Jumping to Hyperspace

By RookiePilot, in X-Wing

I was looking through Wookieepedia about which ships has hyperdrives, and it appears that in X-Wing, the only ships that don't are the lonely K-Wing and many of the Imperial Ties. It's a little sketchy on the Khiraxz, but I can't imagine that is sublight only.

Does this sound right? I'm always a little hesisitant to rely solely on Wookiepedia, and I don't have any of the terrific reference guides that have been put out over the years.

i would be surprised if the Kwing somehow didnt have it but the Xwing/Awing does.

No surprise TIEs dont. In fact very few of them do if memory serves because they use carrier ships alot while rebels cant afford to do that.

More "do"s than "don't"s, at the moment, even for the Empire...

Don't:

- TIE/ln Fighter (duh)

- TIE Interceptor

- TIE Bomber

- TIE Punisher (guessing on this one, as it barely exists outside of FFG's game, and FFG doesn't comment on this capability)

Do:

- TIE Advanced

- TIE Advanced Prototype

- TIE Phantom

- TIE Defender

- TIE/sf Fighter

Undetermined:

- TIE/fo Fighter (probably yes, but nothing canonically confirms that, yet)

For some reason, I was thinking the TAP used jump rings kind of like those used by the Jedi starfighters during the Clone Wars.

IIRC, in the 'Black Fleet Crisis' novels that introduced the K-Wing, it didn't have hyperspace capabilities. It was dependent on a carrier.

Yeah the list that xanderf posted on Imps is right. Almost all the Rebel fighters in the game do, with the exceptions only being some versions of the Z-95, and the Kwing. All the larges for both Rebels and Imps have hyperdrive.

As for Scum most of them have hyperdrive capabilities too, the Scyk I'm not sure about though i'd have to check, same with the Khiz.

Wookiepedia is pretty correct for most things, hell I'd say 99% or more. They even have a new tab on each page on all articles that have both new cannon and EU/Legends.

Andyeah the Kwing was one of the very few Republic/Rebel ships that didn have a hyperdrive, since it was designed to always be part of big fleet actions in a time where the NR had superiority most of the time and had enough ships to carry them into battle. Whereas most of the Rebel fighters were designed to have one due to needing to strike Imperial targets without capital ship support- (lack of ships, lack of resources, wanting quick surgical/hit and fade strikes).

Conversley the Imperial doctrine was so that most standard fighters didnt have a hyperdrive since it would make the pilots rely on their capital ship for support, or stick near bases. And they would not be able to defect or steal the ships and escape.

The elite fighters of course had hyperdrives sometimes due to the thought that the pilots could be trusted more, or since they needed fighters that actually could engage an enemy in the same manner Rebels did, or just didnt want to send a cap ship at times, such as on patrols.

It does feel a little bit random that a ship as big as the K-Wing didn't have hyperdrive, while much smaller ships did.

I guess it had to do with the fact that it wasn't really a rebel ship, but one from the New Republic, and it didn't need to be used on hit-and-face operations, and most rebel ships had to.

Had it been a rebel ship from the beginning, from the times of the Rebel Alliance, it would have likely been equipped with hyperdrive.

Why are you asking about the hyperspace capabilities of these ships.

Surely you're not trying to think beyond the standard 100-point-6-asteroid Death Match.

That is frowned down on around here. :P

Why are you asking about the hyperspace capabilities of these ships.

Surely you're not trying to think beyond the standard 100-point-6-asteroid Death Match.

That is frowned down on around here. :P

No surprise TIEs dont. In fact very few of them do if memory serves because they use carrier ships alot while rebels cant afford to do that.

"But....those are short range fighters. They wouldn't be in deep space unless....."

That's why I think the Gozanti is such a crucial ship for plot points. When I think up missions, I like to think of the Gozanti as the carrier that brings stuff and then flies support.

I assume the Tie Punisher has jump drives. It won't fit on a Gozanti and it kind of makes sense that those are the super duper Bombers that can go out on their own. It's one of those things that sets them apart from the Tie Bomber.

For a friend that loves the Tie Punisher, I want to create a mission that has the Imperials attacking a Pirate Base. I want to have it be 4 fully decked out Tie Punishers with a Gozanti and 4 Tie Fighters as support for the attack. Have the Gozanti as rear guard support with Single Turbo Laser to take out installations. The goal is to blow up the Pirate Base, but maybe blow up the Shield Generators first. These guys jump in as the strike force to take out the Shield Generators so that any future capital ship can blast them. Put it on a 3 x 6 table. Give the Pirates some mines and turrets. Throw out a bunch of Z-95's, Scyks, and Kihraxz Fighters to try to defend it. Have them come in waves.

Edited by heychadwick

I can see the Punisher being yet another tool offered by an ISD. Need a garrison of storm troopers to keep the citizens of a planet in line? Send an ISD. Need to take a stronghold with AT-ATs? Send an ISD. Need to blockade a planet from the rest of the galaxy with squadrons of fighters and some heavy firepower? Send an ISD. Need to blast the stuffing out of something with bombers? Yep, you got it, send an ISD. Need to remove the planet? Well, OK, we're going to need something a little bigger for that...

So, really, if you have a problem in a system, you send in your swiss army knife of subjugation, the Imperial Star Destroyer. If your goals change, no problem, the ISD can probably handle it. So, why waste money, space and maintenance time on all those fighters if they're already where they need to be, along with their support and supply?

Agreed, but I see the Punisher as something that ranges off on a far mission (maybe with support) or as something going to be used in a heavy assault. The Tie Bomber is used for close in in-system attacks, unless it's so hairy that they need the Punisher. So, if you need to go blow the crap out of something a bit off, but don't need to send a full ISD, I see the Tie Punisher as the tool to do it.

Stock Z-95s don't have hyperdrives, but then again, one of the selling points of the Z-95 is its being a simple ship that is very easy to upgrade and modify. Unless you're planning on using the Z-95 strictly for planetary or capital ship defense, a hyperdrive would probably be one of the first upgrades you'd make to it.

As far as the Punisher goes, I would think they'd put a hyperdrive on it if for no other reason than simply survivability. That looks like a really expensive ship which is probably carrying a lot of valuable munitions and electronics (targeting systems and whatnot), so the Empire would probably want to invest the extra couple of credits to ensure such a beast could survive even if the ship carrying it were destroyed (hey, even if you're planning on winning every battle, attrition happens).

Well remember that there is indication of a modification to interceptors to make them hyperspace capable. Its in some of the X-wing books. It was something that you could see just by looking at it.

The Punisher doesn't have a hyperdrive in the little lore that exists for it, but a ship that big could fit one easily. As far as I'm concerned it gets a hyperdrive, else what does it have over the TIE bomber?

Poe and Finn escaping were confident they could get out of there, instead of having to make planetfall. So I think the /fo has been upgraded.

The Punisher is hyperdriveless, according to Wookieepedia, based on FFG sourcebooks.

It's OK if it doesn't have hyperdrive on wiki. I'm pretending it does. :)

It works for me. I just don't get it's purpose if it doesn't.

Poe and Finn escaping were confident they could get out of there, instead of having to make planetfall. So I think the /fo has been upgraded.

They escape in an /sf.

Agreed, but I see the Punisher as something that ranges off on a far mission (maybe with support) or as something going to be used in a heavy assault. The Tie Bomber is used for close in in-system attacks, unless it's so hairy that they need the Punisher. So, if you need to go blow the crap out of something a bit off, but don't need to send a full ISD, I see the Tie Punisher as the tool to do it.

More data that supports the Tie Punisher not having a hyperdrive is that the legends Tie Interdictor does not.

Why are you asking about the hyperspace capabilities of these ships.

Surely you're not trying to think beyond the standard 100-point-6-asteroid Death Match.

That is frowned down on around here. :P

Sometimes I like to mix it up, I'll use debris fields, one time it was 6 of them!

The Punisher doesn't have a hyperdrive in the little lore that exists for it, but a ship that big could fit one easily. As far as I'm concerned it gets a hyperdrive, else what does it have over the TIE bomber?

Shields?

But again, this just shows how much more valuable the ship is, so it would make sense for it to have a hyperdrive. The only reason I could see for it not to have one would be a slight increase in cost, but compared to the cost of all the warheads that thing would be carrying, I expect the cost of a hyperdrive would be pretty small, indeed.

Lambda,tie avenger,gunboat and missileboat also have it.

And supose royal guard interceptors

More data that supports the Tie Punisher not having a hyperdrive is that the legends Tie Interdictor does not.

This. The Punisher is basically exactly the same as the TIE/IT (Interdictor) with a new name.

Certain upgraded TIE Interceptors have hyperdrives and shields, but those were generally reserved for high-ranking commanders/Royal Guards.

Edited by Ikka

Well remember that there is indication of a modification to interceptors to make them hyperspace capable. Its in some of the X-wing books. It was something that you could see just by looking at it.

I believe they spotted it because it was not as manouverable as a standart issue Interceptor.