Hello guys !
So, I had a very interesting game today where I was facing a large squadron force with only Dash and Han on my side (yes, I wanted to keep playing the Imperials, but just a short Rebel game aside isn't cheating, right ?
). Because an AAR isn't the point of this thread, it raised several questions about how squadron fit in the general strategy of a game, and most especially how they are managed by ships.
I really wanted to know how you set up your squadron management strategy ! Is it using a dedicated carrier ? Is it having squadrons being "activations on demand" by multiple ships throughout the course of the game ? I'm really, really curious about that !
For my part, most of my gaming group and I tend to go for dedicated carriers in order to optimize the investment in squadron related upgrade cards. But after seeing how Rogues and Villains operate detached from ship activations, I'm actually wondering whether it's appropriate to build a squadron force independently, then use the different ships and command values to activate the squadrons at the most appropriate time.