I wondered what FFG's take on corruption and Blanks was?
The GM in my campaign reckons they have no special resistance to Corruption but I would argue that as they ignore psychic phenomena and have a +30 against Warp Perils in addition to also having complete immunity to Corruption in the old version of Dark Heresy?
Also regarding the Psychic Null ability; how many times can they use it as Deny the Witch is an evasion maneuver which the rules can only be used once per round?
The rules also don't mention whether Blanks are affected by a Daemon's daemonic aura? I would argue that they are not or at the very least should gry the +30 bonus against warp perils.