Tie bomber - veterans cards included.

By jimmyfield, in X-Wing Squad Lists

Hi all , just bought a load of ships so I could try the tie bomber lists I have seen . This is my own version of a list . Not sure what i should use . I do have access to extra munitions . Which I was going to use . Please inform me of any ideas people . Thanks .

Tie bombers (100)

Captain Jonus (24) - TIE Bomber

TIE Shuttle (0), Tactician (2)

Gamma Squadron Pilot (26) - TIE Bomber

Cluster Missiles (4), Proton Torpedoes (4), Guidance Chips (0)

Gamma Squadron Pilot (26) - TIE Bomber

Concussion Missiles (4), Proton Torpedoes (4), Long-Range Scanners (0)

Scimitar Squadron Pilot (24) - TIE Bomber

Cluster Missiles (4), Proton Torpedoes (4), Long-Range Scanners (0)

Nice list. Since you already have 2 sets of proton torpedoes, I would advise using cluster missiles on all your ordinance bombers for extra re-roll fun. It also gives you more of an edge in close range combat. Speaking of which, I would personally get rid of long rage scanners and replace them with more guidance chips. LRS really limits you in close range combat. For extra munitions to fit, I would get rid of the proton torpedoes on the Scimitar pilot and put extra munitions on the two gamma squad pilots, and use the scimitar as a blocker.

What about this, Jonus may be to big a target though.

Jonus(22)

Squad Leader(2)

Mk2 Engines (1)

TIE Shuttle (0)

Systems Officer (2)

Fleet Officer (3)

3x Scimitar (16)

Guidance Chips (0)

Cluster Missiles (4)

Extra Munitions (2)

Leaves 4 points, maybe 2 bombs, or swap/mix loadouts