Cracken's Speeding AF2As
I've plotted it, I've planned it, I've tested it, but I've come to a couple of conclusions:
1) Tractor Beams, if they make a comeback, are your bane.
2) Even if Tractor Beams don't make a Comeback, Konstantine is your Bane...
Cracken has such a narrow range of operation when you consider the Nebulon-B and the Assault Frigate... Losing even a single speed, and you lose his effect... Granted, its not like its tantamount to immediate death, but... Its something to consider.
After spending 3 weeks driving Ackbar Frigates around at Speed 3 just to get used to Cracken, I'm not 100% sold on it for the above reason... BUT, there are a lot of fleets out there that don't capitalise on either Konstantine, G7s or Phylom Q7s at the moment... And it'll be very useful for that.
I just cleaned house vs. Konsy and his slicers and tractors and whatnot, so I can day that it works...however, Gink did forget to tractor a couple of times and I very nearly was forced of the table twice.
In conclusion it was a tricky matchup, but nothing but navs and SFOs on all Afs worked quite well.
Good to know its worth considering still, then... I mean, I put a lot of practice in, and then hit this theorycrafting wall and was questioning my life. ![]()
Good to know its worth considering still, then... I mean, I put a lot of practice in, and then hit this theorycrafting wall and was questioning my life.
It's a rough matchup, esp. is Slicers are involved (always take SFOs with Cracken's speedwagons). I'd be pretty confident against anything w/o slicers, but Konsy AND slicers? Very tricky. Can quickly turn into a bloodbath.
Also, Gallant Haven not doing much for me*. Same with Jamming Field. Make keep GH, but JF will be swapped for Comms Net, to hand out Nav tokens.
* because my squad game sucks maybe...
But Spinal AF2As...it was grand!
Edited by Green Knight