Minions and Grenades

By Darth Poopdeck, in Star Wars: Edge of the Empire RPG

The rules simply don't work that way, and that is painfully obvious to anyone who isn't deliberately obtuse.

First off, let’s please leave off the name-calling. It’s rude.

Ok he may have started it, but this is also rude:

I could have sworn that I’d already addressed the action argument, but oh well, I’ll do it again, slower .

With the evidence of above, I don't believe anyone is going to be convinced at this point to change their minds. If you want to allow dual wielding of Force powers that emulate combat attacks, then it's your game so it's moot if it is against the RAW. Go ahead and do it. I would probably limit it to using an actual weapon in one-hand and flinging a Force weapon with the other (not using 2 force powers in one action). So a blaster pistol or a short saber combined with tossing a rock with the Force in the same action with the penalties of dual wielding. I personally wouldn't do it since I would be worried about balance issues and complaints from other non-Force wielding players. I don't think it is a complete game changer. But, I would run it by other players first since you are adding a new ability to characters that may already be perceived as being Jacks-of-all-trades.

You're right - while not what I intended, I can see the unfortunate implication of that particular turn of phrase. I've corrected my post. What I meant was going slower for myself, so as not to skip logical steps. The intent was not that the reader was at fault but myself, going to fast caused my argument to lose clarity. But, as I said, I've corrected it.

And I also agree with your more important point: there really is nothing to be gained by continuing the discussion on this vein, each of us will do in our games as they will.

My apologies if things got out of hand.

There are two possible outcomes to this discussion: A) The Two Weapon Combat rules do not apply to combat checks made with Force powers, in which case the distinction doesn’t matter because the weapon attacks and Force attacks are incompatible and must be used separately anyway; or B) The Two Weapon Combat rules DO apply to combat checks made with Force powers, in which case it still doesn’t matter because taking two combat checks that require actions and combining them into one action at a higher difficulty is the entire point of Two Weapon Combat.

So, the point of Two Weapon Combat, is that you use one hand to do something with one weapon, and you use your other hand to do something with another weapon.

Can you use the Force with only one hand, while using the other hand to do something like firing a blaster?

And if you could, would it then not be possible to do Two Weapon Combat with two different Force powers?

IMO, the answer is obvious. One uses the Force with their whole being, and while certain hand or body motions might be a part of that, you can’t split your focus so that you could also simultaneously attack with another weapon — or Force power.

Simple.

That is your interpretation of both the rules and the Force, and you're welcome to it.

Mine is different - as a martial artist myself, I know that while one limb may appear to be acting on its own during a strike, it's your entire essence that's behind the attack. You're drawing power and rooting out of the Earth up through your feet and your legs; your center is the axis of motion around which everything turns and from where your strength flows; and your mind focuses that strength and power into your strike by means of your discipline and training. If you can use Two Weapon Combat with all that going on, surely you can do it with the Force, too. All you need is practice, just like with real-world martial arts.

My interpretation is that the Force is no different than any other martial skill. Combat checks are combat checks; nowhere does it say the two are mutually exclusive, and Move (if not Unleash) says it follows all the normal rules for Ranged attacks. I take that to mean it can apply if I (the GM) want it to. My martial training and philosophy fit with it doing so, so in my game it does.

Once again, let's wait for an answer from the devs.

Edited by Absol197

First off, let’s please leave off the name-calling. It’s rude.

Please allow me to apologize for being rude. I was not aware that we were discussing a house rule, I was under the impression that it was a conversation about RAW. Obviously, when we move into the territory of house rules things work completely differently. My bad, and I'm sorry. :(

My Question, I think I fully explained it:

Can 2 different Force Powers that perform a combat check as part of their action be used together using the Two Weapon Fighting rules? For Example Move and Unleash. I would imagine building the pool in the same way, selecting the hardest difficulty and upgrading it once. The skill used is the same so Discipline would be used to from the positive dice. Then the characters Force Rating would be added to the pool. After the dice are rolled, and a successful attack had been made the character could spend pips on the first Power. If they also chose to spend 2 Advantage to trigger the second Force Power it would allow them to also spend force pips on the second force power. It is not a very efficient use of Force Powers due to the much limited pool of pips to draw from, and therefore the difficulty in activating upgrades, but i have an idea for an NPC (and possible a PC) that would do just this. As an example using the Move and Unleash power mentioned earlier. Attacking a target at short range would be Hard difficulty (with talents and defence effecting that) due to the Unleash powers difficulty and increased by 1 due to TWC. On a successful check with 2 Advantage and 4 Force Pips the Force User could Hurl the Silhouette 1 target using 2 of the Force Pips for 10 damage, then activate Unleash with 2 advantage to trigger the Base effect with the last 2 Force Pips. Like i said not exactly great use of force pips, but the cinematic effect of throwing someone while unleashing on them is cool!

Answer from Sam Stewart: No.

He didn't explain more than that, but it doesn't need it, clean and clear it can not be done.

Will you put it also to the developers answerd Question section?

(so we won't start this discussion again -_- )

EDIT: I see you already did it :P

Edited by Nightone

My apologies everyone.

No harm happend Absol197; everything's cool ;)

My apologies everyone.

I see it as a legit question. My personal interpretation of the rules is different than yours, and I think arguments can be made for both sides.

So, you have to decide whether to ask the devs, or simply go with a house rule based on the feedback you get.

And sometimes, I disagree with the answer from the devs, but at that point I know that I’m going with a pure house rule. And I’m okay with that.

As far as I’m concerned, there was no harm (intended or otherwise), and therefore there is no foul.

So — We’re good, right?