I'm certainly not arguing, and am stoked with the state of the game. I'm just saying I can empathize with some of the frustration, even if I don't agree, and that I think we are passed the "drought" and will get awesome ships soon.
Conflict Article
HERO- just trying to figure out your point. Are you saying FFG isn't doing a good job because they aren't supporting Armada as well right now as they do xwing right now (fewer releases) or that they aren't doing a good job because there aren't enough players? Can you give me a brief explanation of what you are upset about?
Thanks!
I think when you look at the raw numbers and metrics of a game like X-Wing vs. Armada, the signs are not very promising from a business need perspective. I work in data and metrics all the time and when I see these trends, it's very worrisome. If the supply and demand of the playerbase for a game is much larger than another while pulling from the relative playerpool e.g. people interested in Star Wars, this can result in one product cannibalizing the other in terms of resources (from a business perspective). There's actual proof in that both games share the same playerbase, as even Lyraeous will tell you that most players either stay, or leave for X-Wing, both all share the same crowd of predominately fans interested in the Star Wars franchise.
I just see worrying trends, and it gets more worrisome when the velocity of product releases for X-Wing increases whereas the scope of the overall release for Armada it not nearly as impressive. When Wave 2 came out, I was not nearly as doom and gloom because the data that I needed to be worried about wasn't quite there. The product was still relatively fresh and I was still very much empathetic for FFG's business model. However, this year, I'm not as thrilled first because of "Wave 3" loljoke.jpg, and now Wave 4, which should actually just be called Wave 3. Overall, just not very happy with how FFG's business strategy with X-Wing. If I was them, I'd be riding the franchise hype train as hard as I can because the next couple of years are literally loaded with SW movies.
There are far more converts to Armada from X-Wing than the other way around. It does occur but it is rare. The UK is the worst thigh with this. They are so hardcore X-Wing that they go crazy over there (slight exaggeration).
I still say you are wrong HERO. The number of products released for Armada is more than X-Wing at the same point. You are choosing to ignore the numbers.
Don't ignore those Flotillas. They are making waves in the Vassal tournament.
Let's see how many attend GenCon this year. I believe 96 was their number last year so we shall see.
HERO, set up SE events. Mikemcmann (where did he run off to. . . Is he going to pillage hothagry?) set up a HUGE event in February so why don't you do something like that? If you are so passionate about Armada you can try every available avenue.
I have faith in you. Be a pillar and have less doom and gloom.
At the same point? What numbers am I looking at exactly?
I'm certainly not arguing, and am stoked with the state of the game. I'm just saying I can empathize with some of the frustration, even if I don't agree, and that I think we are passed the "drought" and will get awesome ships soon.
I hammer home the point because, as someone who only plays Armada of the two, I get tired of people saying that X wing is clearly getting better treatment. They are simply factually wrong. The reality is that they have forgotten the rate at which X wing products were originally released, because at the time they had nothing to compare it to.
I totally understand that you're trying to be understanding of those who have concerns. I guess I'm just being less understanding. ![]()
@Hero
At the same point? What numbers am I looking at exactly?
He means at the same point in the evolution of the two games, i.e. The point at which wave 4 was released or came out. Look at the Armada and X wing wiki, specifically at their products section. Compare their rate of expansion over waves 1-4, their speed of release and the amount of content. Lyraeus (as well as myself) is suggesting that the two games' evolution is far more similar than you give it credit for.
(Edit - apologies for the rubbish formatting, my phone isn't playing back.)
Edited by ceejlekabeejleHERO- just trying to figure out your point. Are you saying FFG isn't doing a good job because they aren't supporting Armada as well right now as they do xwing right now (fewer releases) or that they aren't doing a good job because there aren't enough players? Can you give me a brief explanation of what you are upset about?
Thanks!
I think when you look at the raw numbers and metrics of a game like X-Wing vs. Armada, the signs are not very promising from a business need perspective. I work in data and metrics all the time and when I see these trends, it's very worrisome. If the supply and demand of the playerbase for a game is much larger than another while pulling from the relative playerpool e.g. people interested in Star Wars, this can result in one product cannibalizing the other in terms of resources (from a business perspective). There's actual proof in that both games share the same playerbase, as even Lyraeous will tell you that most players either stay, or leave for X-Wing, both all share the same crowd of predominately fans interested in the Star Wars franchise.
I just see worrying trends, and it gets more worrisome when the velocity of product releases for X-Wing increases whereas the scope of the overall release for Armada it not nearly as impressive. When Wave 2 came out, I was not nearly as doom and gloom because the data that I needed to be worried about wasn't quite there. The product was still relatively fresh and I was still very much empathetic for FFG's business model. However, this year, I'm not as thrilled first because of "Wave 3" loljoke.jpg, and now Wave 4, which should actually just be called Wave 3. Overall, just not very happy with how FFG's business strategy with X-Wing. If I was them, I'd be riding the franchise hype train as hard as I can because the next couple of years are literally loaded with SW movies.
There are far more converts to Armada from X-Wing than the other way around. It does occur but it is rare. The UK is the worst thigh with this. They are so hardcore X-Wing that they go crazy over there (slight exaggeration).
I still say you are wrong HERO. The number of products released for Armada is more than X-Wing at the same point. You are choosing to ignore the numbers.
Don't ignore those Flotillas. They are making waves in the Vassal tournament.
Let's see how many attend GenCon this year. I believe 96 was their number last year so we shall see.
HERO, set up SE events. Mikemcmann (where did he run off to. . . Is he going to pillage hothagry?) set up a HUGE event in February so why don't you do something like that? If you are so passionate about Armada you can try every available avenue.
I have faith in you. Be a pillar and have less doom and gloom.
At the same point? What numbers am I looking at exactly?
If you check the amount of product releases you can easily see that Armada has more.
Are we just going to ignore that kiwi rat thinks America were a significant part of WW2?
40k is a great start. It has roughly the same game length. This is a perfect way to figure out how many people you should be lookin for. It has a lot more in the way of a similar player base.
HERO- just trying to figure out your point. Are you saying FFG isn't doing a good job because they aren't supporting Armada as well right now as they do xwing right now (fewer releases) or that they aren't doing a good job because there aren't enough players? Can you give me a brief explanation of what you are upset about?
Thanks!
I think when you look at the raw numbers and metrics of a game like X-Wing vs. Armada, the signs are not very promising from a business need perspective. I work in data and metrics all the time and when I see these trends, it's very worrisome. If the supply and demand of the playerbase for a game is much larger than another while pulling from the relative playerpool e.g. people interested in Star Wars, this can result in one product cannibalizing the other in terms of resources (from a business perspective). There's actual proof in that both games share the same playerbase, as even Lyraeous will tell you that most players either stay, or leave for X-Wing, both all share the same crowd of predominately fans interested in the Star Wars franchise.
I just see worrying trends, and it gets more worrisome when the velocity of product releases for X-Wing increases whereas the scope of the overall release for Armada it not nearly as impressive. When Wave 2 came out, I was not nearly as doom and gloom because the data that I needed to be worried about wasn't quite there. The product was still relatively fresh and I was still very much empathetic for FFG's business model. However, this year, I'm not as thrilled first because of "Wave 3" loljoke.jpg, and now Wave 4, which should actually just be called Wave 3. Overall, just not very happy with how FFG's business strategy with X-Wing. If I was them, I'd be riding the franchise hype train as hard as I can because the next couple of years are literally loaded with SW movies.
There are far more converts to Armada from X-Wing than the other way around. It does occur but it is rare. The UK is the worst thigh with this. They are so hardcore X-Wing that they go crazy over there (slight exaggeration).
I still say you are wrong HERO. The number of products released for Armada is more than X-Wing at the same point. You are choosing to ignore the numbers.
Don't ignore those Flotillas. They are making waves in the Vassal tournament.
Let's see how many attend GenCon this year. I believe 96 was their number last year so we shall see.
HERO, set up SE events. Mikemcmann (where did he run off to. . . Is he going to pillage hothagry?) set up a HUGE event in February so why don't you do something like that? If you are so passionate about Armada you can try every available avenue.
I have faith in you. Be a pillar and have less doom and gloom.
At the same point? What numbers am I looking at exactly?
If you check the amount of product releases you can easily see that Armada has more.
40K can't be compared to these two games. They don't share the same common playerbase nor do they share the share the same franchise. The two games couldn't be more different aside from game length. Also, one is Space Naval Turn-based vs. the other which is clearly not. X-Wing and Armada can't be compared from a game design perspective, but that wasn't the point I was trying to make. My point was that they share the same franchise and cannibalize each other's playerbase unless you're like me who is deeply invested in both.
I'm going to assume you're referring to the earliest days of X-Wing when they are still on Waves 3/4, and you're saying that Armada has more. What is more in your definition? More ships? More meta changes? More product? It surely can't be product because if you look at Wave 4 X-Wing, X-Wing has more product. If you're talking about the meta, or depth, then that's purely an opinion.
What we can see, purely factual and in hard numbers, is that not only does X-Wing get more product, but the rate (velocity) in which they get more product is increasing; and this is a byproduct from having a good business and excellent sales. It's simple consumer supply and demand at this point; which touches upon what I said before about X-Wing getting more resources both financially and from a development perspective. The same could be said about the playerbase, and that X-Wing is sharply rising for a number of reasons while Armada is still catching up but is not anywhere close in many examples. The two points I made are very related and directly responsible for each other's growth. So... unless Armada suddenly grows dramatically in players, which will spark a business incentive to create more Armada product (low risk, high reward), or they start putting out more product and hope that more players come into the game because of the new product (high risk, medium reward (due to projection-based risk factors)), then we're going to see the same trend we're seeing now: 1 real wave per year due to unchanged business strategy.
Like I said, last year, I couldn't really complain, but this year I can because I have a much clearer picture of FFG's business direction based off the aforementioned metrics.
Edited by HEROWhats the point in returning to the forums, just to complain? When most players are exited about waves 3 and 4 AND the CC...
Whats the point in returning to the forums, just to complain? When most players are exited about waves 3 and 4 AND the CC...
I mean yeah, some people are happy with just the bone. You're right though, back to the glass half full party, everyone be merry!
Are we just going to ignore that kiwi rat thinks America were a significant part of WW2?
You are just grumpy that your group was limited in what they did.
40k is a great start. It has roughly the same game length. This is a perfect way to figure out how many people you should be lookin for. It has a lot more in the way of a similar player base.
HERO- just trying to figure out your point. Are you saying FFG isn't doing a good job because they aren't supporting Armada as well right now as they do xwing right now (fewer releases) or that they aren't doing a good job because there aren't enough players? Can you give me a brief explanation of what you are upset about?
Thanks!
I think when you look at the raw numbers and metrics of a game like X-Wing vs. Armada, the signs are not very promising from a business need perspective. I work in data and metrics all the time and when I see these trends, it's very worrisome. If the supply and demand of the playerbase for a game is much larger than another while pulling from the relative playerpool e.g. people interested in Star Wars, this can result in one product cannibalizing the other in terms of resources (from a business perspective). There's actual proof in that both games share the same playerbase, as even Lyraeous will tell you that most players either stay, or leave for X-Wing, both all share the same crowd of predominately fans interested in the Star Wars franchise.
I just see worrying trends, and it gets more worrisome when the velocity of product releases for X-Wing increases whereas the scope of the overall release for Armada it not nearly as impressive. When Wave 2 came out, I was not nearly as doom and gloom because the data that I needed to be worried about wasn't quite there. The product was still relatively fresh and I was still very much empathetic for FFG's business model. However, this year, I'm not as thrilled first because of "Wave 3" loljoke.jpg, and now Wave 4, which should actually just be called Wave 3. Overall, just not very happy with how FFG's business strategy with X-Wing. If I was them, I'd be riding the franchise hype train as hard as I can because the next couple of years are literally loaded with SW movies.
There are far more converts to Armada from X-Wing than the other way around. It does occur but it is rare. The UK is the worst thigh with this. They are so hardcore X-Wing that they go crazy over there (slight exaggeration).
I still say you are wrong HERO. The number of products released for Armada is more than X-Wing at the same point. You are choosing to ignore the numbers.
Don't ignore those Flotillas. They are making waves in the Vassal tournament.
Let's see how many attend GenCon this year. I believe 96 was their number last year so we shall see.
HERO, set up SE events. Mikemcmann (where did he run off to. . . Is he going to pillage hothagry?) set up a HUGE event in February so why don't you do something like that? If you are so passionate about Armada you can try every available avenue.
I have faith in you. Be a pillar and have less doom and gloom.
At the same point? What numbers am I looking at exactly?
If you check the amount of product releases you can easily see that Armada has more.
40K can't be compared to these two games. They don't share the same common playerbase nor do they share the share the same franchise. The two games couldn't be more different aside from game length. Also, one is Space Naval Turn-based vs. the other which is clearly not. X-Wing and Armada can't be compared from a game design perspective, but that wasn't the point I was trying to make. My point was that they share the same franchise and cannibalize each other's playerbase unless you're like me who is deeply invested in both.
I'm going to assume you're referring to the earliest days of X-Wing when they are still on Waves 3/4, and you're saying that Armada has more. What is more in your definition? More ships? More meta changes? More product? It surely can't be product because if you look at Wave 4 X-Wing, X-Wing has more product. If you're talking about the meta, or depth, then that's purely an opinion.
What we can see, purely factual and in hard numbers, is that not only does X-Wing get more product, but the rate (velocity) in which they get more product is increasing; and this is a byproduct from having a good business and excellent sales. It's simple consumer supply and demand at this point; which touches upon what I said before about X-Wing getting more resources both financially and from a development perspective. The same could be said about the playerbase, and that X-Wing is sharply rising for a number of reasons while Armada is still catching up but is not anywhere close in many examples. The two points I made are very related and directly responsible for each other's growth. So... unless Armada suddenly grows dramatically in players, which will spark a business incentive to create more Armada product (low risk, high reward), or they start putting out more product and hope that more players come into the game because of the new product (high risk, medium reward (due to projection-based risk factors)), then we're going to see the same trend we're seeing now: 1 real wave per year due to unchanged business strategy.
Like I said, last year, I couldn't really complain, but this year I can because I have a much clearer picture of FFG's business direction based off the aforementioned metrics.
You are REALLY ignoring ALL the data that several of us have put forward? I will break down the amount of products that X-Wing and Armada had/have up to wave 3 just so you can understand.
X-Wing: Armada:
Core: 1 1
Wave 1: 4 7
Wave 2: 4 5
Wave 3: 4 2
Total: 13 15
X-Wing's Release by wave Armada's Releases by wave.
Clear enough for you HERO? Go on check it. Mind you X-Wing catches up in wave 4 but their wave 4 was 21 months after initial release, while we are getting ours likely before December so we are actually in the lead still.
Do you want to know why 40k shares a playerbase with Armada? It is really simple actually. Armada and 40k are in depth tactical games that require planning, expertise, and cunning to play well. They are both 6' table games and they both take several hours to complete. This means that those who play 40k not only have the money to start and fund Armada but they have the play space to enjoy the game.
I am a prior 40k player, I never played X-Wing because it was not want I wanted. I LOVED Battle Fleet Gothic and this harkens back to that.
Whats the point in returning to the forums, just to complain? When most players are exited about waves 3 and 4 AND the CC...
I mean yeah, some people are happy with just the bone. You're right though, back to the glass half full party, everyone be merry!
If the Liberty, the Interdictor and the Corellian Conflict are bones, then I'm pretty happy with bones. Even flotillas look set to make a big mark on the game. If we're taking these latest releases as indicators of where the game is heading, I have no complaints.
Wait, I thought we were on Wave 4? That would put X-Wing in front wouldn't it? And then once you chart it up in an XLS with release cadence over time, the trend will explode for X-Wing. Do you forecast a similar pace as X-Wing with the playerbase being the same now?
I think you're preaching real hard to the choir when it comes to 40K. Mind you that I don't share the same idea you're trying to put forth. You can compare BFG to Armada, but NOT 40K if you want to talk about the actual game.
What about the point I've made about different franchises vs. being within the same franchise and player retention? Or the growth of X-Wing players over time vs. Armada? I mean, I think your using arguably the weakest metric here (# of products in 3 waves + core) to prove a point..
I think I've spent too much on this argument enough. You're obviously super happy with the state of the game and excited about upcoming products, I am not. I also do risk analysis and management as a profession and I don't feel like reliving my 9-5 here on the forums. Let's just call it, I'm tired and I'm sure you are as well. zzz
Whats the point in returning to the forums, just to complain? When most players are exited about waves 3 and 4 AND the CC...
I mean yeah, some people are happy with just the bone. You're right though, back to the glass half full party, everyone be merry!
If the Liberty, the Interdictor and the Corellian Conflict are bones, then I'm pretty happy with bones. Even flotillas look set to make a big mark on the game. If we're taking these latest releases as indicators of where the game is heading, I have no complaints.
Right, and most players on this forum will be happy with that. It's basically The Truman Show up in this thread right now, and I don't feel like bursting any more bubbles. So yes, joy to Wave3/4/CC and all is good in the world.
I would just like to add that generalized comparisons between Armada and X Wing aren't super great.
Armada expansions require much more time, testing, and balancing than X Wing expansions did at the early stages. Each ship in Armada can do and be so many things - and can interact with so many things in so many ways that FFG needs to tread very lightly for every decision they make.
X Wing expansions are generally smaller, and cheaper to produce than Armada expansions (this will help reduce production delays, because product can be made quicker.)
X Wing is much shorter, and much less mentally involved. This will appeal to many people in a way Armada can't appeal to that group. Similarly there is a group that Armada will appeal to that X Wing won't, but I would think that the less intense nature of X Wing is expectably more popular.
So for many reasons these should have different releases and roll out schedules - and FFG makes much more from X Wing than Armada, so if one has to be prioritized, it's gonna be X Wing.
I also don't understand all this quibbling about whether or not Wave 4 is really Wave 3. Yes, they probably initially were planned as a single wave. I think they were worried about production, so they split the product into two waves... But it is still two waves.
*
If you want to talk about the imminent death of Armada, I suggest you necro one of Admiral Nelson's threads.
You can have an Asymmetic campaign experience, based on symmetric games (or even mostly symmetric games)...
[...]
I do hope for some asymmetry on the campaign level... But most of all, I want it to be fun... I don't want to be starting situations where, for Example, the Empire has a virtually unassailable position and its all uphill for the Rebellion... Its just not fun to slog away for tiny victories... And because of that inherent bias, its hard to keep players playing.
What I want, is players playing.
I mean, I'll play because, well, it means I get to play! But some people need convincing, and letting them know they have a fair chance of victory is one way to assuade fears.
By what you're writing, it sounds like by asymmetry you mean that one side has it harder than the other. That's certainly not what I mean by that term, just that one sie has vastly different capabilities, and therefore it's potential path to victory includes very different goals.
I certainly think it's difficult to create an asymmetric game, but they did it right with SW:Rebellion. They made the Empire more powerful, but they also gave it a hard task and put it on a turn clock. Effectively, they modulated the balance by setting the clock. I imagine they did a bunch of playtesting to see how long it generally took the Empire to find the hidden Rebel base, and chose a turn where it would be challenging.
Inspired by Rebellion, I've been working on an Armada campaign idea that has a similar basic principle. With the news of this, I'm wondering if I should hold off to draw further inspiration from their mechanics (and to adopt them because they'll be familiar) or just move ahead.
* and, yes, I know those weren't Porkins' lines.
Edited by Mikael HasselsteinWait, I thought we were on Wave 4? That would put X-Wing in front wouldn't it? And then once you chart it up in an XLS with release cadence over time, the trend will explode for X-Wing. Do you forecast a similar pace as X-Wing with the playerbase being the same now?
I think you're preaching real hard to the choir when it comes to 40K. Mind you that I don't share the same idea you're trying to put forth. You can compare BFG to Armada, but NOT 40K if you want to talk about the actual game.
What about the point I've made about different franchises vs. being within the same franchise and player retention? Or the growth of X-Wing players over time vs. Armada? I mean, I think your using arguably the weakest metric here (# of products in 3 waves + core) to prove a point..
I think I've spent too much on this argument enough. You're obviously super happy with the state of the game and excited about upcoming products, I am not. I also do risk analysis and management as a profession and I don't feel like reliving my 9-5 here on the forums. Let's just call it, I'm tired and I'm sure you are as well. zzz
X-Wing got their wave 4 a whole 21 months after release. It was announced in February and they got it in June of 2014. That means we are 5 months ahead of them, in fact, we would only be hearing about wave 4 next month if we followed the same schedule since they heard about wave 4 roughly 17 months after release. Even so, they would only tie with use for 17 products from their waves and ours, while X-Wing's wave 5 was only 2 ships which I think we may or may not see.
Next you you can complain about slow releases most likely but until then, Armada has far more stuff for the same period of time.
We are talking about Star Wars here. One of the most well known and we'll loved Franchises in history. You put an Imperial Star Destroyer down on a table and people will know what it is 90% of the time.
The game play itself actually appeals to 40k players. This is due to the fact that many who want a break from GW look for an "I go, you go" system that let's them be far more interactive with the game. One reason why many transfer to Warmachine and Infinity as well.
HERO, one of you MAIN arguments is that FFG is spending more time on X-Wing than Armada. This is why I am using the product metrics. Sure X-Wing has a bigger player base. They are cheaper and a faster paced game. That is something some people desire. The game is designed to draw people in as a starter into miniature gaming. It requires little real effort to play the game and the strategies and play is easy to pick up. Armada is for those who still want more than that. For those people who want a game they can remember pretty much every time. X-Wing just can provide that.
Whats the point in returning to the forums, just to complain? When most players are exited about waves 3 and 4 AND the CC...
I mean yeah, some people are happy with just the bone. You're right though, back to the glass half full party, everyone be merry!
If the Liberty, the Interdictor and the Corellian Conflict are bones, then I'm pretty happy with bones. Even flotillas look set to make a big mark on the game. If we're taking these latest releases as indicators of where the game is heading, I have no complaints.
Right, and most players on this forum will be happy with that. It's basically The Truman Show up in this thread right now, and I don't feel like bursting any more bubbles. So yes, joy to Wave3/4/CC and all is good in the world.
Extend that to my local store, where the split between X wing and Armada players is about 60/40 at the moment. It all comes down to local meta, but in my circles this game is going from strength to strength, and I'm confident these additions will only add to that.
I'm sorry that in your region the game is not proving so popular, but I don't think it's fair to suggest that we're all living in an alternative reality. The take-up of Armada is inevitably going to be nuanced from region to region, but from what I've seen and read in news articles and magazines, Armada is doing just fine.
But @Mikael is absolutely right. We should probably focus on the Corellian Conflict, and save our debate on the state of the game for elsewhere.
@HERO : Armada isn't going down. FFG wouldn't release stuff for a dying product, let's be honest. They'd just quietly let it slip under...
No offense to you man, but your comparison with the Truman Show is very out of place. Your comparisons with X-Wings are flawed because they aren't the same game, with the same playerbase, with the same age and release cycle.
Also, churning out update after update doesn't make a game more successful. There might be a correlation between successful games and large amount of expansions, but it's not a causality effect, and if there was I would assume that it's probably more due to the fact that the game is successful that it gets more expansions over time.
The fact that they are releasing 3 "waves" in a single year on the 2nd year of its lifetime is pretty indicative that it is working. More importantly, considering each release is more expensive that X-Wing, they're probably considering that the bottleneck is the spending power of the customers.
But @Mikael is absolutely right. We should probably focus on the Corellian Conflict, and save our debate on the state of the game for elsewhere.
This is ultimately about the Campaign. . . Think on how many X-Wing players are gnashing their teeth crying out for FFG to make such a thing for X-Wing. Personally, there are about 3 X-Wing players I know who have said that this is what they were waiting for.
More players soon!
My question for all of you, how and where are you going to run you campaigns? What will you do if you have too many players?
@HERO : Armada isn't going down. FFG wouldn't release stuff for a dying product, let's be honest. They'd just quietly let it slip under...
No offense to you man, but your comparison with the Truman Show is very out of place. Your comparisons with X-Wings are flawed because they aren't the same game, with the same playerbase, with the same age and release cycle.
Also, churning out update after update doesn't make a game more successful. There might be a correlation between successful games and large amount of expansions, but it's not a causality effect, and if there was I would assume that it's probably more due to the fact that the game is successful that it gets more expansions over time.
The fact that they are releasing 3 "waves" in a single year on the 2nd year of its lifetime is pretty indicative that it is working. More importantly, considering each release is more expensive that X-Wing, they're probably considering that the bottleneck is the spending power of the customers.
You should read my last post on page 13 where I break down the release numbers.
Sure, some Wingers are gnashing their teeth, but they just need to get off their rear end and do Heroes of the Aturi Cluster. My X-Wing group is having a great time with it.
Also, it's my (perhaps delusional) to do an integrative campaign that brings Armada, X-Wing, and perhaps even Imperial Assault games and players together.
Ultimately, people don't need FFG rules to really put on a campaign. It's about the ability to motivate your community around stepping back from the standard format game, and to collaborate on doing something slightly different.
But @Mikael is absolutely right. We should probably focus on the Corellian Conflict, and save our debate on the state of the game for elsewhere.
My question for all of you, how and where are you going to run you campaigns? What will you do if you have too many players?
My hope I'd that I'll probably run a couple of campaigns concurrently; one at the store with 3-5 other people (to give the team-based dynamics a go) and one with Ginkapo over a longer period of time, just to give a focus to our games.
That is, if Ginkapo is willing.
You should read my last post on page 13 where I break down the release numbers.
I did, I did !
Sure, some Wingers are gnashing their teeth, but they just need to get off their rear end and do Heroes of the Aturi Cluster. My X-Wing group is having a great time with it.
Also, it's my (perhaps delusional) to do an integrative campaign that brings Armada, X-Wing, and perhaps even Imperial Assault games and players together.
Ultimately, people don't need FFG rules to really put on a campaign. It's about the ability to motivate your community around stepping back from the standard format game, and to collaborate on doing something slightly different.
I want to do an Armada campaign like the Shadows in the Maw cluster but have boarding ships/stations/planets/etc a possibility. . .