences

Next - some sort of schism occurs in that local sector, system, whatever

or

Next - suppose a fine magnetic silica washed entirely thru said system for a couplel of hundred years (think system wide EMP lasting hundreds if not thousands of years - then it goes away - guess what the mechanicus there went extinct long ago

or Gamma Ray Burst "skins" the system (i.e. almost hits it but just barely touches it) same effect as above

or Solar mass ejection (remember this aint our sun aka star) EMP - as long or as little as you like - same effect as above

Etc and what not

Now if you're more focused on the political stage - how about

The Mechanicus do themselves in locally thru infighting & espionage (think the American Civil War as an analog to this idea) - at the end their faction is soo weak the "normal" humans eliminate them afterwards

Now that's all without "magic" err sorry Psyhic **** ranging from things like Akira (see the anime) to Chaos Gods directly having a hand in local affairs therein

Personally I don't like the whole magic explains everything approach - it trite and simplistic and eliminates all notion of mystery (especially from a concept taken straight out of Lovecraft by 40k's original writers - cmon)

Point is - its your campaign - there is no rules - have fun - research what you can from novels in order to stick to the 40k flavor but otherwise F the canon as there is no such thing - just conjecture and myth - which is sold to us in "novel format"

Stay GAMING

Morbid

Edited by MorbidDon

It doesn't say they can't go there or died out, it says they are forbidden from going there. Big difference.

The point is without a Mechanicus presence, they can't really function as a Subsector Capital. No shipyards, no support for their technology. If they ban the Mechanicus, that also opens up a big can of worms regarding how the Mechanicus responds. Wars have been fought in the Imperium over much less.

Repaired the images in the second post. Full size on DeviantArt. I'm not hard to find.

Deathwatch and Rogue Trader centric threads added.

Current Known Inquisitional Investigation Targets

Sector Abidel, first five, short form

The Temple Tendency:

Proponents of this deviant sect have been muted in their efforts for the last 800 years, due to both increasing Thorian pressure upon them from the Ecclesiarchy and the Inquisition and their own ill planned scheme.

Approximately 890 years ago the Shadow Priests of the Temple infiltrated the local Ecclesiarchy to such an extent they manage to launch their own crusade. Speculation has that this crusade was meant to reclaim the Leathal Subsector, or to carve out a piece of the Parsaneal Wastes near to the Death Anomaly. Whatever the case the crusade, named for Carthan Abraxis, the Lord Militant obstensively in charge took five cruisers, a battlecruiser, battleship, and slew of escort vessels into the wilds somewhere near Ristan Subsector and vanished.

The extent of their folly did not make itself clear until only thirty years ago.

The Logicians:

Nowhere in the outer rim has been so thoroughly tainted by the touch of "Progress" as Abidel Sector. From the militant mockery of the Free Colonial Alliance just beyond its borders, through the dozens of research stations that have spung up to look into intriguing technologies and phenomena old and new, past the damned halls of Dynamo, seemingly forever cursed to fall to the decadence of the dark Mechanicus, to one of the few remaining world of humanity's original Dark Age settlement, steeped in enough power and wealth that even the normally insatiable Mechanicus dare not set foot there, the worlds of Abidel Sector are like insane candy to the proponents of hated "Logic."

Cells of Logicians are hunted constantly across Mah'Haret and Moesby subsectors, hounded by the Skitarii of Fentex and New Seti. In the lost forge of Triton sub Mechanicus and Logicians hold an uneasy truce against the even more hated Bobbite hordes and their vegetable cradle emperor. At the outskirts of the Kah'Hanat Abyss the ancient Land's End station, trapped between the warp and realspace, relies on the Techno-sorcerer's help to maintain its precarious, and lucrative, position. Across Widow a shadow war of Phaenonites and Logicians seems to have died down, and hopefully both sides. In far Ristan sub the Logicians make great strides plumbing the wealth of easily purchasable advanced technology from the Free Colonials, exploring ancient Dark Age ruins and constantly trying beyond hope to reach the holy shores of their promised land, Dark Age Ristan.

The Cold Trade:

Known as the Xen or Zen trade in Abidel, a crude play on the word Xenos the Cold Trade is as prevalent in the sector as it is anywhere else. While not as monetarily powerful as in Scarus, Askellon and Calixis there is still little stopping the nobility and darker groups of the sector from collecting at the very least baubles of Xenos origin. Most of these things, even if noticed, are left to the local Arbites to deal with as the Ordos Abidel are usually pressed by the beings MAKING the baubles more than the handful of curios that make it into the Imperium proper every month themselves.

The Zen trade's true threat in Abidel is that it seems to be a very efficient introductory heresy and usually leads those that find themselves inclined to it down darker paths. Other than that the extent of what true dangers lie in the fetid depths of the true collector's hold are little known.

The Beast House:

One does not have to look far in Abidel to find the most successful heretical organization therein. Unlike in many centers of culture where the Beast House is a shadowy and oft moved carnival and pastime of the masses the house has arrived in Abidel in a big way and to stay. At the moment the Beast House may have become so beloved of the aristocracy in Abidel as a way of controlling throngs of the masses that it may be impossible to budge. A feat achieved amazingly in only a decade by one man.

Beast Master, Master of Ceremonies, High Huntsman and Nutcase Beloved of All, Adolphus Zaband has brought the art of fine gladiatorial entertainment to Abidel Sector in a big way following in the wake of the Chaos War. Giving the downtrodden exciting sport and the nobility masterful hunts across a dozen worlds would have to be the Emperor's own calling of Zaband. His amicable, and downright nutball exterior, replete with safari clothes, a pith hat he never wears, and a voice so loud it could wake the dead when used in softer tones, make him a beloved and easily recognizable figure to anyone who is anyone.

Now if only the Inquisition believed that of once-Acolyte Zaband for even a second he might find his work easier. The most driven, nigh inescapable, hunter produced in the last two hundred years from Syndawell, always sullen and brooding, insatiable for his next hunt and kill, does not just become a kindly if eccentric home body philanthropist without one hell of a story and the Inquisition will have its answers.

Free Colonialism:

Freedom of speech. Freedom of religion. Freedom of ideas. Freedom of travel. Freedom of expression. Freedom of technology. Freedom of innovation. Freedom of Psychics.

Usually these things would spell the end for a society in the 40th millennium in a horrible, quick, and downright grisly manner. To the eternal ire of the Imperium however, there is at least one, now ever more noticeable, exception.

Situated spinward of Ristan Sub, and encroaching on Imperial space, the Free Colonial Alliance and its forces, almost Tau like in their tenacity and technology, spell profit, hope, consternation and woe for the Imperium in equal measure. Their fragmented, capitalistic society fights tooth and nail against the Imperium across the Karan system, yet trades advanced STC goods with that same Imperium only a dozen or so light years away at the Trade Star. A study in inconsistency this society, fragmented by its own democracy yet united under distinct and very human technology, seems unable to determine if it hates the Imperium, wants to attack it, coexist with it, just be left alone or try to absorb it, unaware of the distinct disparity in size between their sub sector sized alliance and the Imperium as a whole.

Protected as the Colonials are by the Warp deadening effect of the Death Anomaly and unlikely to fall apart from the normal pressures that Chaos exerts on such societies within they leave the proper authorities little alternative but to fight and now the Imperium slowly grinds towards war with its upstart neighbor.

Edited by SirRunOn

Narrow Scope Topic,

Port Moesby, part one.

port_moseby1_by_sirrunon-dafzdjq.png

Planet: Port Moesby

Population: 24,000,000,000 terrestrial, 88,000,000,000 orbital.

Primary Imperial Navy port facility for Abidel Sector. Sub-sector Capital of Moesby sub-sector.

Recorded Flyaround of Port Moesby, Byacrone station. Environs of Port visible. Patrol Fleet Dauntlesses Uncommon Light and Tagran's Promise video capture. Raptor system ship launch capture. Thunderbolt patrol flight T38-001381vesta capture. Imperial navy transport Byalince, Imperial Merchant transports Caugalli and Onconis, Rogue Trader transport Prensinio capture.

Playback as follows:

very nice work