What do you think gang?
What do you think gang?
Isn't it bigger than the isd?
We make a model any bigger and it'll be impossible to see the base from any angle
Yes these Boss Emotes are in the correct scale. I agree this is about as far as you could go and it would be cool but it does push the model game to the edge.
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I think there is a sub-set of Forum Membership who would consider it an absolute blaspheme to have something larger than an ISD in Armada, and not be a Super Star Destroyer.
I think there is a sub-set of Forum Membership who would consider it an absolute blaspheme to have something larger than an ISD in Armada, and not be a Super Star Destroyer.
Sure but a FOSD would be correct scale wise if the model was the size of an X-WING Raider... while a SSD would still be way to small at that size.
Pfft, like common sense has any place on an internet forum.
Pfft, like common sense has any place on an internet forum.
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UH-OH...
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What is this "First Order" of which you speak?
What is this "First Order" of which you speak?
Something cool that FFG ain't gonna do for ARMADA... but I am.
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I fully expect it to come to Armada after the new trilogy shows us full scale conflicts. Give it 3.5 years.
Edited by ArttemisI'm actually really excited to see some Rebel capital ships. I mean, the SD-Overbite is great and all, but MC90/Nebula SD or bust.
THE BATTLE RAGES...
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I think the Boss emotes are boss. ![]()
But I'm not the biggest fan of crossing stuff from different timelines when it doesn't make much sense to me. I'm just fickle that way.
I did like TFA very much, so it's not because of that. I just like to play in the OT-era, that's all.
I think the Boss emotes are boss.
But I'm not the biggest fan of crossing stuff from different timelines when it doesn't make much sense to me. I'm just fickle that way.
I did like TFA very much, so it's not because of that. I just like to play in the OT-era, that's all.
Thanks Brother!
I fell that too but since The Fo Fo's would use older ships it works. Try to think of it as Y-Wings flying in SCUM against the modern E-Wings... that is what I take into account to get over that little mental hump.Now in STAW I agree with you to the point of not flying TOS with anything from TNG and beyond because that does bother me. I know they bring it together in the films in both franchises, but it bothers me to have James T on the same ship with Picard... Hel-nah.
If you noticed that the FOSD is changing that is because I edit these little emotes sometimes right here. I upload them and have a look at how they appear on the forum, then go back and fix them up some more so that they look right... lol.
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I used an image online to get me started then painted all over the thing... but now I am looking at the actual model I have to actually put this bastard on the table... the Boss Emote for it will be done for real today.
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Seems kinda random, but do we actually know what the FOSD is actually armed with in terms of weaponry?
Seems kinda random, but do we actually know what the FOSD is actually armed with in terms of weaponry?
Well from what we saw in TFA it has a hollow mid-section chuck full of cannons, missiles, and all kinds of flight decks and hanger bays. It is basically a monster twice as huge as a classic ISD.
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Seems kinda random, but do we actually know what the FOSD is actually armed with in terms of weaponry?
Well from what we saw in TFA it has a hollow mid-section chuck full of cannons, missiles, and all kinds of flight decks and hanger bays. It is basically a monster twice as huge as a classic ISD.
Wiki says:
http://starwars.wikia.com/wiki/Resurgent-class_Star_Destroyer
For comparison, the ISD-II:
Just lol.... That's what happens when people who are no idea how the inside logic of a sci-fi works. 3000 turbolasers... Even the Death Star had less IIRC. It's like when the Akira was designed for Star Trek with 16 or so torpedo launchers (but they managed to explain it by calling it a torpedo cruiser relying mostly on its torpedoes instead of its limited phaser-capabilities).
Just lol.... That's what happens when people who are no idea how the inside logic of a sci-fi works. 3000 turbolasers... Even the Death Star had less IIRC. It's like when the Akira was designed for Star Trek with 16 or so torpedo launchers (but they managed to explain it by calling it a torpedo cruiser relying mostly on its torpedoes instead of its limited phaser-capabilities).
Apparently, the Death Star has 15k turbolaser batteries rofl
Just lol.... That's what happens when people who are no idea how the inside logic of a sci-fi works. 3000 turbolasers... Even the Death Star had less IIRC. It's like when the Akira was designed for Star Trek with 16 or so torpedo launchers (but they managed to explain it by calling it a torpedo cruiser relying mostly on its torpedoes instead of its limited phaser-capabilities).
Apparently, the Death Star has 15k turbolaser batteries rofl
http://starwars.wikia.com/wiki/Death_Star
Write us up some paper on this monster Star Brah... you are good at this stuff.
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Big Daddy Jo Jo wants it's...
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Just lol.... That's what happens when people who are no idea how the inside logic of a sci-fi works. 3000 turbolasers... Even the Death Star had less IIRC. It's like when the Akira was designed for Star Trek with 16 or so torpedo launchers (but they managed to explain it by calling it a torpedo cruiser relying mostly on its torpedoes instead of its limited phaser-capabilities).
Apparently, the Death Star has 15k turbolaser batteries rofl
http://starwars.wikia.com/wiki/Death_Star
I still think Norell has it right here, the people who invent these ships and their weaponry layouts are no (astro)naval architects, which means the armament does not (and does not have to) follow any logic. Usually the "new stuff" just has xyz ultradeadlazorz more than stuff from earlier releases.
I still prefer the more detailed explanation of the ISDs loadout, as it looks that they put a tad more thoughts into it. Heavy and light versions of weapons, arrangements in quads, octubles, placed on turrets or barbettes. Not just "3000 turbolasers", as if they are all bolted on or something..
Trying to put the FOSD in the game... I would do to it what you have to do the the JJ Enterprise to put it in STAW. Cut everything in have size-wise. Abrams said he found the Enterprise too small at 400m and made it almost 800m for the movies.
So assume that the FOSD needs to be treatwd the same. You end up with a FOSD at 1450m with a bigger squadron compliment and armament than an ISD. For gameplay, I would make it slower, with squadron value 5, and armament more spread out like the interdictor
All that starwars.com says about the Finalizer (the first of the Resurgent class Star Destroyers) is that it is nearly twice the length of an Imperial class Star Destroyer, carries two TIE fighter wings (if TO&E is still relative to the Empire era, than that means it carries 144 TIE Fighters and variants, in addition to landing and assault craft). It does not give a definitive number of turbolasers and other weaponry, but it does say that their turbolasers are more powerful and have a faster recharge rate than Imperial Era turbolasers.
Until official information is released from Lucasfilm Archives in the form of a tech-book (like Star Wars Cross Sections) or whatever LFL's source info is called now (I really don't count Wikipedia) I will only speculate that a Resurgent class may carry twice the armament of an Imperial class Star Destroyer.(so, IMVHO, 120 turbolasers, 120 ion cannons, 20 tractor beam projectors.... and at least two ventral missile launchers according to the movie.)
But that's just me. I don't slave myself to "just what's on screen", but I do prefer to go by official documentation. Until such time as new material has been released covering this, I'll just go with what starwars.com says. ![]()
Just lol.... That's what happens when people who are no idea how the inside logic of a sci-fi works. 3000 turbolasers... Even the Death Star had less IIRC. It's like when the Akira was designed for Star Trek with 16 or so torpedo launchers (but they managed to explain it by calling it a torpedo cruiser relying mostly on its torpedoes instead of its limited phaser-capabilities).
Apparently, the Death Star has 15k turbolaser batteries rofl
http://starwars.wikia.com/wiki/Death_Star
Whatever. That still means that this monstrosity has 1/5 of the Death Star's firepower. This is just ridiculous. This ship should have nothing else than weapon battery emplacement on it. No hyperdrive, no shield generators, no gravity generators, no crew quarters, no hangar bays. It's just not big enough for 3000 batteries.