Base ideas for miniatures

By tomkat364, in Descent: Journeys in the Dark

I'm just starting to paint up some miniatures for Descent starting with the Cave Spiders. I haven't done much with the bases for the minis that I painted for other games, usually just using the same dark grey for each, but I do like the look of stylish bases. I definitely want a cohesive look though, and so I had the following idea which I haven't seen done before.

My thought is to paint each monster's base with a design correlating to their Monster Traits. Each side would feature one trait which would merge into the other trait towards the middle. I have developed the following themes for the traits, but would like some input/suggestions on how to best differentiate some of the traits:

The easy ones:

Cold - obviously some ice or snow

Cursed - gravel/dead grass and tombstone

Hot - obviously basalt with a lava flow

Water - um... water

Wilderness - green grass or moss

The similar ones:

Building - a crumbling tile floor - opposed to...

Civilized - a pristine herringbone brick/stone floor

Mountain - sunlit grey rocks - opposed to...

Cave - bluish grey solid rock with a stalagmite? vs more like a mine with dirt floor and scattered wooden/rope supports

No idea:

Dark - I dunno, a black/purplish mist with lightning effect? This one poses a problem for me.

What do you think?

Cool idea to do the bases to match the monster traits, I like it.

No idea:

Dark - I dunno, a black/purplish mist with lightning effect? This one poses a problem for me.

What do you think?

I think it's just perfect.

Cool idea, but each monster has 2 traits?

Cool idea, but each monster has 2 traits?

Oops, I missed the part where you talked about merging the 2. Nevermind!