not sure why only a few people seem to be doing these, but here's a journal of the hoth campaign i just started with a few friends. all but one have quite a lot of ia-experience (and definitely more than me) and it's my first time playing imps. i only played a few skirmish matches and was a player in the original campaign.
i chose subversive tactics without shame, cause some of my players are really good.
my agendas will be kept secret until used (which will most likely be in the finale, i have few cards i'd want to use earlier, and then only in very specific circumstances)
the players were:
mak
fenn
davith
gaarkhan
they started aggressively, moving towards the upper left terminal, except gaarkhan, who blitzed the lower right one, squaring off against a snowtrooper and the officer there. bad attack rolls meant that they only managed to kill the 2 droids, and they needed a shot from the terminal gun for both to finish them. my rolls were better and i put a few points of damage on both mak and davith. they kept the echo base troopers in the back, to deprive me of the easy threat.
the tank came as a bit of a surprise, because while a few had already played the mission before, they forgot that it comes out so early. much hectic planning followed the arrival of my big guns! ![]()
the tank took mak to 1 health with a double shot and the snowtroopers and the officer in the topleft almost dropped davith (who's def-dice were terrible during the whole game), he dropped to 1 health as well.
attack rolls were still bad for the heroes, gaarkhan was again unable to finish the officer and with most of their fire being concentradted on the tank, they only managed to kill 1 snowtrooper. the tank was not impressed with their fire though, surviving 2 blasts from the terminal gun, both attacks from the echo base troopes (1 at close range with a red die), and, including the first activation on the 3rd turn, 5 hero attacks. the tank being able to shoot again meant that mak was doomed, he was wounded and then taken to half health again. nearby davith as wounded as well, before the rebels cleared everything on the left side of the board. at this point i had 1 officer and 1 snowtrooper, both fighting gaarkhan (and feeling pretty good about themselves, cause they were still alive).
dengar was placed on the central lower deployment point, safe from attack for at least a round, while he could ambush and kill one of the echo base troopers on the left. when i proclaimed that i felt confident of getting enough treath to bring back the tank again the race was on. gaarkhan ignored his enemies and went for the power station, but failed to activate it. the others basically raced towards the two power stations on the other side of the map, davith and mak towards the top one, the others towards the one at the bottom of the map. fenn was kept a bit further back because once gaarkhan was wounded he was the only healthy character left.
when gaarkhan actived the 3rd powerstation that gave me just enough threat to bring on the tank once more. they even failed another attempt to activate the last one, so i could bring in a new probe droid as well.
to make a medium length story shorter, the 2nd tank wounded gaarkhan (while a snowtropper and dengar stunned, bled and weakened the poor wookie
) and during their last, desperate attempts to take down the tank both mak and gaarkhan were defeated completely. at this point they decided to grab the last crate and then gave up.
*cue imperial march
the players saved up their xp, i bought savage weaponry (which is too strong for 1xp imo
). agenda cards were all crap.
an extended haft was bought for gaarkhan's axe.
davith's player dropped out (he didn't enjoy playing with a group, he's more of a skirmish guy) and will be replaced by mhd-19.
threat mission were escape from cloud city and survival of the fittest, preventative measures and precious cargo being the other side missions available. they chose to grapple with a few wampas, so next time it'll be survival of the fittest and then home front. (we will probably be playing once every 2 weeks)
moral of the story: everything is easier with better dice! ![]()