Wow. This is the most excited I've been for a wave or expansion. This will really make the game deeper. And I'm sure there will be another one released next year. Maybe escape from hoth...
Conflict Article
Fighters in this game are broken on a fundamental level, and considering this is supposed to be the game about capital ships and not squadrons there should have been titles and ship classes to expand the selling point of the game.What a disappointment.
Well, I guess that's your prerogative to be so.... But I think you're in the very vast minority on that fact, given the overall levels of excitement.
So sure, paint me the minority because I already own x wing and expected ship upgrades in my capital ship game.
Do you realize the he'll FFG would have gotten from a potential player base if it did not have squadrons?
Beyond that, most famous Fleet games have squadrons in some form. Battle Fleet Gothic and Halo Fleet Battles are just two such games.
If you think that squadrons are broken than you either have expectations that were not filled or you have not come to understand he use of squadrons properly.
Squadrons add another level into the game.
Hey guys - Remember when Armada was dead?![]()
Fighters in this game are broken on a fundamental level, and considering this is supposed to be the game about capital ships and not squadrons there should have been titles and ship classes to expand the selling point of the game.What a disappointment.
Well, I guess that's your prerogative to be so.... But I think you're in the very vast minority on that fact, given the overall levels of excitement.
So sure, paint me the minority because I already own x wing and expected ship upgrades in my capital ship game.
He's not "painting you in the minority". Look around the thread. Everyone else is stoked, except maybe the cactusman. I'm pretty sure he's also on record as not enjoying the squadron game. So what he's doing is stating fact, your opinion is simply less widely held, at least among the posting members of the community.
Thats not to discount your opinion as to the campaign set. For what its worth, I think it would have been a nice addition to see some new titles and such for the ships which have already been released. Maybe in the next campaign.
As to the squadrons in this game being fundamentally broken, well we'll have to agree to disagree there.
My primary concern is that Armada squadron mechanics are slow and face no significant threat from ships bristling with point defense weapons.
I think even 1 die can be an issue when used properly. My DtO list has no squadrons yet I used overlapping Anti-squadron fire to whittle down squadrons.
Now, your comment suggests that all those batteries should be able to take down a squadron on its own or prevent them from getting it right? Well I disagree. In world War 2 there were many AA guns on ships and it was still hard for them to shoot down aircraft. Even today, with CWIS and such, aircraft could get in but it would be difficult
Hey guys - Remember when Armada was dead?
*shakes range ruler cane*
Hey guys - Remember when Armada was dead?
Heroes Never Die!
Would I have wanted more in the Box?
Yes.
Would that have driven up the cost of said Box?
I believe so.
Would I be getting as much value for money out of the box if it were more expensive?
Impossible to tell. But I believe that if you are going to be incorporating titles, for example, its going to be for 1-2 ships, or every ship... To be as inclusive as possible. And that will either get unwieldy, or expensive.
Am I appreciative that the Box is priced at what it is? ($29,95US)
Yes. Yes I am.
I also look forward to the fact that, this is just a campaign dip-toe in the ocean, and who knows what will come in the future....
My primary concern is that Armada squadron mechanics are slow and face no significant threat from ships bristling with point defense weapons.
I've recently found keeping two ships with 2x blue AS dice close to each other means you can handle squadrons relatively safely. After 1 or 2 turns most of them will be so damaged that they face a pretty tough choice to either push for a bombing run but likely lose a lot of points in squadrons, or break off out of the battle. If at least one of those two turns they have to spend dealing with your tie fighters that means they haven't done a lot of bombing.
Rebels can do it via the Neb B E or AF2A.
Slow? DMy primary concern is that Armada squadron mechanics are slow and face no significant threat from ships bristling with point defense weapons.
I think even 1 die can be an issue when used properly. My DtO list has no squadrons yet I used overlapping Anti-squadron fire to whittle down squadrons.
Now, your comment suggests that all those batteries should be able to take down a squadron on its own or prevent them from getting it right? Well I disagree. In world War 2 there were many AA guns on ships and it was still hard for them to shoot down aircraft. Even today, with CWIS and such, aircraft could get in but it would be difficult
Yeah and people don't even use all the options that are there already. I hardly ever see a Quad laser turret card.
Overall I think the balance is pretty right at the moment. Even the Rhymer ball can be countered by lots of blue antisquad dice. Agent Kallus is going to be very popular!
In WW2 you saw a trend where ships that survived the early war were progressively upgraded with more and more anti aircraft guns, even at the expense of reducing the main batteries sometimes. Wonder if we will see that applied to the Victory class for example. "Mid War refit" or something.
Sorry, yet another post....
I really like the suggestion that there are persistent effects on ships. Sounds like for example if your Demolisher or your Rhymer gets taken out you could lose him for the rest of the campaign! Really introduces the need to balance short term vs long term thinking in your play.
So are the stickers going to be permanent on the campaign map akin to something like Pandemic Legacy? Is this a 'one shot' campaign box? (and then the upgrades / cards can be used in your normal games?)
I feel its aimed to be a "one shot" campaign box, and then the Squadron Cards, discs, and the Regular Objetives, can al lbe used in Normal games.
Because everyone will be getting one, that will allow playability to continue - as multiple members of a game group all pick it up for the Squadrons, Objectives and Stations/Dust Fields.
So are the stickers going to be permanent on the campaign map akin to something like Pandemic Legacy? Is this a 'one shot' campaign box? (and then the upgrades / cards can be used in your normal games?)
I'm sure even if it is "one shot", lots of enterprising people will find a way of making it reusable.
On the other hand lets say you have 6 x keen armada players to fight your campaign. In all probability that means all 6 of you are going to buy it because you want the squadrons and objectives. Should be a lot of campaign replay value in that alone.
Another missed opportunity IMO. Just so little content.
I think there's a lot there for $30.
The objectives are what get me the most excited. I'm cool with the new waves + this campaign box. And I'm sure there will probably be a wave after this campaign expansion fairly soon, I'd say first half of next year maybe? This is based on zero anything except guessing.
I think there's a lot there for $30.
Let's be honest, I would pay $29.99 just for the objectives and squadrons. The campaign is gravy, delicious, delicious gravy.
Edited by Silver CraneOk is it me or is there a blurry pic, that turns your space station into a weapons platform?
Ok is it me or is there a blurry pic, that turns your space station into a weapons platform?
Its one of the new objective cards, the red one - Station Assault - where you place down both stations and get points if its still alive or not
Edited by KnightHammerSorry, yet another post....
I really like the suggestion that there are persistent effects on ships. Sounds like for example if your Demolisher or your Rhymer gets taken out you could lose him for the rest of the campaign! Really introduces the need to balance short term vs long term thinking in your play.
In addition to this if you have 2 sides each with 3 players the unique upgrades and squadrons are probably unique across your teammates too. Only one major Rhymer, Demolisher and Jan Orrs per campaign.
There may be a few arguments, blackmail and pleading with the overall commander as to who gets what.
By the end of the campaign we could see most players with hardly any unique upgrades left. Rieekan will be upset (if he's still alive)
Edited by MuelmuelIn addition to this if you have 2 sides each with 3 players the unique upgrades and squadrons are probably unique across your teammates too. Only one major Rhymer, Demolisher and Jan Orrs per campaign.Sorry, yet another post....
I really like the suggestion that there are persistent effects on ships. Sounds like for example if your Demolisher or your Rhymer gets taken out you could lose him for the rest of the campaign! Really introduces the need to balance short term vs long term thinking in your play.
There may be a few arguments, blackmail and pleading with the overall commander as to who gets what.
By the end of the campaign we could see most players with hardly any unique upgrades left. Rieekan will be upset (if he's still alive)
Slow? DMy primary concern is that Armada squadron mechanics are slow and face no significant threat from ships bristling with point defense weapons.
I think even 1 die can be an issue when used properly. My DtO list has no squadrons yet I used overlapping Anti-squadron fire to whittle down squadrons.
Now, your comment suggests that all those batteries should be able to take down a squadron on its own or prevent them from getting it right? Well I disagree. In world War 2 there were many AA guns on ships and it was still hard for them to shoot down aircraft. Even today, with CWIS and such, aircraft could get in but it would be difficult
I mean that the squadrons literally slow down the game, drastically. During local games, store champs, and even Regionals games between players with squadrons took much more time to complete than games without. It's not uncommon for two non-squadron players in my region to be finished in half the time or less as two players with squadrons.
Regarding ships, my complaint is that in this case, most bombers can basically just hang out near most targets without being exposed to any significant threat. Even if they begin taking return fire, most ships are not capable of throwing enough dice to seriously threaten the destruction of an enemy squadron.By marginally increasing the anti-squadron output of ships, squadrons will need to be more selective about when and how they engage ships. They will also need to be more selective about when and how they are engaged by other squadrons to ensure they can survive a bombing run.
I'm excited for this campaign, I'm even interested in seeing what new Squadron upgrades come out. But I have sincere concerns about the squadron portion of the game to this day.
Edited by thecactusman17Another missed opportunity IMO. Just so little content.
Considering we know absolutely nothing about tbe actual campaign, thats a hell of a position to take. IMO