Corellian Conflict - Back of Package

By WhatsArmadaWithYou, in Star Wars: Armada

That's what I'm saying is a bit absurd. I'd rather have 12 new objectives that are outright replacements/updates, but still a basic pool of 12 objectives.

I'm not sure I understand your concern. Best i can figure 24 options is better than 12 options.

I see two dimensions to this. If you're a casual gamer, then more objective options means that every game can be very different from every other game. In that case, why wouldn't you want more objectives. If you're a strategical purist with a long history of playing many types of strategical games competitively, it just gets to be a bit much.

Dude, are you for real? I'm not sure that's purism as much as it is lazy-assness. :P

That's a bit on the rude side. I mean, if you want to disagree with some ideas, that's fine. This is a great forum for expressing, critiquing, and entertaining ideas. Let's just make sure that our contributions are substantive.

Chill out, brother. I put an emoticon with a tongue hanging out at the end of my post. It was hardly a serious ad hominem attack on you.

But if you could inform us more about the tenets of strategical purism, please do.

Here's the best I could do in sharpening it. Seams the only thing it did was make what you can already read easier to read. Maybe someone else will have better luck deciphering it. Include both the new and old.

test1.pngtest.png

The green one is "Show Of Force"

The B-Wings are definitely Dagger, not Gamma.

Edited by Audio Weasel

I figure this:

There are 16 Squadron Cards, and 16 Squadron Discs.

Split evenly, that is 8 Squadron Cards, and 8 Squadron Discs each "side".

Every one of those Squadrons will be Unique...... And the Disc will have the Unique Squadron on one side, and the Generic on the Other...

We will NOT see: X-Wing and TIE Fighter.

Because, when you transpose that across, that means that every squadron type will have 2 Uniques assigned to it, and Xs and TIE fighters still have +1...

Its a neat little package.

Which is why I think it'll go that way...

(Strikeout Edits! because I MATHA DA GOODERA!)

Edited by Drasnighta

I figure this:

There are 16 Squadron Cards, and 16 Squadron Discs.

Split evenly, that is 8 Squadron Cards, and 8 Squadron Discs each "side".

Every one of those Squadrons will be Unique...... And the Disc will have the Unique Squadron on one side, and the Generic on the Other...

We will NOT see: X-Wing and TIE Fighter.

Because, when you transpose that across, that means that every squadron type will have 2 Uniques assigned to it....

Its a neat little package.

Which is why I think it'll go that way...

I'm missing something with your Maths here. If there are 8 unique squadrons for each side, and X-Wing (or TIE Fighter) is not included, then that means something else will have 2 uniques in the set (this assumes that R&V are getting new uniques, which isn't necessarily obvious) as there are only a total of 8 types of squadron per side (which includes the X & TIE).

What am I missing?

Edited by Xindell

I figure this:

There are 16 Squadron Cards, and 16 Squadron Discs.

Split evenly, that is 8 Squadron Cards, and 8 Squadron Discs each "side".

Every one of those Squadrons will be Unique...... And the Disc will have the Unique Squadron on one side, and the Generic on the Other...

We will NOT see: X-Wing and TIE Fighter.

Because, when you transpose that across, that means that every squadron type will have 2 Uniques assigned to it....

Its a neat little package.

Which is why I think it'll go that way...

I'm missing something with your Maths here. If there are 8 unique squadrons for each side, and X-Wing (or TIE Fighter) is not included, then that means something else will have 2 uniques in the set (this assumes that R&V are getting new uniques, which isn't necessarily obvious) as there are only a total of 8 types of squadron per side (which includes the X & TIE).

What am I missing?

I might ahve messe dmy maths up... We've already seen that I thought 3+3+3 = 12 today :D

...

No, you are correct.

Delete the section on Xs and TIE fighters being Ignored.... They get one Too...

UNIQUE FOR EVERYBODY.

I'm guessing R&V aren't represented, and each of the 4 main fighter types per side get 1 new named pilot, and 1 unique "squadron" name, including X and TIE.

Edited by Xindell

Its a tough call either way...

Either 2 Uniques for each of the 4 Basic types.

or 1 Unique for each of the 4 Basics AND Rogues.

Its a tough call either way...

Either 2 Uniques for each of the 4 Basic types.

or 1 Unique for each of the 4 Basics AND Rogues.

What about one named unique and one squadron unique for the regulars? Would be easy enough. That way there are balanced number of named pilots across all packs except for TIE fighters and X-wings.

If the goal is to create a "Unique Squadron"then they absolutely will have a dedicated Rogue Squadron. They'd be folks not to.

The real question: who is the new named X-Wing pilot? Will wet get Poe (or his mom) or will we get one of the EU characters like Wes Jansen or Corran Horn?

I'm guessing R&V aren't represented, and each of the 4 main fighter types per side get 1 new named pilot, and 1 unique "squadron" name, including X and TIE.

This would make the 4 main types more interesting again, Imagine four unique X-wings with Jan ;)

Its a tough call either way...

Either 2 Uniques for each of the 4 Basic types.

or 1 Unique for each of the 4 Basics AND Rogues.

What about one named unique and one squadron unique for the regulars? Would be easy enough. That way there are balanced number of named pilots across all packs except for TIE fighters and X-wings.

Well, here's the thing... What's the real difference between a Named Unique and a Unique Squadron?

Number and Type of Defence Token can't really be used as a measure, given the fact that some in R&Vs didn't get two... Even being Named...

There's too little information there to make a call.

I mean, that would mean that Xs and TIE Fighters would have 5 Variations, 4 of them Unique...

The other basics would have 4 Variatons, 3 of them Unique...

But R&Vs would only have 2 Variations, 1 of which are unique...

I feel it may be more balanced and "all inclusive" if everthing, R&Vs included get something... Which will mean that everything will have 3 Variations, 2 of them unique...

With no distinction between "Unique Pilot" and "Unique Squadron"... Unique is Unique.

If the goal is to create a "Unique Squadron"then they absolutely will have a dedicated Rogue Squadron. They'd be folks not to.

The real question: who is the new named X-Wing pilot? Will wet get Poe (or his mom) or will we get one of the EU characters like Wes Jansen or Corran Horn?

Hobbie Klivian says his friend Wes's last name is Janson, Porkins and Biggs agrees ;)

Here's the best I could do in sharpening it. Seams the only thing it did was make what you can already read easier to read. Maybe someone else will have better luck deciphering it. Include both the new and old.

test1.pngtest.png

Did you say "enhance" while blowing those up? If TV has taught me anything it is that you can add pixels to pictures by saying "enhance"

In a lot of ways, I feel like the R&V pack is diluted a bit by having a generic version of them anyway. These ships were iconic to the characters that commanded/flew them. Were they scratch built, 1 of a kind ships? Of course not, but in Star Wars they were essentially unique. You didn't see YT1300s flying around and fighting for the Rebellion. You saw 'a' YT1300. I just think that the basic fighters should have move diversity, and therefor it makes more sense to use all of the new fighter slots on them. Have a 'hero' type leader for each fighter, and have a famous 'squadron' like Rogue Squadron. Just my thoughts. :)

Edited by Xindell

Did you say "enhance" while blowing those up? If TV has taught me anything it is that you can add pixels to pictures by saying "enhance"

Yes, but you have to give a random grid reference too. "Enhance G5" or some such".

I'm inclined to agree about squadron content. I think we'll see more unique and "flights" for the major for each of the big for per side.

I'm more excited about this campaign release than I have been for ANY of the Armada releases, .... even the core!!

Would anyone care if they included a replacement for the "Fleet Ambush" objective? From everything I've seen, it's an advantage for the FIRST player. Really needs a replacement.

With the Interdictor coming out Fleet Ambush just got very scary for First Player. Any ship caught in it's beginning gravity well being forced to start at zero and by that not be able to use defense tokens I would say that fixed fleet ambush pretty well. The only real counter is to have a gravity well of your own to force them away from you.

So this may be a spoiler...at least until later today when San Diego Comic Con 2016 begins. Props to one of the Star Wars Armada of San Diego group members for posting.

If you don't want to see it, don't follow the link.

http://imgur.com/a/h34VV

Please send that bothan back for clearer and more pictures. Also tell them thanks :)

This just in, I have a guy at Comic Con - He's going to see what he can do about getting a clearer shot. No Bothans will die for this! NOT ON MY WATCH!

Edit: Thanks to the wifey (spymaster, she) for reminding me that I have a guy on the inside at comic con.

Second Edit: I have been glared at for referring to her as "the wifey" - brb, hiding behind a cat.

Edited by FoaS

Based on that little dot in front of Dagger squadron, I'm kind of worried that Rogue Squadron X-wings will be a unique... sad panda :(.

Ah well, still a home for generic X's if there ever was one!

I mean, they're Rogue Squadron. And on a Squadron Base.

There should only be one! :D

Here's the best I could do in sharpening it. Seams the only thing it did was make what you can already read easier to read. Maybe someone else will have better luck deciphering it. Include both the new and old.

test1.pngtest.png

As a heads up, it looks like there is now three tiers of squadrons.

Aces,

Unique Squadrons (that B-Wing is not an Ace, has "squadron" after the initial name and no defense tokens as well as 2 blue and a black die for dogfighting)

Generic squadrons