HERO- just trying to figure out your point. Are you saying FFG isn't doing a good job because they aren't supporting Armada as well right now as they do xwing right now (fewer releases) or that they aren't doing a good job because there aren't enough players? Can you give me a brief explanation of what you are upset about?
Thanks!
I think when you look at the raw numbers and metrics of a game like X-Wing vs. Armada, the signs are not very promising from a business need perspective. I work in data and metrics all the time and when I see these trends, it's very worrisome. If the supply and demand of the playerbase for a game is much larger than another while pulling from the relative playerpool e.g. people interested in Star Wars, this can result in one product cannibalizing the other in terms of resources (from a business perspective). There's actual proof in that both games share the same playerbase, as even Lyraeous will tell you that most players either stay, or leave for X-Wing, both all share the same crowd of predominately fans interested in the Star Wars franchise.
I just see worrying trends, and it gets more worrisome when the velocity of product releases for X-Wing increases whereas the scope of the overall release for Armada it not nearly as impressive. When Wave 2 came out, I was not nearly as doom and gloom because the data that I needed to be worried about wasn't quite there. The product was still relatively fresh and I was still very much empathetic for FFG's business model. However, this year, I'm not as thrilled first because of "Wave 3" loljoke.jpg, and now Wave 4, which should actually just be called Wave 3. Overall, just not very happy with how FFG's business strategy with X-Wing. If I was them, I'd be riding the franchise hype train as hard as I can because the next couple of years are literally loaded with SW movies.
First off, thanks for the response. You mention the metrics of Atmada and xwing. What would those be? Are they purely experiential or from other sources?
For what it is worth, my experience is that Armada has a lot fewer players than xwing. I have even sen some who play both stick more to xwing because they get more games in or prefer it.
However, I disagree with your assessment of game health. I remember wave IV xwing. Few played where I was. It was still building. Armada is in the same boat. I dont, nevertheless, believe that Armada is going to have the popularity of Xwing. It is a different game and isn't going to get the same play. That doesn't mean they won't keep it going.
The difference in popularity isn't due (primarily) to release schedule. Instead, IMO, game length, depth of play, and releasing after Xwimg are all the reasons Aada won't be as popular.
In the end, the release schedule is allowing for good, balanced gameplay and speeding it up won't likely increase popularity. Thus, good job FFG IMO.
Thanks for responding yourself, but I'm going to put a small dent in the high-fives and this guy gets it emotional roller coaster that's going on in this thread a bit.
First, I'd like to say that I'd like to keep this emotion free when we're talking specifically about metrics. I'll be first to admit that I like Armada way more than X-WIng, but that's because I come from over 15+ years of 40K and BFG. Big surprise there, maybe to Lycareos, but I'm sure he hasn't really looked at my blog in a while to know where my actual roots are before I started posting here.
The metrics I provided were in the form of ratios and proportions used as an approximation for numbers that I do have in my immediate area, the greater SoCal and NorCal region, as well as Nevada and Arizona for the sake for gather further data of nearby areas that might share a different opinion. Since our Regionals have attendees from these areas, it made a lot of sense to pull from nearby states as well. You can find this a few pages back. And yes, they were done out of pure curiosity because I was seeing a downward trend to player attendance and I wanted to see what was causing it. Before, a year ago roughly, I was in a same boat as many others in this forum where a few "doomsayers" came in and started talking about Armada dying off in their area. For me, it was still too new and I wasn't seeing the immediate signs nearly as problematic from the other posters on the forum. Sure, the hobby was more expensive than X-WIng and the initial buy-in was significantly more; but realistically, it was still nothing compared to 40K/Fantasy or Warmahordes.
OK, so going back to our discussion about game health. I started looking into a few metrics based on numbers gathered for attendance for store tournaments, casual tournaments, weekly game nights, and either gathered them myself (I was either TO, a player, floor-runner, demoing games, or an admin on a FB page), and I started doing it for about 9 months now. For social media I used FB, for X-Wing comparison metrics I used both X-wing list juggler and data from other store runners, and for my immediate data, I used connections that I have in the blogosphere as well as TOs from surrounding areas. What I saw was a worrying decline of Armada players and a sharp increase in X-Wing players. At first, I was like sure, there's a dry spell and the release cadence might be a little off-putting, but as more and more people started vacating game nights and tournaments, I started probing into it a little further. Mind you, this is not area related because when I look over TO sheets and FB sign-ups, they're all within the same distance. So I dug a little deeper and realized that most of these players are also in both gaming clubs for X-Wing and Armada. Further analysis showed that they attended more X-Wing than Armada, on top of the stagger difference in game participation that I presented previously. OK, so what about sales? I started asking local store owners, and then from the other regions and then out of state. X-Wing product just flies off the shelf while they always have Armada in stock. This should be no surprise because its a more expensive hobby. I took all this data and then compared it to the East Coast where I still had connections; mainly in the tri-state area because I'm originally from Jersey. Oh, and I got Delaware involved too because I know some heads there. The end result was that I found the ratios to be similar; in that in terms of player gain (measured through new players in events over time), retention (measured through the same players participating in events over time (TO reports + FB group joins)), and velocity (measured through participation/new players after release cycles), that X-Wing leads Armada approximately 4:1 in all areas, with some absolutely demolishing it. Like I said, some places had to cancel events because they didn't have enough people; while the same people showed to X-WIng events placed around the same dates. Trust me, from a TO perspective, we literally have to scatter Armada and X-Wing around because this kind of data definitively proves without a reasonable doubt that the majority of the playerbase is franchise-specific, not game-specific.
Now, to stop beating a dead horse because seriously, lol, I think I've hurricaned on this parade long enough, how do we fix it? You mentioned that you believe that Armada is going to have the same popularity as X-Wing? Well, for one, 15 years of 40K, and working as a red shirt, seeing the complete fall of BFG, and the trends I see today is not making it any easier. Yes, we have the almighty Disney dollar and the Star Wars name, I understand this 100%. However, can you really say that based purely from data, and not gut feel and emotional ties and most likely heavy financial investment in this game that your statement is true? If I was a business stakeholder and seeing this kind of data, the immediate question for me would be how to make it better. Now, keep in mind that I have no idea what FFG executives do or what their metadata is telling them; but I can assure you from a purely business perspective, if Armada is selling their product for 4x more, than X-WIng but have 1/4th as many players, then it's still perfectly acceptable. With this kind of acceptance, business strategy does not need to change unless they want to push for something more. That's where the community comes in right, like I mentioned before, and probably the only thing me and Lyraeos (I butcher his name every time, I know) have to agree with. If the community can generate more players, this will increase a higher demand on the product, which will sound off alarm bells at FFG headquarters to start producing more product, or god forbid put out more content per year like X-Wing has. Data has proven that with each new release, of anything, X-Wing, Armada, 40K, anything, shows an increase of players. I mean honestly folks, what do you think the goal of an campaign is actually? To drive a narrative and hopefully get more players into the game. It's essentially 40K escalation league with a Star Wars twist, and Escalation leagues regardless of what designers tell you, is to drive sales through inducting more players into the hobby.
Lastly, and this is the last point, I swear, is that when you say that the popularity is the game mechanics, keep in mind that this is strictly personal taste and a notable opinion. Yes, I completely and utterly agree with you that Armada is a superior game. If you've seen the material on my blog or the posts I've made prior to this thread-derailing mini-rant that I'm all in on Armada being one of the best game son the market. However, at the end of the day, we have to look at data as data if we're to make an honest review of the situation.
I see some of you in this thread has made it evident that you're going to spark up new campaigns and get people to play them. GOOD, and I say that honestly because taking the initiative to bring this great game to the forefront is what it needs. However, let it be known in the back of your heads, however deep you want to bury it, is that this game is X-Wing's little brother. He is the firstborn, he reaps all the glory apparently, and his parents are spoiling him heavily for it. That's what I've come to see the last couple of months counting the number of players go by, and it's upsetting none the less. That's probably the only emotional tie I have with all of this, and is to see a great game put on the sidelines. /endrant
Edit: One last thing, seriously, is that if I was given this data in FFG headquarters, I would increase game development for Armada and increase the release cadence. I can't believe I'm saying this, but this is probably the only thing that GW does right. When they sniff out a downward trend, they increase game development to a specific division and release new product at an increased rate. Then they soak in the money and let decadence and most likely stupidity sip away all knowledge of how to actually retain these players. This strategy, in terms of product release, is unsustainable UNLESS, it's Star Wars, and I crap you not. That's why I'm so very surprised that FFG hasn't jumped on this harder for Armada when it's so clear it works for X-Wing. Like I said before, even if Armada was 4x as expensive, as long say sell to the 1/4th of players from the same franchise-related demographic, then it's still good. Now, turn that player number to 1/3rd and you can see the dollars rolling in. I think that's what FFG is doing through this campaign, but it's not nearly as good as just faceblasting new releases. Seriously, with this amount of SW hype, this is the perfect opportunity to crap out as much product as possible, at least 2x the amount of content we're seeing right now for Armada. That's what I would do, and as a Armada player, you bet your ass I will be buying it too.
Edited by HERO