So, I find it really easy to bag on the unreleased Generic R3 Astromech. With utility only for high PS pilots and a situational ability that requires you to not only
1. Have an enemy in Arc
2. Roll a focus eye while attacking and cancel the result to receive an evade token
3. Be a high enough PS pilot to actually spend the evade if you are attacked
Yeah, no thanks.
So who does R3 have to keep him company in the deckbox of useless upgrades?
•R5-X3 (1)- Before you reveal your maneuver, you may discard this card to ignore obstacles until the end of the round. Sounds great, until you realize that he does not mesh well at all with Integrated Astromech since they both require him to work. Maybe he likes Y-wings and E-wings then, right? How often have you seen a Rebel Y waste a perfectly good point on anything other than running a stressbot? (Or be anything other than a gold with TLT?) R2-D2 is basically the only Astromech ever seen on an E-wing (mainly because Corran is the only E-wing we see, but I digress).
•R5-K6 (2)- After spending your target lock, roll 1 defense die.
On a (evade) result, immediately acquire a target lock on that same ship. You cannot spend this target lock during this attack. Once a staple on Dutch, this little Red mech, with his reliance on the evade result from the green dice (which never seem to cooperate) soon found a home on the bench.
Targeting Astromech (2)- After you execute a red maneuver, you may acquire a target lock. The Idea of a free Target Lock after a K-turn is awesome and when it happens, it feels good. Of course, having the mech sitting in the back and doing nothing until then earns this bad boy a warm seat on the pine pony. Unless of course you take Hobbie.
R7 Astromech (2)- Once per round when defending, if you have a target lock on the attacker, you may spend the target lock to choose any or all attack dice. The attacker must reroll the chosen dice. R7 is excellent on Tarn Mison, but despite that, this aggravating astro spends the majority of its existence updating its Facebook with how awesome Tarn Mison is and taking "Which Star Wars character are you?" quizzes on click bait sites. (Surprise! He got Tarn!)
•R2-F2 (3)- Action: Increase your agility value by 1 until the end of this game round. X-wings, like most of the Astromech carriers, are not terribly action efficient. Gaining an extra green die for 3(!) points while not taking a TL or Focus is not the most effective strategy to prevent damage or save points. Using Experimental Interface means you are dumping 6 (!!!) points to get 3 evade dice that get modified by a single focus. This droid could have been a boon as just a permanent 3rd evade die, but alas, as action efficiency became more and more necessary to be competitive, this dodgy little bot barely sees the light of day.
•R5-D8 (3)- Action: Roll 1 defense die. On a (evade) or (focus) result, discard 1 of your facedown Damage cards. Last on our list, the king of crap, the sultan of shoddy, the emperor of terrible Astromechs, R5-D8. Eating an action for a 5/8 chance of repairing a single hull, this blockhead is barely worth hanging out in the sleeve that protects his card. An insurance option for Porkins, the frustrating relationship with green dice and actions makes this magic trash can the perfect candidate to "forget" at the Grand Canyon during a family trip.
Honorable Mention: •R7-T1 (3)- Action: Choose an enemy ship at Range 1-2. If you are inside that ship's firing arc, you may acquire a target lock on that ship. Then, you may perform a free boost action. I must admit, two actions for the price of one is great, then you realize that you already need to be in Range 1-2 and in the enemy arc ("I'm gonna bring him in closer". *cue Merlin "YOU'RE GONNA DO WHAT?") You basically take this guy to go in, hard and fast with no focus to back up the TL or provide for the meager defense of your dice. PtL Wedge likes this aggressive Astro in some builds, but with the cheaper BB-8 offering three solid actions with no stress from a cheaper bot, R7-T1 becomes relegated to the bench.
Anyways, your experience may vary as will your play style.
Here's to hoping for some solid future Astromechs from Heroes of the Resistance and (hopefully) whatever they tie-in with Rogue One.
