Claification on when stress is assigned and cleared

By RittsMJ, in X-Wing Rules Questions

This is how I think it works, but I've had others tell me this is wrong.

1. If a ship (unstressed) reveals a red maneuver it will receive a stress BEFORE its perform action (thus no action this turn)

2. If a ship (stressed) reveals a green maneuver it will clear the stress BEFORE its perform action step (and thus get an action(s) this turn)

Yes and yes. Stress is assigned when the maneuver is finished, this is true even if you actually failed to actually complete the maneuver due to overlapping another ship. Same thing goes for clearing the stress although if your green maneuver caused you to overlap another ship you still don't get the action but the stress is cleared.

Yes you have it right. Not sure who's telling you otherwise but they're wrong.

We should also clear up that you remove ONE stress by performing your Green Maneuver. If you happen to have two Stress tokens then performing a green maneuver will only clear one token leaving you with one which will prevent you from taking any actions during the Perform Action step.

You could get a stack of Ion tokens on a ship but performing its "move" then removes all of the tokens so extra Ion tokens do no good. Stress on the other hand can accumulate where most things will only remove one Stress token at a time.

Just thought of one other thing to remember. With BB8 if you are stressed when you reveal your green maneuver you can't use BB8 to barrel roll due to the stress not being cleared until AFTER the move is made.

Here's the sequence (straight from the rulebook):

1. Reveal Dial: Reveal the ship’s dial and take the maneuver template that matches the chosen maneuver.
2. Execute Maneuver: Resolve the following substeps in order:
a. Move Ship: Slide the maneuver template between the front guides of the ship’s base so that it is flush against the base. Then pick up the ship and place it at the opposite end of the template, sliding the rear guides of the base into the opposite end of the template.
b. Check Pilot Stress: If the maneuver is red, assign one stress token to the ship; if the maneuver is green, remove one stress token from the ship.
c. Clean Up: Return the maneuver template to the pile of maneuver templates. Place the revealed dial outside the play area next to the ship’s Ship card.
3. Perform Action: The ship may perform one action.
• A stressed ship cannot execute red maneuvers or perform actions. If a stressed ship reveals a red maneuver, the opposing player chooses any non-red maneuver on that ship’s dial for that ship to execute.
Step 3 of the sequence is effectively skipped as soon as you assign a stress token. Note that if you have multiple stress tokens, and you execute a green manouevre, you will only clear one token, not all of them, so when you get to Step 3 (with stress), you can't perform any actions.
If you have just one stress token at the start of your Activation phase, you will clear it in Step 2.b with a green manoeuvre, thus allowing you to perform an action in Step 3.
Some people struggle with the concept of stress and when tokens are placed or removed, but if you follow the sequence carefully, you can't go wrong.
Edited by Parravon

We should also clear up that you remove ONE stress by performing your Green Maneuver. If you happen to have two Stress tokens then performing a green maneuver will only clear one token leaving you with one which will prevent you from taking any actions during the Perform Action step.

You could get a stack of Ion tokens on a ship but performing its "move" then removes all of the tokens so extra Ion tokens do no good. Stress on the other hand can accumulate where most things will only remove one Stress token at a time.

And if you Ion Someone who is stressed, they can't clear the stress performing the ion-forced Straight 1.... (unless they are rebel with Nien Numb crew)

(...)

c. Clean Up: Return the maneuver template to the pile of maneuver templates. Place the revealed dial outside the play area next to the ship’s Ship card.
(...)

Allow me to rephrase that:

c. Clean Up: Move the maneuver template to a random place on the table so that it can't possibly be found when you need it the next time. When your initial maneuver template pile is empty, call for a timeout to retrieve all missing pieces.

I swear, this applies to me way too often...

We should also clear up that you remove ONE stress by performing your Green Maneuver. If you happen to have two Stress tokens then performing a green maneuver will only clear one token leaving you with one which will prevent you from taking any actions during the Perform Action step.

You could get a stack of Ion tokens on a ship but performing its "move" then removes all of the tokens so extra Ion tokens do no good. Stress on the other hand can accumulate where most things will only remove one Stress token at a time.

And if you Ion Someone who is stressed, they can't clear the stress performing the ion-forced Straight 1.... (unless they are rebel with Nien Numb crew)

Or R2 Astromech.

(...)

c. Clean Up: Return the maneuver template to the pile of maneuver templates. Place the revealed dial outside the play area next to the ship’s Ship card.
(...)

Allow me to rephrase that:

c. Clean Up: Move the maneuver template to a random place on the table so that it can't possibly be found when you need it the next time. When your initial maneuver template pile is empty, call for a timeout to retrieve all missing pieces.

I swear, this applies to me way too often...

I got into the habit of laying my templates out to the side so that all the turns were together, all the banks were together and the straights were together. It made it so much easier to find the one I needed.

Then a fellow gamer who doesn't play X-wing, asked me if I had OCD. :D

(...)

c. Clean Up: Return the maneuver template to the pile of maneuver templates. Place the revealed dial outside the play area next to the ship’s Ship card.
(...)

Allow me to rephrase that:

c. Clean Up: Move the maneuver template to a random place on the table so that it can't possibly be found when you need it the next time. When your initial maneuver template pile is empty, call for a timeout to retrieve all missing pieces.

I swear, this applies to me way too often...

I got into the habit of laying my templates out to the side so that all the turns were together, all the banks were together and the straights were together. It made it so much easier to find the one I needed.

Then a fellow gamer who doesn't play X-wing, asked me if I had OCD. :D

Haters gonna hate. Your way is the right way. :)

It works. That's all I need.

(...)

c. Clean Up: Return the maneuver template to the pile of maneuver templates. Place the revealed dial outside the play area next to the ship’s Ship card.
(...)

Allow me to rephrase that:

c. Clean Up: Move the maneuver template to a random place on the table so that it can't possibly be found when you need it the next time. When your initial maneuver template pile is empty, call for a timeout to retrieve all missing pieces.

I swear, this applies to me way too often...

I got into the habit of laying my templates out to the side so that all the turns were together, all the banks were together and the straights were together. It made it so much easier to find the one I needed.

Then a fellow gamer who doesn't play X-wing, asked me if I had OCD. :D

Well as long as you don't have CDO like a friend of mine, you will be fine.