I've updated the vassal module (v.2.2.6) with the preview cards:
http://www.twilightpeaks.net/blogs/index.php/1TP/2016/07/23/vassal-sw-armada-module-v22x?download=46
I've updated the vassal module (v.2.2.6) with the preview cards:
http://www.twilightpeaks.net/blogs/index.php/1TP/2016/07/23/vassal-sw-armada-module-v22x?download=46
Dust cloud? How in the heck am I supposed to model that?
Dust cloud? How in the heck am I supposed to model that?
Maybe some stretched out cotton ?
Ciena Ree plus Jamming field.
Ciena Ree plus Jamming field.
Doesnt stack to give Ciena double obstruction if thats what you are thinking
But Jamming field plus Black Squadron... Now that'll be nice
Dust cloud? How in the heck am I supposed to model that?
Maybe a black shape with flecks?
Dust cloud? How in the heck am I supposed to model that?
Cotton wool painted.

Oh that looks good
Excited for the campaign! I think it'll be a lot of fun. The best part is it looks like there's great stuff in here for different types of gamers.
Yep, the pure tournament player can take the Squadrons and Objectives and then dump the rest of the stuff on a player who wants to go through the Campaign multiple times ![]()
Can always need more plastic!
I mean, since we got Wave 2, X-Wing has received:
Ghost Expansion Pack
Inquisitor's TIE Expansion Pack
Mist Hunter Expansion Pack
Punishing One Expansion Pack
T-70 X-Wing Expansion Pack
TIE/fo Fighter Expansion Pack
Imperial Veterans Expansion Pack
with these coming in Q3 2016:ARC-170 Expansion Pack
Special Forces TIE Expansion Pack
Protectorate Starfighter Expansion Pack
Shadow Caster Expansion Pack
Heroes of the Resistance Expansion Pack
Ya feel me? Not gonna lie, but I got kinda bored of the meta
and desperately craving something new.
You do understand that we need less to get more right? Our 2 waves and 1 campaign box is far more versatility, than X-Wing is getting this year.
We now have 4 new ships, each with maybe a dozen or so different build options and a campaign with new Squadrons, objectives, and a campaign (that every X-Wing only player I know is crying that they want) that also increases the strategic and tactical depth of the game.
It all depends on what that Green Objective card is, whether its a conflict objective or a normal objective.No it will not be a requirement.I have a question - if this expansion is bringing new objectives, new obstacles etc, does this mean that you'll have to buy it to play at tournaments. I get why you'd want to (and this is one that I'll be buying as soon as it comes out), but I guess what an I asking is still this become a requirement along with the base set for competitive play?
I mean, possibly the assumption is that you'll only take the new objectives if you have the pieces to use them, whereas someone without them can play to the originals.
When building a list you have to choose 3 objectives of different colours. Now if you dont buy the box, then you are limiting your choice of objectives. However, you can still make a legal list.
Note: If they increase the objective number to 4 to account for the new green colour, the expansion might be a requirement for tournament play, but I hope they dont.
This is what I assumed. It depends on whether the 12 new objectives include a new type of objective, but I think it's more likely to give you four new options for the existing three categories.
Which is fine for a 4 year old game.Can always need more plastic!
I mean, since we got Wave 2, X-Wing has received:
Ghost Expansion Pack
Inquisitor's TIE Expansion Pack
Mist Hunter Expansion Pack
Punishing One Expansion Pack
T-70 X-Wing Expansion Pack
TIE/fo Fighter Expansion Pack
Imperial Veterans Expansion Pack
with these coming in Q3 2016:ARC-170 Expansion Pack
Special Forces TIE Expansion Pack
Protectorate Starfighter Expansion Pack
Shadow Caster Expansion Pack
Heroes of the Resistance Expansion Pack
Ya feel me? Not gonna lie, but I got kinda bored of the meta
and desperately craving something new.
You do understand that we need less to get more right? Our 2 waves and 1 campaign box is far more versatility, than X-Wing is getting this year.
We now have 4 new ships, each with maybe a dozen or so different build options and a campaign with new Squadrons, objectives, and a campaign (that every X-Wing only player I know is crying that they want) that also increases the strategic and tactical depth of the game.
I suppose this is heresy, but I personally don't mind less ships/expansions of this nature that expand the versatility/playability of existing ships. I really don't desire, 1 year from now, buying a "Mandalorian Excrement Hauler" to get whatever latest whiz-bang metalicious uber turbolaser upgrade to keep up with the game, and then having absolutely no desire to do anything with the mini other than steal it's base for shapeways products.
BIGGS DARKLIGHTER!!!!!!!!!!!!!!!!!!!!!!!!!!!
Ahem. That is all.
Greens are campaign specific
He now has to be in all your lists.BIGGS DARKLIGHTER!!!!!!!!!!!!!!!!!!!!!!!!!!!
Ahem. That is all.
So. . . Uh Green Knight. . . You think we will get to see the campaign on Vassal?Greens are campaign specific
Of course! ![]()
Which is fine for a 4 year old game.Can always need more plastic!
I mean, since we got Wave 2, X-Wing has received:
Ghost Expansion Pack
Inquisitor's TIE Expansion Pack
Mist Hunter Expansion Pack
Punishing One Expansion Pack
T-70 X-Wing Expansion Pack
TIE/fo Fighter Expansion Pack
Imperial Veterans Expansion Pack
with these coming in Q3 2016:ARC-170 Expansion Pack
Special Forces TIE Expansion Pack
Protectorate Starfighter Expansion Pack
Shadow Caster Expansion Pack
Heroes of the Resistance Expansion Pack
Ya feel me? Not gonna lie, but I got kinda bored of the meta
and desperately craving something new.
You do understand that we need less to get more right? Our 2 waves and 1 campaign box is far more versatility, than X-Wing is getting this year.
We now have 4 new ships, each with maybe a dozen or so different build options and a campaign with new Squadrons, objectives, and a campaign (that every X-Wing only player I know is crying that they want) that also increases the strategic and tactical depth of the game.
I suppose this is heresy, but I personally don't mind less ships/expansions of this nature that expand the versatility/playability of existing ships. I really don't desire, 1 year from now, buying a "Mandalorian Excrement Hauler" to get whatever latest whiz-bang metalicious uber turbolaser upgrade to keep up with the game, and then having absolutely no desire to do anything with the mini other than steal it's base for shapeways products.
Not to mention the fact that more plastic = more money. The thing I like about Armada is that I've been able to keep up with the evolution of the game within a reasonable budget. I'd love to play X wing, but the sheer quantity of stuff now available, and the regularity with which it's churned out, is prohibitive for me. I get that you don't HAVE to buy everything, but at least with Armada I can do so and not be completely out of pocket.
Which is fine for a 4 year old game.Can always need more plastic!
I mean, since we got Wave 2, X-Wing has received:
Ghost Expansion Pack
Inquisitor's TIE Expansion Pack
Mist Hunter Expansion Pack
Punishing One Expansion Pack
T-70 X-Wing Expansion Pack
TIE/fo Fighter Expansion Pack
Imperial Veterans Expansion Pack
with these coming in Q3 2016:ARC-170 Expansion Pack
Special Forces TIE Expansion Pack
Protectorate Starfighter Expansion Pack
Shadow Caster Expansion Pack
Heroes of the Resistance Expansion Pack
Ya feel me? Not gonna lie, but I got kinda bored of the meta
and desperately craving something new.
You do understand that we need less to get more right? Our 2 waves and 1 campaign box is far more versatility, than X-Wing is getting this year.
We now have 4 new ships, each with maybe a dozen or so different build options and a campaign with new Squadrons, objectives, and a campaign (that every X-Wing only player I know is crying that they want) that also increases the strategic and tactical depth of the game.
You gotta be kidding with your patronizing "you do understand" bull.
Also, you're wrong.
The inclusion of the Ghost actually give Rebels another big ship to play with rather than the Falcon and Dash that has been the meta staple for years.
Inquisitor gives Palp aces another ace which also increases meta diversity.
Punishing One single-handily changed the meta and tournament landscape for months.
The expansions for T-70 gave Integrated Astromech which made T-70s semi-viable for competitive play, and the TIE/fo gave Juke and Omega Leader to add to the ace landscape.
Protectorate Fighter will replace the aging and unused Star Viper while the ARC-170 has amazing upgrades and versatility rivaling the K-Wing.
It doesn't matter that it's a 4-year old game, and that Armada is whatever, you can clearly tell by now which one gets more attention from the design team. That's not OK with me, and for many others its not. There's 1 Armada event here in SoCal for every 10. Weekly gaming sessions are pumped filled with X-Wing. Forums are rampant. The health of the game is not in a good place with this 1 update per year cycle they have going. It's one of the reasons myself and several others have stopped playing, and we were once the biggest proprietors for the game.
Which is fine for a 4 year old game.Can always need more plastic!
I mean, since we got Wave 2, X-Wing has received:
Ghost Expansion Pack
Inquisitor's TIE Expansion Pack
Mist Hunter Expansion Pack
Punishing One Expansion Pack
T-70 X-Wing Expansion Pack
TIE/fo Fighter Expansion Pack
Imperial Veterans Expansion Pack
with these coming in Q3 2016:ARC-170 Expansion Pack
Special Forces TIE Expansion Pack
Protectorate Starfighter Expansion Pack
Shadow Caster Expansion Pack
Heroes of the Resistance Expansion Pack
Ya feel me? Not gonna lie, but I got kinda bored of the meta
and desperately craving something new.
You do understand that we need less to get more right? Our 2 waves and 1 campaign box is far more versatility, than X-Wing is getting this year.
We now have 4 new ships, each with maybe a dozen or so different build options and a campaign with new Squadrons, objectives, and a campaign (that every X-Wing only player I know is crying that they want) that also increases the strategic and tactical depth of the game.
You gotta be kidding with your patronizing "you do understand" bull.
Also, you're wrong.
The inclusion of the Ghost actually give Rebels another big ship to play with rather than the Falcon and Dash that has been the meta staple for years.
Inquisitor gives Palp aces another ace which also increases meta diversity.
Punishing One single-handily changed the meta and tournament landscape for months.
The expansions for T-70 gave Integrated Astromech which made T-70s semi-viable for competitive play, and the TIE/fo gave Juke and Omega Leader to add to the ace landscape.
Protectorate Fighter will replace the aging and unused Star Viper while the ARC-170 has amazing upgrades and versatility rivaling the K-Wing.
It doesn't matter that it's a 4-year old game, and that Armada is whatever, you can clearly tell by now which one gets more attention from the design team. That's not OK with me, and for many others its not. There's 1 Armada event here in SoCal for every 10. Weekly gaming sessions are pumped filled with X-Wing. Forums are rampant. The health of the game is not in a good place with this 1 update per year cycle they have going. It's one of the reasons myself and several others have stopped playing, and we were once the biggest proprietors for the game.
So they changed the diversity of the Meta by adding in new ships. That's nice.
Do you understand what adding in just 1 new set of objectives does for us? Not to mention whole new objective mechanics! That not only changes the diversity of Armada it changes theeta completely. Now people have far more to consider when they build their lists.
Let's go with ships now.
The flotillas alone can be many different ships for us. They can be squadrons support, control options, fleet support options, CAP control, and that is the tip of that iceberg.
The Liberty can be many things as well, same with the Interdictor. So where you complain that an older game with a bigger player base is getting more things when in reality they are not. I have no idea what you are talking about.
X-Wing is linear. They add a ship and it can do only a few things. As it should becuase they are usually small squadrons with a rough dedicated purpose.
While in Armada a ships roll can change just on how you command and build your list. This means that 1 ship can be used in 3+ different rolls and it has varying flexibility in each of those rolls through the use of squadrons.
So I don't understand what the issue is. I would rather pay for less ships and get more value put of them than pay for more things that I may or may not ever use.
HERO, what recruiting have you done? In Portland Oregon and Vancouver Washington we have 2 games stores that play Armada twice a week with still growing numbers.
If you want Armada to grow, do more about it. That's the only way it will grow.
Which is fine for a 4 year old game.Can always need more plastic!
I mean, since we got Wave 2, X-Wing has received:
Ghost Expansion Pack
Inquisitor's TIE Expansion Pack
Mist Hunter Expansion Pack
Punishing One Expansion Pack
T-70 X-Wing Expansion Pack
TIE/fo Fighter Expansion Pack
Imperial Veterans Expansion Pack
with these coming in Q3 2016:ARC-170 Expansion Pack
Special Forces TIE Expansion Pack
Protectorate Starfighter Expansion Pack
Shadow Caster Expansion Pack
Heroes of the Resistance Expansion Pack
Ya feel me? Not gonna lie, but I got kinda bored of the meta
and desperately craving something new.
You do understand that we need less to get more right? Our 2 waves and 1 campaign box is far more versatility, than X-Wing is getting this year.
We now have 4 new ships, each with maybe a dozen or so different build options and a campaign with new Squadrons, objectives, and a campaign (that every X-Wing only player I know is crying that they want) that also increases the strategic and tactical depth of the game.
You gotta be kidding with your patronizing "you do understand" bull.
Also, you're wrong.
The inclusion of the Ghost actually give Rebels another big ship to play with rather than the Falcon and Dash that has been the meta staple for years.
Inquisitor gives Palp aces another ace which also increases meta diversity.
Punishing One single-handily changed the meta and tournament landscape for months.
The expansions for T-70 gave Integrated Astromech which made T-70s semi-viable for competitive play, and the TIE/fo gave Juke and Omega Leader to add to the ace landscape.
Protectorate Fighter will replace the aging and unused Star Viper while the ARC-170 has amazing upgrades and versatility rivaling the K-Wing.
It doesn't matter that it's a 4-year old game, and that Armada is whatever, you can clearly tell by now which one gets more attention from the design team. That's not OK with me, and for many others its not. There's 1 Armada event here in SoCal for every 10. Weekly gaming sessions are pumped filled with X-Wing. Forums are rampant. The health of the game is not in a good place with this 1 update per year cycle they have going. It's one of the reasons myself and several others have stopped playing, and we were once the biggest proprietors for the game.
Just to point out, this game came out in March 2015. By the time it's a year and a half old, we'll have had four waves and a completely new campaign set. That's a very similar pace of growth to X wing over roughly the same time span (four waves), and that without an additional campaign.
Whether you believe the game is in trouble is another question. But they certainly don't have a "one update per year cycle". I don't have any complaints about the rate of growth, or where the game is heading.
See HERO you said that some ships are only Semi viable in competitive play. Armada has yet to have this issue and likely won't for some time yet. So, they can keep pushing subpar ships for X-Wing, I will take quality in the design phase over that.
Getting back to the main topic, this model of expansion (releasing campaign sets that offer retrospective updates to existing models) could be used to release new variants of existing ships. With the Victory, for instance, we could see some kind of retrofit model that offers greater speed or manoeuvrability, with adjustments to its arsenal or stats, and certainly at a higher point cost. This would be very much in line with cannon (Victories' engines were updated during the Civil War to correct this issue and enable them to fight in deep space), and would balance out what many feel to be an issue with the Victory.
I'm not sure if this will happen, but certainly if they're planning on releasing other campaigns in a similar format, this is an option they've given themselves.
I think the box set stuff looks great, very excited to get a copy of it, and a great price as well.
As for people comparing space battles with WWII technology on a sea in an atmosphere, just please stop, it is not even remotely the same kind of environment.
The reality is capital ships would be engaging each other at ranges so far away you would not even see them as a dot, movies always portray space battles happening with everything on top of each other, because it looks exciting on the screen, it would be totally and utterly boring watching ships just pop on screen from something you cannot see, so we get the mass brawl, in every **** film.
As for snub nose fighters, for starters, flying in space is not the same as flying in an atmosphere, most capital class ships have shields, and hull armour designed for fighting other capital ships, it would be almost impossible to mount weaponry powerful enough on something so small, to be any sort of credible threat, unless another capital ship had caused damage, and they were taking advantage of it. but it is a movie, and movies have to be exciting, and the good guys have to overcome impossible odds, and win the day.
You know, like a certain 19k long vessel only having one tiny bridge section on that controlled the entire ship, behind windows! stuck out from the hull, no redundant / secondary C&C sections on this 19km long space ship...no sir. just the one, so you can fly a tiny 15mtr? long snub fighter into it, and wipe it out. Movie > making sense.
Sorry, just drove me nuts comparing WWII bombers, and nautical ships to space ships. Can we just accept that it is a fantasy game? that it is not supposed to reflect real life, some things make sense, and others do not.
I don't know if this was said before, but the code for this product is SWM25, and the oldest we have is SWM19... which means 5 more products may be coming
My guess is the missing skus are other campaign ideas that they will release over time