So I've got a nice list I've been having fun with but I want to make it a little better:
Col. Vessery - TIEmk2, TIE/x7, Veteran Instincts
Omega Leader - Juke, Comm Relay
Tomax Bren - Crack Shot, Extra Munitions, Guidance Chips, Homing Missiles, Proton Rockets, Ion Bombs
= 98pts.
Now, Tomax in this build is literally the definition of 'glass cannon'. He normally gets 1-2 munitions off, before dying. That leaves 7+ points left over which is a bit of a problem - but, he leaves OL & Vessery almost untouched, often giving them the upper hand in the rest of the game, as both are pretty hard to hit.
However, I still don't like those points left over. So, I came up with a few options going off the base of OL & Vessery:
Col. Vessery - TIE/x7, Veteran Instincts
Omega Leader - Juke, Comm Relay
= 60 pts.
Now, I have a few options as I can see for the final ship. Here are the ones I've thought about:
Rexler Brath - Tractor Beam, TIE/D, Crack Shot = 99pt total
Whisper - VI, ACD, FCS = 99pt total (Add Intel agent for 100pt total)
Echo - VI, ACD, FCS, Intel Agent = 98pt total
Which option is best? I can't work out whether I take the fragile Tomax who hits hard, the less easy-to-hit Rexler who can do quite a bit, or a Phantom. Is there another option that fits in well?
Edit - I could also swap out OL for the Inquisitor, and remove the ion bombs & proton rockets from Tomax. Is that viable?
Edited by ThalanirIII