Full disclosure: I'm an Imperial player, and have been since the game started. Yes I do have at least one of everything and intend to continue that, but Imps are my thing.
That said, I'm a little concerned about General Riekaan.
Mathematically, Riekaan adds more firepower, more durability, and more maneuvering options that every other commander in the game. Not any other commander; EVERY other commander.
Now, I'm not accusing anybody of cheese. I think that Riekaan was added to combat a very specific style of list (the high activation low bid Demolisher list, which was nuts in Waves 1 and 2) and has done so effectively.
I'm very concerned about his future impact.
Right now, as far as I can tell from Wave 3 and 4 and th new Campaign additions, Rebel players are at a severe disadvantage against Imperials when playing non-Riekaan lists. Their ships die faster, their squadrons die faster, and ultimately they have far fewer opportunities to block, ram, or shoot back. This is compounded by the new Rebel releases, which trade a certain degree of durability for lower costs and higher damage output and support options.
We can discuss the merits of his inclusion and they are numerous. Imperial fleets are currently built to hit fast, hard, and relentlessly starting as early as the second turn. Riekaan is especially tailored against this list style and punishes players who aren't ready to methodically eliminate targets.
We have some early ideas of what the new Correlia Campaign will add to the game: lots of unique squadrons and new objectives. For Riekaan, this will be as many as eight new squadrons that cannot be killed and 12 new objectives that may allow him to get extra VPs before his ships and squadrons die. God help us if the new stations with hull points and armaments are legalized for tournament play.
My answer is that Riekaan needs a nerf, but not a drastic one. Something that lets Imperials make progress, but doesn't undermine his core concept.
An example I'd suggest is changing his ability to trigger at the end of the ship phase, eliminating the Invincible Escort shenanigans but letting support ships do their thing before succumbing to enemy fire.
Another option is making it so that Destroyed ships and squadrons affected by Riekaan cannot gain or reward objective points. This would help even up the game, by giving enemy players a clear benefit to destroying ships early in the turn. It would also buff Riekaan a little, by ensuring that his ships cannot be farmed for objective points after being destroyed.
Thoughts and suggestions are welcome.