Hello all,
I've had a chance to play a couple of games and I'm starting to get a feel for what's going on. Here is the list I want develop my skills with:
Imperial Star Destroyer MkII 120 (160)
Admiral Motti 24
Avenger 5
Leading Shots 4
Gunnery Teams 7
Victory Star Destroyer MkII 85 (93)
Overload Pulse 8
Victory Star Destroyer MkII 85 (93)
Overload Pulse 8
Raider Star Destroyer MKI 44 (53)
Impetuous 4
Quad Laser Turrets 5
399 pts.
So the question I'd like the community to play with is as follows:
What is more flexible? The raider with title to pin critical opposing bombers in place? Or am I better off with 6 stands of upsupported Ties? Jusitfy.
I am thinking that the Raider is the better call here. The games where I ran a Tie Cloud, the tie were very vulnerable to simply being blown out of the sky, and did little to impede a squadron strategy. In the case where only a token opposing squadron force was employed, they ran into each other and cancelled out, but were no threat to my ships, to speak of. Additionally, Intel renders my interception force ineffective, but the raider forces engagement at a critical moment. If run as a deathball, the fleet has a good number of anti-aircraft dice available. The raider also offers a more credible threat to ships in the event that the opposing fleet does not emply a meaningful squadron element.
Netace