KOSSKO
Ive always stuck to flying Imps and Rebels. But Ive had this idea for a little awhile, so I bought a Hounds Tooth and went to work.
Version One:
Bossk = 50pts
VI + Zuckuss + 4Lom + Dengar + Mangler + Inertial Dampners + Engine Upgrade
Kath = 50pts
Lone Wolf + Recon Spec + Glitterstim + Countermeasure + Ion Bomb
Bossk takes care of aces, and hard to hit tokened up ships.
Kath is anti swarm/focus fire, with good endgame upgrades as well. Countermeasure removes a TL from a scout also. Her rear ability + bombs just begs Defenders to Kturn behind her.
Verision 1 worked good.
For Bossk, Zuckuss and Engine Upgrade dont mix too well. My thought was just use Zuckuss for 1 evade, then do a green and boost. But when someone rolls 3 natural evades your EU is basically a goner. EU did great to get into first engagement, then it went bye bye. Mangler is cool, but requires being in Bossk arc, MEH!. I did one shot Echo on the first round, sweet!
For Kath, Bossk is public enemy number 1, so when he dies, her lone wolf with double focus is awesome. Ion bomb keeps anyone in her rear, in her rear. Countermeasure + Glitter + Lone Wolf combo is anti swarm/focus fire. Kath went head on with 4 black cracks, popped glitter and CM. Took zero damage thanks to Lone Wolf.
Version Two
Bossk = 48pts
VI + Zuckuss + 4Lom + Dengar + Homing Missile + Glitterstim + Guidance Chips
Kath = 52pts
Lone Wolf + Recon Spec + Glitterstim + Countermeasure + Ion Bomb + Seismic Bomb + Andrasta title
Removed EU and Mangler and ID on Bossk, added Homing Missile, Glitter, and Chips. Kath added Seismics.
Bossk doesnt live that long, and its really difficult to keep people in his primary arc, only really had someone in his arc on first engagement at range 3, so why use Mangler? Why not an ace killing missile. He doesnt live long anyways, maximize damage! Homing denies evades, then you 4 lom the focus token, and zuckuss the naturals. Then chips turns one hit to a crit, that Bossk turns into two hits. That is 5 potential damage from range 3. OUCH! Dead aces!
Kath gets Seismic, this lowers Bossks total points, good for tourneys cuz he will die every time. Seismics is another anti swarm addition, that can also damage hard to hit aces. Also combos great just after the ion bomb.
This Version just beat Dengaroo. Got Homing Missile on Manaroo, 5 damage! Dengar went after Bossk. Dengar got Bossk, same time Bossk finished Manaroo. Now it was 6 hull 2shield Firespray vs 5 hull 1 shield Dengar. Ion Bomb and Seismic kept Dengar in Kaths rear and taking damage. Finished off Dengar with 5 hull remaining on Kath.
Version Two was awesome, made a slight change though after Dengaroo match.
See version three:
Bossk = 48pts
VI + Zuckuss + 4Lom + K4 + Homing Missile + Glitterstim + Guidance Chips
Kath = 52pts
Lone Wolf + Recon Spec + Glitterstim + Countermeasure + Ion Bomb + Seismic Bomb + Andrasta title
This is where I am at now. Swapped Dengar for K4. In the Dengaroo match, I initially went for missile on Dengar, but he closed range 1, if I Zuckuss and get lots of stress, then Homing is wasted rest of game. K4 allows a TL no matter how much stress Bossk gets. That is the reason for switch to K4.