Hate Dengaroo? Fat Han says "Hello".

By Biophysical, in X-Wing

Dengaroo has been discussed to bits on several podcasts and blogs recently, and it got me thinking. The squad's raw firepower isn't actually that high (3 dice and 2 dice). It's heavy-weight punch comes from the fact that it always force re-rolls on defense and that you can't shoot Dengar in the front without giving him another attack. He's heavily teched against ships that rely on green dice for defense who have more predictable arcs that he can exploit. Who has lots of hit points, lots of static defense, and doesn't care about arcs? Dengar's old nemesis, Fat Han!

Let's look a standard offense/defense profiles: Dengar generates 3 hits most of the time, but can't really get beyond that except at Range 1. On defense, Han generates an evade with an action due to the MF title, he also gets an extra defense with 3P0, that handily is assessed before dice modification, so Zuckuss crew can't take him away. That's 2 damage that Han stops, out of a max of 3 that Dengar can put out. If you go full defensive Han, with R2 crew, Dengar just doesn't get to damage Han at a certain point. If you go more offensive with Han, taking Gunner or something, you'll still have quite a lot of time to burn before Han is toast. Dengar's infinite token stack and 2AGI + Lone Wolf, however, mean Han isn't going to take him down anytime soon either. However...

Fat Han is in a great positon to hunt down Guri: He's a turret, he's fast, he's high PS, and she's got lousy defense if she's empowering Dengar. She can lend her modest firepower to Dengar's cause and quicken Han's demise, or she can go for a block to deny Han shots and an Evade token, but generally Han will be in a pretty good position against her.

So, depending on build, Han's got some points for some friends. What's best? I don't know. Something to help with aces is always useful. Something that will support his cause against Dengaroo is nice, or swarms, Uboats, etc. Is there an optimal wingman for each of these situations?

An offensive Fat Han with the following...

Han Solo 46

3P0 3

Gunner 5

Engine Upgrade 4

MF Title 1

Predator 3

Weighs in at 62 points.

You could do something like:

Tala, Homing Missile, Guidance Chips = 18

Tala, Homing Missile, Guidance Chips = 18

36 points

This would give you a major punch against U-boats to avoid falling too far behind in the damage race, it would also help take Palpatine off the board quickly or harass aces going after Han.

You could also do the old StressWes to get extra punch against aces:

Wes Janson 29

VI 1

R3A2 2

Integrated Astromech 0

32 points

He's also a solid addition against U-boats and Dengaroo and anyone, really, and you get a few more points to play with.

Come on, it's Star Wars, the Millenium Falcon and Han Solo should be seen on tables, at least a little bit.

not under his current rules implementation he shouldn't <_<

not arguing that he's under-powered as much as I hope he doesn't survive in the current meta environment because I was here for Wave 5 and there's no Wave I'm less willing to go back to

also might just be me, but I've had very few problems with fat turrets when playing torp scouts (never used dengaroo)

they have the offense to bust through Han's tech and they also have PWTs which, though crappier, can overwhelm him

Wes helps, but he's frail and Han doesn't do anything to protect him (too busy running and farting dice no matter what), so I'm far more impressed by him in a different list (Especially ones using Biggs)

Really, this could've been "Wes says hello" because he far more than Han screws over both archetype of jumpmaster, and we could've ended with "Come on, it's X-wing miniatures, and the X-wing should be seen on tables"

and you'd be totally right

Edited by ficklegreendice

Dengaroo has been discussed to bits on several podcasts and blogs recently, and it got me thinking. The squad's raw firepower isn't actually that high (3 dice and 2 dice). It's heavy-weight punch comes from the fact that it always force re-rolls on defense and that you can't shoot Dengar in the front without giving him another attack. He's heavily teched against ships that rely on green dice for defense who have more predictable arcs that he can exploit. Who has lots of hit points, lots of static defense, and doesn't care about arcs? Dengar's old nemesis, Fat Han!

Let's look a standard offense/defense profiles: Dengar generates 3 hits most of the time, but can't really get beyond that except at Range 1. On defense, Han generates an evade with an action due to the MF title, he also gets an extra defense with 3P0, that handily is assessed before dice modification, so Zuckuss crew can't take him away. That's 2 damage that Han stops, out of a max of 3 that Dengar can put out. If you go full defensive Han, with R2 crew, Dengar just doesn't get to damage Han at a certain point. If you go more offensive with Han, taking Gunner or something, you'll still have quite a lot of time to burn before Han is toast. Dengar's infinite token stack and 2AGI + Lone Wolf, however, mean Han isn't going to take him down anytime soon either. However...

Fat Han is in a great positon to hunt down Guri: He's a turret, he's fast, he's high PS, and she's got lousy defense if she's empowering Dengar. She can lend her modest firepower to Dengar's cause and quicken Han's demise, or she can go for a block to deny Han shots and an Evade token, but generally Han will be in a pretty good position against her.

So, depending on build, Han's got some points for some friends. What's best? I don't know. Something to help with aces is always useful. Something that will support his cause against Dengaroo is nice, or swarms, Uboats, etc. Is there an optimal wingman for each of these situations?

An offensive Fat Han with the following...

Han Solo 46

3P0 3

Gunner 5

Engine Upgrade 4

MF Title 1

Predator 3

Weighs in at 62 points.

You could do something like:

Tala, Homing Missile, Guidance Chips = 18

Tala, Homing Missile, Guidance Chips = 18

36 points

This would give you a major punch against U-boats to avoid falling too far behind in the damage race, it would also help take Palpatine off the board quickly or harass aces going after Han.

You could also do the old StressWes to get extra punch against aces:

Wes Janson 29

VI 1

R3A2 2

Integrated Astromech 0

32 points

He's also a solid addition against U-boats and Dengaroo and anyone, really, and you get a few more points to play with.

Come on, it's Star Wars, the Millenium Falcon and Han Solo should be seen on tables, at least a little bit.

Be careful what you wish for. There is a new Han coming in Heroes of the Resistance. ;-) Hopefully we won't see the return of turretwing.

Why not Jake with Prockets?

This gives you a chance to upgrade Gunner to Luke, and a 97 point bid that will make Soontir poop his pants trying to avoid 3 potential shots.

A rules clarification though on the interaction between Zuckuss and C3P0:

C3P0s added evade result CAN be modified by Zuckuss. The FAQ specifies Juke can convert the C3P0 evade result to focus, therefore it can be modified.

Dengaroo has been discussed to bits on several podcasts and blogs recently, and it got me thinking. The squad's raw firepower isn't actually that high (3 dice and 2 dice). It's heavy-weight punch comes from the fact that it always force re-rolls on defense and that you can't shoot Dengar in the front without giving him another attack. He's heavily teched against ships that rely on green dice for defense who have more predictable arcs that he can exploit. Who has lots of hit points, lots of static defense, and doesn't care about arcs? Dengar's old nemesis, Fat Han!

Let's look a standard offense/defense profiles: Dengar generates 3 hits most of the time, but can't really get beyond that except at Range 1. On defense, Han generates an evade with an action due to the MF title, he also gets an extra defense with 3P0, that handily is assessed before dice modification, so Zuckuss crew can't take him away. That's 2 damage that Han stops, out of a max of 3 that Dengar can put out. If you go full defensive Han, with R2 crew, Dengar just doesn't get to damage Han at a certain point. If you go more offensive with Han, taking Gunner or something, you'll still have quite a lot of time to burn before Han is toast. Dengar's infinite token stack and 2AGI + Lone Wolf, however, mean Han isn't going to take him down anytime soon either. However...

Fat Han is in a great positon to hunt down Guri: He's a turret, he's fast, he's high PS, and she's got lousy defense if she's empowering Dengar. She can lend her modest firepower to Dengar's cause and quicken Han's demise, or she can go for a block to deny Han shots and an Evade token, but generally Han will be in a pretty good position against her.

So, depending on build, Han's got some points for some friends. What's best? I don't know. Something to help with aces is always useful. Something that will support his cause against Dengaroo is nice, or swarms, Uboats, etc. Is there an optimal wingman for each of these situations?

An offensive Fat Han with the following...

Han Solo 46

3P0 3

Gunner 5

Engine Upgrade 4

MF Title 1

Predator 3

Weighs in at 62 points.

You could do something like:

Tala, Homing Missile, Guidance Chips = 18

Tala, Homing Missile, Guidance Chips = 18

36 points

This would give you a major punch against U-boats to avoid falling too far behind in the damage race, it would also help take Palpatine off the board quickly or harass aces going after Han.

You could also do the old StressWes to get extra punch against aces:

Wes Janson 29

VI 1

R3A2 2

Integrated Astromech 0

32 points

He's also a solid addition against U-boats and Dengaroo and anyone, really, and you get a few more points to play with.

Come on, it's Star Wars, the Millenium Falcon and Han Solo should be seen on tables, at least a little bit.

Maybe you go for Miranda with TLT, Extra Munitions, Homing Missiles, and LRS?

Edited by ParaGoomba Slayer

Why not Jake with Prockets?

This gives you a chance to upgrade Gunner to Luke, and a 97 point bid that will make Soontir poop his pants trying to avoid 3 potential shots.

A rules clarification though on the interaction between Zuckuss and C3P0:

C3P0s added evade result CAN be modified by Zuckuss. The FAQ specifies Juke can convert the C3P0 evade result to focus, therefore it can be modified.

eh...it's a bit different

c3po adds a result not a die (represented by a die)

Juke specifies evade results , hence it working on c3po (also c3po kicks in before modifiers, so juke can target it at all)

don't think you can re-roll it since it's not an actual die but a die result

you could in Armada, where some cards (quad turbolasers) specify adding a die set to a specific result

Why not Jake with Prockets?

This gives you a chance to upgrade Gunner to Luke, and a 97 point bid that will make Soontir poop his pants trying to avoid 3 potential shots.

A rules clarification though on the interaction between Zuckuss and C3P0:

C3P0s added evade result CAN be modified by Zuckuss. The FAQ specifies Juke can convert the C3P0 evade result to focus, therefore it can be modified.

eh...it's a bit different

c3po adds a result not a die (represented by a die)

Juke specifies evade results , hence it working on c3po (also c3po kicks in before modifiers, so juke can target it at all)

don't think you can re-roll it since it's not an actual die but a die result

you could in Armada, where some cards (quad turbolasers) specify adding a die set to a specific result

From the rules reference:

MODIFYING DICE

Players can modify dice by spending focus, evade, and target lock tokens and by resolving card abilities. Dice can be modi ed in the following ways:

• Add: To add a die result, place an unused die displaying the result next to the rolled dice. A die added in this way is treated as a normal die for all purposes and can be modi ed and canceled.

C3POs result CAN be zuckussed

I stand corrected on Zuckuss. That being the case, R2D2 crew might be better partner for a Gunner/Luke Han.

I suppose Han does technically get to reroll that dice (which he otherwise wouldn't have rolled in the first place), but, yeah, Zuckuss does seem to work, there.

Shame that Biggs + Wes + Han already equals 100 pts (leaving you nothing but the 0-pt EPT or crew to add anything to the list...)

I'm gonna be utterly non controversial and say I hate fat Han more, that obese sun of a bantha made x-wing a snooze fest I don't want his return.

I'm gonna be utterly non controversial and say I hate fat Han more, that obese sun of a bantha made x-wing a snooze fest I don't want his return.

It was the Phantom's fault, but yeah, I know where you're coming from.

*Manaroo.

I'm gonna be utterly non controversial and say I hate fat Han more, that obese sun of a bantha made x-wing a snooze fest I don't want his return.

It was the Phantom's fault, but yeah, I know where you're coming from.

If that were true he'd not of stuck around after the phantom change, fat Han would of come about no matter what with the introduction of the cheaper headhunter for escort.

I'm gonna be utterly non controversial and say I hate fat Han more, that obese sun of a bantha made x-wing a snooze fest I don't want his return.

It was the Phantom's fault, but yeah, I know where you're coming from.

If that were true he'd not of stuck around after the phantom change, fat Han would of come about no matter what with the introduction of the cheaper headhunter for escort.

exactly this

the only thing that got that fat ass off the table was the introduction of either TLT or, more likely, half mov for large ships

yes, fat han made that change necessary (also cheery fell, brobots and dash to a lesser extent)

and now we got torpboats, and they'll go through anything with low agi whether its han or not

Edited by ficklegreendice

Re: Topic --- Uh, no. Han can't say ****. Too busy sucking carbonite at the moment.

I hope HotR does bring back the Falcon a little bit. But only a little bit.

Flying against the big PWT is like flying against a computer opponent. Most of the time you win easy, but if you miss the block, then they boost away and you're dead.

I hope HotR does bring back the Falcon a little bit. But only a little bit.

Agreed. But at least what we've seen suggests they're doing it right - more like Dengar; Rey's a large ship that says " yes, technically I have a 360' arc of fire, but if I catch you in my actual arc, you will bloody know about it .", which rewards actually flying the thing with a bit of aggression.

I'm gonna be utterly non controversial and say I hate fat Han more, that obese sun of a bantha made x-wing a snooze fest I don't want his return.

It was the Phantom's fault, but yeah.

Yeah - no.

2 weeks ago waifuboats didnt exist in any meaningful way for 99% of everyone

now its the list everyone hates and needs to be removed from the meta by interactive gameplay, like c3p0 han

2 weeks ago waifuboats didnt exist in any meaningful way for 99% of everyone

now its the list everyone hates and needs to be removed from the meta by interactive gameplay, like c3p0 han

Han is still good (not great), but he gets mauled by uboats (who are much more efficient) and doesn't have a great buddy like a soontir or inquisitor to pair with. Poe kind of works but he doesn't threaten enough offensively to distract lists from going after Han. Also Han has a hard time doing any damage at all to aces protected by autothrusters+palp (+tokenstack).

And his old buddy Jake is not that good in the current 3+ship meta because the damage output of that list sucks after the procket is gone.

Edited by Celes

Han is still good (not great), but he gets mauled by uboats (who are much more efficient) and doesn't have a great buddy like a soontir or inquisitor to pair with. Poe kind of works but he doesn't threaten enough offensively to distract lists from going after Han. Also Han has a hard time doing any damage at all to aces protected by autothrusters+palp (+tokenstack).

And his old buddy Jake is not that good in the current 3+ship meta because the damage output of that list sucks after the procket is gone.

While I'm sure that's all true, Han & Jake did make the cut at 400+ player Yavin Open.

you know, I like the idea, but it will suffer against other things you will find in the meta. Ord heavy builds will shred Han, Swarms will as well. and I am pretty sure bro bots will clean up against it. Now Wes may be the best idea you have had. Because he takes away the perma focus that is one of Dengaroo's main strengths. The other idea is a force that is fast enough and with enough fire power to hunt down Manaroo and kill her before Dengar shreds you.