Kath & Bossk = Kossko?

By wurms, in X-Wing Squad Lists

KOSSKO

Ive always stuck to flying Imps and Rebels. But Ive had this idea for a little awhile, so I bought a Hounds Tooth and went to work.

Version One:

Bossk = 50pts

VI + Zuckuss + 4Lom + Dengar + Mangler + Inertial Dampners + Engine Upgrade

Kath = 50pts

Lone Wolf + Recon Spec + Glitterstim + Countermeasure + Ion Bomb

Bossk takes care of aces, and hard to hit tokened up ships.

Kath is anti swarm/focus fire, with good endgame upgrades as well. Countermeasure removes a TL from a scout also. Her rear ability + bombs just begs Defenders to Kturn behind her.

Verision 1 worked good.

For Bossk, Zuckuss and Engine Upgrade dont mix too well. My thought was just use Zuckuss for 1 evade, then do a green and boost. But when someone rolls 3 natural evades your EU is basically a goner. EU did great to get into first engagement, then it went bye bye. Mangler is cool, but requires being in Bossk arc, MEH!. I did one shot Echo on the first round, sweet!

For Kath, Bossk is public enemy number 1, so when he dies, her lone wolf with double focus is awesome. Ion bomb keeps anyone in her rear, in her rear. Countermeasure + Glitter + Lone Wolf combo is anti swarm/focus fire. Kath went head on with 4 black cracks, popped glitter and CM. Took zero damage thanks to Lone Wolf.

Version Two

Bossk = 48pts

VI + Zuckuss + 4Lom + Dengar + Homing Missile + Glitterstim + Guidance Chips

Kath = 52pts

Lone Wolf + Recon Spec + Glitterstim + Countermeasure + Ion Bomb + Seismic Bomb + Andrasta title

Removed EU and Mangler and ID on Bossk, added Homing Missile, Glitter, and Chips. Kath added Seismics.

Bossk doesnt live that long, and its really difficult to keep people in his primary arc, only really had someone in his arc on first engagement at range 3, so why use Mangler? Why not an ace killing missile. He doesnt live long anyways, maximize damage! Homing denies evades, then you 4 lom the focus token, and zuckuss the naturals. Then chips turns one hit to a crit, that Bossk turns into two hits. That is 5 potential damage from range 3. OUCH! Dead aces!

Kath gets Seismic, this lowers Bossks total points, good for tourneys cuz he will die every time. Seismics is another anti swarm addition, that can also damage hard to hit aces. Also combos great just after the ion bomb.

This Version just beat Dengaroo. Got Homing Missile on Manaroo, 5 damage! Dengar went after Bossk. Dengar got Bossk, same time Bossk finished Manaroo. Now it was 6 hull 2shield Firespray vs 5 hull 1 shield Dengar. Ion Bomb and Seismic kept Dengar in Kaths rear and taking damage. Finished off Dengar with 5 hull remaining on Kath.

Version Two was awesome, made a slight change though after Dengaroo match.

See version three:

Bossk = 48pts

VI + Zuckuss + 4Lom + K4 + Homing Missile + Glitterstim + Guidance Chips

Kath = 52pts

Lone Wolf + Recon Spec + Glitterstim + Countermeasure + Ion Bomb + Seismic Bomb + Andrasta title

This is where I am at now. Swapped Dengar for K4. In the Dengaroo match, I initially went for missile on Dengar, but he closed range 1, if I Zuckuss and get lots of stress, then Homing is wasted rest of game. K4 allows a TL no matter how much stress Bossk gets. That is the reason for switch to K4.

I love shopping at Kossko.

You buy in bulk, and the savings are just terrific.

One crucial (mandatory) change: Drop Engine and add HLC.

Why? You'll NEVER lose the stress from Zuckus and Engine will be a 4-point card used in one or two of the first rounds of play.

Why HLC? 4 red dice with Dengar's re-rolls means you may get a crit and trigger Bossk. Also, it means (in primary arc) you're always rolling 4 red.

You've now got one point remaining to play with or save for initiative bid (which you'll want for Kath).

I think you will get batter damage output from Kath if she is built like this. You will have to lose Glitterstem to get it to fit.

Bossk = 46pts

VI

Zuckuss

4Lom

K4

Homing Missile

Guidance Chips

Kath = 54pts

VI

HLC

Dengar

Inertial Dampners

Engine Upgrade

I think you will get batter damage output from Kath if she is built like this. You will have to lose Glitterstem to get it to fit.

Bossk = 46pts

VI

Zuckuss

4Lom

K4

Homing Missile

Guidance Chips

Kath = 54pts

VI

HLC

Dengar

Inertial Dampners

Engine Upgrade

I know thats a standard Kath build, but it doesnt work in this list. She hits hard but is very glassy and will go down quick, and be targeted first with that HLC. I need her to be tough and survive and put the target on Bossk first. When people see HLC they freak out and take that ship out first. So I just will stick with 4 att out her rear.

In my games so far, I have popped glitter and countermeasure to save her ass (once vs a mini swarm, and another to remove a TL from Dengar w/ plasmas), and used both bombs to great effect (ion bombed half a swarm and broke it up, also bombed Dengar).

Still got lots of testing to do though.

I like that - stick to your guns.

But don't run action-dependent upgrades on ships with Zuckuss unless they're zero points.

if you use HLC, be aware that crits automatically turn into regular damage. this will make bossk's ability useless....

I love the Kath/Bossk build. One version is in my signature. So far I haven't lost a single ship in 4 games with that build, though I haven't flown against Palp aces yet.

Bossk = 48pts


VI + Zuckuss + 4Lom + K4 + Homing Missile + Glitterstim + Guidance Chips



Kath = 52pts


Lone Wolf + Recon Spec + Glitterstim + Countermeasure + Ion Bomb + Seismic Bomb + Andrasta title



Took it to a FLGS tourney. Went 1-2, but very close to 3-0. I got the homing missile off in all three games and did 5 damage all three times.



First match


Carnor Jax, x7 Vessery, and Vader. Bossk one shots carnor jax. I flew Bossk horribly and that was his only shot of the game. Vader and Vess tore him up after getting behind him. Kath did what she could getting some damage in on both. After Bossk went down, Vader and Vess chased Kath. I think we went about 6 rounds without doing a single point of damage to each other. Kath + recon and lone wolf is a tough nut to crack. Vader was down to 3 Hull. Kath had 4 hull remaining, so opponent got half points. Bah. I lost. Had some good shots on Vader, but he was rolling good greens. I think I can win this one if played again. I really F'ed up with Bossk.



Second match


Palp with VI Inquisitor and x7 Rexlar Brath. Bossk Did 4 dmg to Brath at R1. Got Palp with a homing missile and erased all 5 shields. Kath finished Brath off a round or two later. It was a bump fest with Bossk and Palp and Inquisitor. Finally got Palp off the board with Kath range 1 from rear. Bossk was down to 1 hull with console fire crit. He lasted 3 more rounds. Kath and Inquisitor duked it out while Bossk turns around. Time was called. Last round, inquisitor has 1 hull left. Console fire kills Bossk this round (there goes 48pts), then Inquisitor does 1 damage to Kath, bringing her to half. I lose 26-29. BAH!



Third match


Loaded up Gunner Bossk and Loaded Kavil with Ion Turret and other goodies. My Bossk gets homing missile on Kavil. Kath fires from rear range 2. Kavil dies. Bossk lasted about 3 more rounds. 100-0 victory.



Conclusion:


List worked how I wanted. I think I need to slow roll Bossk. I get in a hurry to release that missile and it puts him in a bad spot. Kath is really hard to kill (in fact she lived all three games). Think Feedback Array is a definate on Bossk. I didnt need glitter at all for any of the missiles, and Feedback would have erased Inquisitor, and done damage on Vader (or at least keep it back). Would have been a game changer. Another thought is too add Expert Handling to Bossk and drop Zuckuss. That way, he can K4, get a TL, then BR backwards. Can block those behind him, and can get out of range 1 or in arc, for a Homing Missile.