With HBS:
- Assuming we both hit and had advantage, we get to add +30 to the crit roll. Huh, that's exactly the same, because we just spend those advantage to trigger the crit an extra three times.
You can only crit once per hit that I'm aware of. Of course, I may have just been playing with a house rule so long I forgot it wasn't a core rule. I do certainly see how being able to replicate Makashi Finish's effect with advantage generated by HBS would render the Finish moot, but I'm pretty sure that's not the case. Edit: It WAS a house rule, just found the multiple triggered crit rule in the weapons section. I believe we removed that rule to avoid being able to just kill your opponent in a single round by stacking advantages (and also to avoid trivializing mods, talents, and other things that give you +10s tor crit roll). So yes, the existence of that rule DOES underpower Makashi finish by a wiiiiiiiide margin. We just never ran into that exact issue because we had houseruled the original problem away ages ago.
Regarding the rest, I really don't think you can just compare HBS and Finish in a vaccuum, they really do need the context of the talents around them to be fully valued. Comparing what you can do with Saber Swarm and a DBL isn't really doing the talent justice, because that's not what the Makashi form is set up to do.
Ataru is generating all those advantages , sure. However, even with crit 1, your biggest concern isn't critting, it's hitting . You want that DBL, you want that Saber Swarm, because hitting hard and fast while burning through strain is what Ataru does. They don't have the Parry nor the strain to get through an extended saber fight.
Makashi, on the other hand, not only has strain for days, they have abilities that inflict strain on their opponents while gaining the same amount of strain back! They also have more Parry than any other tree, including Soresu . They also get defensive training (so their lightsabers don't need that mod) and a talent that adds a blue die if they're fighting a single opponent (which helps them get the extra advantage they need). They don't need large amounts of advantages, the only need the one.
Keep in mind as well, Saber swarm is a maneuver that takes up your free maneuver AND costs a strain. Someone who doesn't need to use it could just as well Aim for an extra Boost to generate more success/advantage.
Edited by Benjan Meruna