The legends TIE interdictor is nothing more than a sprite. The only information on it comes from FFG's material which says no. Which doesn't make much sense.
Some of the assignments of hyperdrives are fairly daft in Legends: they don't tend to be thought out much. The hyperdrive has been pretty inconsistent: they were originally pricey and heavy, hence the TIE advanced being a bulkier, less maneuverable model and the Rebel ships being less nimble than the TIEs. Since then though everything and its dog gets a hyperdrive, making the TIEs (which lack hyperdrives because of "it's a short range fighter" in ANH) the odd one out. This is sort of catered to in the prequels with the hyperdrive rings on small fast craft but the practicalities of putting a hyperdrive on a ship are still massively inconsistent in Legends. That's why I think rather than leaning too heavily on Legends' arbitrary assignments it's worth taking a rational approach yourself instead.
It seems you can put a hyperdrive on any ship bigger than about seven metres without cripplingly increasing its mass, so the main question is less can it have a hyperdrive and more should it.
A hyperdrive gives you flexibility at a slight cost of price and performance. The Rebels have hyperdrive equipped ships because they need that flexibility. The TIE fighter doesn't need a hyperdrive. It's ferried around by Star Destroyers anyway. When combined with the TIE fighter's mass production philosophy (it maximises agility and ease of manufacture) a hyperdrive would be a bad call.
YES HYPERDRIVE
A-wing, X-wing: Starfighters used by the Rebels largely because they have hyperdrives, else they'd probably steal TIE fighters.
Y-wing, B-wing: Long range strike craft, hyperdrives needed.
E-wing: Successor to the X-wing in Legends. Not sure where it is in the new canon, but as an X-wing-esque long range multi-role fighter it'll have a hyperdrive:
TIE/x1: It's an early "how good can we make a TIE" TIE.
TIE/ph: Long range stealth fighter. Needs to hyperspace in itself as a Star Destroyer would probably give the game away.
TIE/D: The Empire's attempt to make the most powerful TIE their could. It was designed in response to the success of the Rebel fighters and is meant to emulate that flexibility. Essentially it has a hyperdrive because the Rebels do.
StarViper: The private sector's best personal fighter design. No expense spared.
G1-A, Kihraxz: Much as the rebels need flexibility, so do clandestine groups. The G-1A doubles as a personal transport and the Kihraxz is much like the X-wing in philosophy.
HWK-290: As a light transport
TIE/sf: Long range fighter for special operations.
NO HYPERDRIVE
TIE fighter: Designed for mass production: minimum weight, minimum moving parts. A hyperdrive just isn't necessary given it's meant to deploy en masse from Star Destroyers, and the Gozanti can handle small patrols. Furthermore it prevents them being that useful if stolen, prevents defections. Finn and Poe wouldn't have got far stealing an old Imperial TIE.
TIE interceptor: Is essentially the TIE fighter Mark II. (Probably mark much higher than that but you get my point)
TIE bomber: Deploys from a Star Destroyer, doesn't need a hyperdrive.
OPTIONAL HYPERDRIVE:
TIE/v1: The TIE/v1 is shown to be hyperspace capable in Season 2 of Rebels but the Grand Inquisitor's early production TIE/v1 behaves like it isn't in Season 1 on multiple occasions. In Season 2 it's become the favoured craft of the Inquisition who need hyperdrive capability but I wouldn't be surprised if the earlier models didn't.
Z-95: Apparently lacks a hyperdrive as standard but easily refitted to have one.
M3-A: Tiny modular craft. It can certainly have a hyperdrive. In Legends it had a very basic one that required other ships to calculate jumps for it.
MAYBE HYPERDRIVE
K-wing: In Legends canon it didn't, it deployed from capital ships which wasn't a problem for the New Republic. If you incorporate it as a Rebel craft it certainly
will
have a hyperdrive either as standard or by retrofit.
TIE/IT: The TIE punisher by Legends canon doesn't which is completely at odds with its role as a long range heavy bomber. Either it has a hyperdrive or it was designed by an Imperial official that came up with a bomber not fit for purpose. Up to you on that one.
TIE/fo: Hyperdrives might be trivial additions thirty years on, the First Order might value the flexibility, or they might follow the old TIE fighter philosophy.
Anything you want to use but you feel wouldn't have a hyperdrive you can drop by Gozanti though. That's the beauty of the Gozanti's release.