What if you had unlimited modifications?

By Hawkstrike, in X-Wing

Unlimited as in: not limited to a single mod slot. You can't take the same modification twice, and you can't break a limitation (like putting Countermeasures on a small based ship, or whatever). You still have to pay the point cost.

How abusive can this get?

I would pay 6 points for engine and autothrusters on Darth Vader or a tie Defender probably every time you let me.

A 4/5/3/3 Phatom sounds nice. As well as a 3/4/4/1 Fel.

AT, EU and Stealth Device on anything with 3 agility.

Probably not all that abusive; since you still have to stump up the points cost for all these modifications.

I think engine upgrade and autothrusters would get a lot more play (and would get bolted on to quite a few ships as a pair), integrated Astromech would obviously be an auto-include on any x-wing now.

I'm sure some of the lesser used mods would get some fringe play, but bolting so many points onto one ship is risky business... And a lot of these mods still aren't going to be worth the points spent on them.

Guidance Chips and IA on T-65s would be nice.

Empire comes out of this ahead. Every single one of their ships has either boost or barrel roll, so unlike Rebel ships(which cost more also to begin with), they get to pay less to reach "full potential". Their higher agility also means that stealth device works better too. Also, to most Rebel ships, one more hull or one more shield doesnt really mean that much.

Empire benefits significantly more from additional mod slots than Rebels or scum do.

So, if unlimited mods were a thing, nothing could stop the Empire.

Edited by Razgriz25thinf

Soontir Fel would go all in on the Targeting Computer, Hull Upgrade and Shield Upgrade.

Bomber type ships would be much happier not having to choose between G-Chips and Long Range Scanners.

The other hu-uge winner is the Tie Phantom. Being able to take Advanced Cloaking Device AND Stygium is no small buff. Imagine current Whisper costing 2 points more but getting the evade for free every turn. Potent.

YV-666 might actually use the maneuvering fins. ...maybe. Nah.

Big Ships get way more aggressive by doubling down and taking both Anti-Pursuit Lasers AND Ion Projectors.

Generic E-Wings remain terrible.

Phantom with ACD, SPA, SD, EU and AT?

Yes please.

Phantom with ACD, SPA, SD, EU and AT?

Yes please.

What, no Targeting Computer, Hull Upgrade, Shield Upgrade, TIE MkII, and Experimental Interface?

Inquisitor with Stealth Device, Autothrusters, Hull Upgrade, Shield Upgrade, TIE MK II, and Guidance chips for your missile would be stupid. The Inquisitor already punches way above his point value, a 44 point Inquisitor with everything + a Procket would be super dumb.

chips and LRS on bombers/ punishers would be pretty sweet, On gamma pilots take those and engine upgrade and now you have a better, cheaper punisher aside from health

A 4/5/3/3 Phatom sounds nice. As well as a 3/4/4/1 Fel.

make it that gets an evade token after every attack and you got something totally broken. Call it the TIE-Deadpool.

You guys are crazy, very few of these 40-something points ships would be anywhere close to being worth it, and if they were the meta would self correct itself since there are plenty of super ship counters available.

Do you remember when almost nobody used 2 mods on the interceptor prior to Autothrusters?

The only combo that is particularly bad is the ACD plus SPA, since it is cheap and extremely efficient with a really strong synergy.

Do I think this is a good idea? No, but it doesn't mean it is outright impossible to implement. I think you need to try out these super ships first before you cry chicken little. What is "broken" in your brain is hardly ever broken in real life.

You guys are crazy, very few of these 40-something points ships would be anywhere close to being worth it, and if they were the meta would self correct itself since there are plenty of super ship counters available.

Do you remember when almost nobody used 2 mods on the interceptor prior to Autothrusters?

The only combo that is particularly bad is the ACD plus SPA, since it is cheap and extremely efficient with a really strong synergy.

Do I think this is a good idea? No, but it doesn't mean it is outright impossible to implement. I think you need to try out these super ships first before you cry chicken little. What is "broken" in your brain is hardly ever broken in real life.

I think you are correct. It would be interesting if they updated the rules and gave each ship X number of mod slots. There have been times I really wished I could take two mods for a build. I think as the game has grown allowing two mods in general might give some additional flexibility and life to some ships.

IA and Autothrusters on my Poe please?

Also Engine Upgrade, Autothruster, Stealth Device on Biggs.

Having Autothrusters makes hull and shields more valuable on interceptors, though.

I'm going to make the assumption that Engine Upgrade + AutoThrusters is either an auto include or not worth 6 points. I do think any ship/pilot that currently takes Engine Upgrade would be adding the extra 2 points, though.

Integrated Astromech R2 PTL Wedge with Vectored Thrusters. I want that to work so very badly.

Prototype pilot A-Wings with GC + AutoThrusters + Concussion Missiles.

Inquisitor, same loadout.

Guidance Chimp + Munitions Failsafe on a lot of things that take munitions currently.

B-Wing E/2 might see a bit more use.

7 TIE swarm: Howl gets Stealth, hull, and shield.

I'd probably add 2 points to the standard Soontir build and give him Mrk 2 engines.

I would curse the fact that Experimental Interface wouldn't work on any non EPT Squint.

Oh yeah! GC + LRS + Munitions Failsafe on my Bomber or Slave 1 or Kwing (It nets to one point only)

Also I'd put Engine upgrade and GC on an Alpha-strike Bossk.

Standard Super Soontir with Mk2 engines and targetting computer yeah.

Having Autothrusters makes hull and shields more valuable on interceptors, though.

Whisper with Hull, Shield, Engine upgrade, ACD, SPA, AT, and Twin Ion engines, that's 4/5/3/3 with an evade and AT when cloaked

or

Dengar with all that but Anti-pursuit, Ion projector, countermeasures, tactical jammer and EI instead of ACD, SPA and twin engines

How about a impetuous raider with weapons engineer and automated protocols, optimized generators and ordnance rubes, that can gain extra energy for cargo, shoots missiles/torpedoes and does a free recover/reinforce to always top off health

Realistically, the big winners for me would be x wings and ordnance carriers. You would see the occasional ace loaded up but dang that would get expensive.

AT, EU and Stealth Device on anything with 3 agility.

Nah, needs agi 3 and some way to get an evade token. Evade or bust.

Besides that, VTs instead of EU for A-Wings. ^-^

AT + VTs on A.-Wings would be freaking awesome.

Super Soontir would still suck imho. You need the points for something else in your Ace list and a super soontir that is as expensive as whisper sounds not like a good plan.