Hey guys! Yes, this is another let's fix the t-65 thread...
But if you clicked here you are at least curious, so let me take a little of your time.
I'm a big fan of the t-65 and played a bunch of matches with them, albeit in the most casual environment possible. From my little experience and from what I read and watch there are two main problems with the ship:
1) No reposition.
2) Efficiency (in an environment populated with x7 defenders and jumpmasters, being a little inferior to a b-wing doesn't impress in the slightest).
I've seen a bunch of suggestions out there and I'd like to show what I've come up with:
T-65B X-wing.
X-wing only. Rebel Alliance Only. Title.
Treat all your 2-speed maneuvers as green maneuvers.
If you equip an <astromech> upgrade card its squad point cost is reduced by 2 (to a minimum of 0.
X-wing dials are pretty bland. With this aces would have more options when stressed, allowing new possibilities with PTL and boost or vector thrusters. Generics gain reasonable boost in efficiency - IA for free with better mechs. Both BB-8 and R2D2 become much more powerful and useful.
Bat-Wedge is now more unpredictable and 2 point cheaper, but not overpowered when compared to the 35 Soontir.
What you guys think? I'm considering this for house rules.
(srry for the English, not a native speaker)