Jumping to Hyperspace

By RookiePilot, in X-Wing

The legends TIE interdictor is nothing more than a sprite. The only information on it comes from FFG's material which says no. Which doesn't make much sense.

Some of the assignments of hyperdrives are fairly daft in Legends: they don't tend to be thought out much. The hyperdrive has been pretty inconsistent: they were originally pricey and heavy, hence the TIE advanced being a bulkier, less maneuverable model and the Rebel ships being less nimble than the TIEs. Since then though everything and its dog gets a hyperdrive, making the TIEs (which lack hyperdrives because of "it's a short range fighter" in ANH) the odd one out. This is sort of catered to in the prequels with the hyperdrive rings on small fast craft but the practicalities of putting a hyperdrive on a ship are still massively inconsistent in Legends. That's why I think rather than leaning too heavily on Legends' arbitrary assignments it's worth taking a rational approach yourself instead.

It seems you can put a hyperdrive on any ship bigger than about seven metres without cripplingly increasing its mass, so the main question is less can it have a hyperdrive and more should it.

A hyperdrive gives you flexibility at a slight cost of price and performance. The Rebels have hyperdrive equipped ships because they need that flexibility. The TIE fighter doesn't need a hyperdrive. It's ferried around by Star Destroyers anyway. When combined with the TIE fighter's mass production philosophy (it maximises agility and ease of manufacture) a hyperdrive would be a bad call.

YES HYPERDRIVE

A-wing, X-wing: Starfighters used by the Rebels largely because they have hyperdrives, else they'd probably steal TIE fighters.
Y-wing, B-wing: Long range strike craft, hyperdrives needed.
E-wing: Successor to the X-wing in Legends. Not sure where it is in the new canon, but as an X-wing-esque long range multi-role fighter it'll have a hyperdrive:

TIE/x1: It's an early "how good can we make a TIE" TIE.
TIE/ph: Long range stealth fighter. Needs to hyperspace in itself as a Star Destroyer would probably give the game away.
TIE/D: The Empire's attempt to make the most powerful TIE their could. It was designed in response to the success of the Rebel fighters and is meant to emulate that flexibility. Essentially it has a hyperdrive because the Rebels do.
StarViper: The private sector's best personal fighter design. No expense spared.
G1-A, Kihraxz: Much as the rebels need flexibility, so do clandestine groups. The G-1A doubles as a personal transport and the Kihraxz is much like the X-wing in philosophy.
HWK-290: As a light transport
TIE/sf: Long range fighter for special operations.

NO HYPERDRIVE
TIE fighter: Designed for mass production: minimum weight, minimum moving parts. A hyperdrive just isn't necessary given it's meant to deploy en masse from Star Destroyers, and the Gozanti can handle small patrols. Furthermore it prevents them being that useful if stolen, prevents defections. Finn and Poe wouldn't have got far stealing an old Imperial TIE.
TIE interceptor: Is essentially the TIE fighter Mark II. (Probably mark much higher than that but you get my point)
TIE bomber: Deploys from a Star Destroyer, doesn't need a hyperdrive.

OPTIONAL HYPERDRIVE:
TIE/v1: The TIE/v1 is shown to be hyperspace capable in Season 2 of Rebels but the Grand Inquisitor's early production TIE/v1 behaves like it isn't in Season 1 on multiple occasions. In Season 2 it's become the favoured craft of the Inquisition who need hyperdrive capability but I wouldn't be surprised if the earlier models didn't.
Z-95: Apparently lacks a hyperdrive as standard but easily refitted to have one.
M3-A: Tiny modular craft. It can certainly have a hyperdrive. In Legends it had a very basic one that required other ships to calculate jumps for it.

MAYBE HYPERDRIVE
K-wing: In Legends canon it didn't, it deployed from capital ships which wasn't a problem for the New Republic. If you incorporate it as a Rebel craft it certainly will have a hyperdrive either as standard or by retrofit.
TIE/IT: The TIE punisher by Legends canon doesn't which is completely at odds with its role as a long range heavy bomber. Either it has a hyperdrive or it was designed by an Imperial official that came up with a bomber not fit for purpose. Up to you on that one.
TIE/fo: Hyperdrives might be trivial additions thirty years on, the First Order might value the flexibility, or they might follow the old TIE fighter philosophy.

Anything you want to use but you feel wouldn't have a hyperdrive you can drop by Gozanti though. That's the beauty of the Gozanti's release.

In addition to having a hyperdrive, a pilot needs an astrogation plan in order to make a jump. So, while you may optionally put a drive on something like a Z-95, without an astrogation mech or an astrogation competent pilot, your going to be limited to pre-calculated jumps from pre-determined spots (or a support ship that can do the calculations on the fly and send them to you). That would make such upgrades less appealing, or at least be a vote towards the carrier approach.

Also a good point, and often overlooked even in official material.

The M-3A's drive canonically has this issue, and it's also a good argument for the Delta-7 and Eta-2's hyperdrive rings.

K-wing in the Black Fleet Crisis wasn't described as the majestic mostrosity we see in X-wing, it looked more like this:

k-wing.gif

In addition to having a hyperdrive, a pilot needs an astrogation plan in order to make a jump. So, while you may optionally put a drive on something like a Z-95, without an astrogation mech or an astrogation competent pilot, your going to be limited to pre-calculated jumps from pre-determined spots (or a support ship that can do the calculations on the fly and send them to you). That would make such upgrades less appealing, or at least be a vote towards the carrier approach.

I always figured it'd be possible to get a standalone astrogation unit that could be installed on a non-astromech-compatible ship (shoot, even a full astromech wouldn't be too large once you stripped off wheels, motors, welding torches, data probes, etc), with the downside being that it would still be rather expensive AND you wouldn't have all the benefits of the other stuff the astromech can do (help fix the ship, interface with computer terminals, etc).

Regardless, that's probably why most smaller ships modified to have a hyperdrive are either used as convoy escort craft (with the larger ships making the calculations) or personal ships of very wealthy people who can afford less commercially available technology.

Yes, I'd agree that an on-board computerwould be possible. Droids are nice because they are salvagable and easily interchangeable. Both good thinks on a combat vehicle. They're also "sentient" and can handle all the work the pilot would normally have to do. Who knows what kind of mook pilot might get in the ship, and it would be a shame if your ace pilot ended up a star system over instead of in the fray because he slept through astrogation class.

Still, none of this actually precludes it from being done. Certainly this is how all the large base ship other than perhaps the JM5K were intended to work. But even those ships typically stick to the charted star lanes and used "canned" jumps for day to day business. It's only when you get to smugglers or military that the need to make your own way becomes neccesary.

Royal Guard Tie Interceptors are heavily modified and have hyperdrive

I do like how FFG found a way to work the heavily modified Royal Guard Ties into the game. They really have done a great job and keeping the game feeling like Star Wars.

More "do"s than "don't"s, at the moment, even for the Empire...

Don't:

- TIE/ln Fighter (duh)

- TIE Interceptor

- TIE Bomber

- TIE Punisher (guessing on this one, as it barely exists outside of FFG's game, and FFG doesn't comment on this capability)

Do:

- TIE Advanced

- TIE Advanced Prototype

- TIE Phantom

- TIE Defender

- TIE/sf Fighter

Undetermined:

- TIE/fo Fighter (probably yes, but nothing canonically confirms that, yet)

Depends on the TIE Defender type. The TIE-x7 Defender has the hyperdrive stripped from it in attempt to reduce the cost of mass manufacturing them.

As for Rebels many of the ships have hyperdrives but require an astromech on board for calculating jump coordinates. Later designs had Nav computers like the B-wings and A-wings. Even the Millennium Falcons has 2 built in droid processors to help in navigating hyperspace.

K-wing in the Black Fleet Crisis wasn't described as the majestic mostrosity we see in X-wing, it looked more like this:

k-wing.gif

Actually the sculpt that FFG uses comes originally from the first ever picture of the Kwing (a black and white one) which was in the Essentia Chronology Guide book.

But yeah the Kwing woudnt quite look the same per the descrioption in the original trilogy of books it was in.

K-wing in the Black Fleet Crisis wasn't described as the majestic mostrosity we see in X-wing, it looked more like this:

k-wing.gif

Actually the sculpt that FFG uses comes originally from the first ever picture of the Kwing (a black and white one) which was in the Essentia Chronology Guide book.

Edited by eMeM

I'm quite happy FFG went the direction they did with the K-Wing. They made an odd ship look really good.

That picture does make it look more like a K.

On 7/22/2016 at 1:15 PM, eMeM said:

K-wing in the Black Fleet Crisis wasn't described as the majestic mostrosity we see in X-wing, it looked more like this:

k-wing.gif

Apologies to those who hate resurrecting a dead thread...

But I just ran across this image during a Google search, and now I'm thoroughly intrigued. Where did this particular pic originate?

I like it SO much more than the one Bill Hughes drew for the Essential Chronology that utterly shat upon the K-Wing described in the Black Fleet Crisis. (It's a crying shame his version has been the one to stick around...)

Here’s a fast and hard rule for determining if a TIE has a hyperdrive: does it have shields? If it does, then it’s got a hyperdrive unless stated otherwise.

This is just something I’ve noted. The basic TIEs are Fighter, Bomber, Interceptor and Striker, none halve Shields, none have hyperdrives in their base models.

Advanced (and TAP), Defender, Phantom, /sf all confirmed to have hyperdrives whole it would make sense for the Punisher, /fo and Aggressor to have hyperdrives based on size, role, or similarity to other lightspeed TIEs.

why shields? Because of the extra energy generators needed to power those systems. If you can power combat shields you can Power a hyperdrive.

i miss the hyperdrive rings though. It was one of the greatest moments of CW where Cad Bane stole a V-19 and obsconded with it thanks to a hyperdrive ring.

4 hours ago, Harlock999 said:

Apologies to those who hate resurrecting a dead thread...

But I just ran across this image during a Google search, and now I'm thoroughly intrigued. Where did this particular pic originate?

I like it SO much more than the one Bill Hughes drew for the Essential Chronology that utterly shat upon the K-Wing described in the Black Fleet Crisis. (It's a crying shame his version has been the one to stick around...)

I took this picture from the K-wing article on sluisvan.net (an old Polish fansite about SW ships), the author writes that "the illustration is a render of an unofficial 3D model of the K-wing from ages ago, further modified by us to make it even more consistent with canon."

Speaking of K-wings, I made an animation a while ago:

mN11vFL.gif

45 minutes ago, eMeM said:

I took this picture from the K-wing article on sluisvan.net (an old Polish fansite about SW ships), the author writes that "the illustration is a render of an unofficial 3D model of the K-wing from ages ago, further modified by us to make it even more consistent with canon."

Speaking of K-wings, I made an animation a while ago:

mN11vFL.gif

Nice shot kid!

Just now, Kdubb said:

Nice shot kid!

I was thinking more "Son, I'm sorry, they got us"

33 minutes ago, eMeM said:

I was thinking more "Son, I'm sorry, they got us"

Try SLAMing now, you jerks!