Threat Indicator Array - Upgrade card idea.

By Rft, in X-Wing

I've been replaying TIE Fighter on the PC recently, and one of the mechanics that it added over the original X-wing was the array of lights above the gun sight telling you when you were being aimed at, shot at, shot at by turrets, and being locked up for a missile shot. If you were in an unshielded TIE, when it started flashing red, you'd better start jinking.

So, here's my idea for a card to bring it in to the game - first time I've tried designing a custom card.

MfdObED.jpg

I've put this as a mod, rather than a system, as I think it should be available across the board. I did think about having it as a TIE, or imperial-only upgrade, though XvT and XWA added the indicator to rebel fighters as well, so have left it universal for now.

Not sure at all on cost. a semi-free token is nothing to be sniffed at, but It's very situational, some lists love to TL, some don't or can't at all.

Artwork is a grab from the amazing TIE Fighter anime short I'm sure everyone's seen by now.

Anyway, what do people think?

Thats a funky idea. I like it. I was thinking (when I read the title) that if you were target locked you may target lock that person back

It's a good idea. But this on Royal Guard Soontir would make him even harder to hit. :D

It's a good idea. But this on Royal Guard Soontir would make him even harder to hit. :D

Or, you know, people would just not lock him.

That's the trouble with this - in most cases, it's easy to take a focus rather than a TL and maybe lose a little bit of long-term capability in order to avoid a large short term penalty.

That's pretty neat, actually.

You could probably shorten the text by using a free action, then stress token mechanic - then the lack of stress tokens confess free, and you can't double-stack evades on the right ship.

Oddly enough if it were a sensors I'd figure it at 1pt. Not sure what that says about the price as it stands...

I think it would be better as a reverse Expose.....increase agility by 1 at the expense of a red die.

I remember jinking in a tie when you were locked in TIE Fighter, try shooting something while you were being chased by a missile....

I think it would be better as a reverse Expose.....increase agility by 1 at the expense of a red die.

I remember jinking in a tie when you were locked in TIE Fighter, try shooting something while you were being chased by a missile....

I don't know. I wouldn't trade a fickle red die for an even fickler green die. Even less if it costs an action also.

An evade action is better value for that cost, and it matches the other upgrades that cost 2-3 points plus a particular condition to get a free action or token.

True...I was going for authenticity, not effectiveness. I would also reduce the points...maybe to 0. Useful for when you are flying away to set up another attack run.

That's pretty neat, actually.

You could probably shorten the text by using a free action, then stress token mechanic - then the lack of stress tokens confess free, and you can't double-stack evades on the right ship.

Oddly enough if it were a sensors I'd figure it at 1pt. Not sure what that says about the price as it stands...

I tried it and it didn't really shorten it. I kept the "no evades already" condition as there are pilots and crew that can send evade tokens to other ships, and having a possible two evade tokens per turn on a ship is a lot to get past.

I'm trying to work out how it would apply to Fel - I think it would be neutral.

If Fel activates before getting locked, he can;t use it as he's already stressed. If fel gets locked earier in the turn by a lower-PS Pilot He'd (if we use the "free action" wording get the evade, if he wanted to PTL for any other action he'd have to do it now because he's otherwise going to be stressed) and therefore starts activation single or double stressed (and single or double focused) with PTL. I guess he could end up triple-focused, actually - free evade, PTL to focus ( giving stresss via PTL hence a focus Stress via this card for another focus.

A pilot choosing to take a stress before revealing the dial has some interesting side effects (if you forgot you were planning to make a red move, for instance)

Of course, now I think about it, with the original wording, any high PS ship (higher then the one doing the locking) with native evade making a green move could get two evades when locked because we just assigned a token, not made them take the action. and if you got locked, you'd know an attack is incoming...

Edit - ah, if I moved it from when the token is assigned to the end of the activation phase that would solve most of the issues:

At the end of the activation phase, if you have a red target lock token and no evade tokens assigned to you, you may perform a free evade action. Then receive a stress token.

Stops it comboing with PTL which stops soontir triple-focusing, and stops double-evading.

Edited by Rft

to many cards that can stop you getting hit...... the idea of the game is "Crush your enemies. See them driven before you. Hear the lamentations of their women.". not " Run away and hide"

I think this on a Conner Jax or Omega leader is pretty good.

On OL it's frequently useless, he almost always has an evade token and can't have more than one at a time.

Well, if someone took this on Fel, it may result in some different Fel builds and that may spice up the meta and that wouldn't be a bad thing...

Problem is people usually focus on attack anyway, making this only threatening to ships that rely on locks.

I'd redesign it to this.

"At the start of the combat phase you may receive one stress token to receive one evade token."

This creates universal utility and introduces a decision to make: if you trigger the array you discourage the opponent from shooting at you, but if they weren't going to shoot you anyway you just stressed yourself for nothing.

I also don't see the need to prevent stacking evades as you can only use one per opportunity now anyway.

Edited by Blue Five

The last thing this game needs is more undercosted defensive crap. Autothrusters, C-3PO, Palpatine, R2-D2, and R5-P9 dominate with their ability to make ships invincible and effectively turn off the game for one of the players.

And all you incorrect people that hate U-Boats? Let's nerf target lock dependant ordnance.

It's a good idea. But this on Royal Guard Soontir would make him even harder to hit. :D

Or, you know, people would just not lock him.

That's the trouble with this - in most cases, it's easy to take a focus rather than a TL and maybe lose a little bit of long-term capability in order to avoid a large short term penalty.

Or he would already have a stress from himself going full turtle either the turn before or after.

OP I like your idea, a lot.

It's a good idea. But this on Royal Guard Soontir would make him even harder to hit. :D

Or, you know, people would just not lock him.

That's the trouble with this - in most cases, it's easy to take a focus rather than a TL and maybe lose a little bit of long-term capability in order to avoid a large short term penalty.

Truth but it deters the PTL abusers that TL + Focus, or people trying to sneak Ordnance shots at range3 to deny bonus dice.

Plus some pilots, most notably Chiraneau, Luke, and upcoming ARCs in rear shots, would rather the TL than the Focus because they naturally mod 1 focus anyway.

I dont care what the odds say i generally have better results with a TL over a Focus. Its one of those "if i have a focus, i get blanks...if i dont i get eyes...ughh" situations

Edited by Vineheart01

On OL it's frequently useless, he almost always has an evade token and can't have more than one at a time.

Do people never shoot at you, and/or die when you play x wing?

OL would definitely like this mod. Or any TIE/fo for that matter.

I used my evade...crap...now i gotta evade again or i cant *hears beeping noise* OO SOMEONE SPOTTED ME! EVASIVE MANEUVERS! get evade token.

There there is a problem with the stress. Since this would be triggering in the Activation Phase most of the time, this could easily either A) bypass the stress entirely because you have yet to reveal your Green maneuver or B) completely shaft you (or make it obvious what you have yet to reveal) because you stressed before revealing a red maneuver.

Maybe make it a 3pt and have no stress penalty and make it an evade action? That way, no evade stacking and no stress pre maneuver issues.

Edited by Vineheart01

I think its too OP. Ships with FCS, or OL who always has a TL on an opponent is giving you an evade every round. For 2pts. Should be like 5pts.

Maybe make it a 1pt throw away.

"when an attacker spends a red target lock on your ship, you may discard this card to to receive one evade token, and if you do not have a stress token you MUST receive one stress token."

Now it provides a jouster with a bit of defense to get passed that initial range 2-3 ordnance attack without completely nerfing ordnance through the entire game.

No, it says when assigned a red target lock not when you have one.

OL does it once, then unless he reacquires will never give it to you again.

Inquis would be doing it every time since he actually spends his TL.