Heros of the Resistance

By librarian101, in X-Wing

Yeah im really curious what Rey and Finn do for crew upgrades.

Finn for some reason has an unusual amount of knowledge about the first order so it could be something involving defense "because now you know its coming" - which is part of the movie that always bugged me...hes a GRUNT! how the hell did he know so much detail about very important crap...

Rey could be some kind of salvage upgrade, since the card art looks like shes on her little speeder thingy. Perhaps steal the mod or an ordnance of the ship you killed?

Theres also another astromech in there. And something called "Trick" - tons of crap we have no idea what it is since its completely covered. If not for the image i wouldnt even say that 2nd crew is Rey since all you see is a line of the R lol

Rey could maybe make 1 use EPTs reusable, ala Tomax style, "salvaging" EPTs?

I'm actually surprised that we've been getting wave 9 articles before ones about HotR. I wonder if it's to do with the rumored Rogue 1 ships that are suppose to be added to Wave 9.

Either which way, I'm looking forward to the T-70 article for HotR. I'm really hoping Jessika Pava's ability will be awesome, especially cause of her low pilot skill.

hrm, FFG has a real spotty record with lower PS pilots getting superior abilities even though that'd make more sense than giving higher PS pilots even more of an advantage

the low PS ARCs made it out alright (depends on how much stock you put into Braylen's RNG, but imo Thane's got a pretty swell ability) with imo Shara getting the short end of the stick, but generally the trend hasn't been good

imperials have the worst track record in this regard, mainly because all their aces basically represent 100% of popular use of their respective ship (Vader in the advance, Inquisitor in the TAPs, Soontir in the interceptor with occasional Carnor showing up)

the T-70 itself being comprised of basically Poe and no one else doesn't set a good precedent either, but on the other hand both the VCX-100 and the Attack Shuttle don't offer much for Hera to do while Chopper/Kanan/Sabine/Ezra seem to be picks of the liter there

I know my hope for Jess will likely be dashed, but dagnabit, I'm gonna dream while I can.

Edited by SabineKey

I wouldn't call it "wishful thinking" as much as "hoping FFG finally learned something" :P

I guess I would add Imperial Veterans as an example of FFG learning in this regard

while Tomax has a good ability, he's very pricey and I find myself using "deathfire" a lot more often

meanwhile, the most popular Defenders are the PS 5 Ryad and PS 6 Vessery. The higher PS Steele and Brath have far more situational abilities that need to be built into/supported in order to be used properly

(this is opposed to Vess, which needs to be built around but can be built around such that the ships enabling him are just as effective as they'd normally be. For example: Omega Leader, Darth Vader, and lower/same PS ships that just happen to have target-locks such as PTL Ryad)

Edited by ficklegreendice

I love Blue Ace. That 1hard boost can land you some sneaky shots. If he had a stinkin' EPT you'd probably see him floating around a lot of lists (Outmaneuver comes to mind) but the droid that gives you an EPT is just wayyyy too expensive not because of the points but the slot loss really hurts. Im tempted to run it anyway and try him with outmaneuver even though i doubt it'll be that great. Plus i think theres an argument about IA'ing the droid you lose the EPT too....which means you probably dont want IA lol

Ello Asty can be great but often that T3 hits a rock or sends you too far. Wish it was a T2. Still waiting on more ships to actually HAVE that move...quite a few have sloops now.

Other than that...bleh lol. I feel Poe is more for the high PS than his ability since the few times i run him i roll solid eyes so i have to spend it anyway or do jack squat (or get hit hard).

Lot of ships are basically defined by 1 pilot right now, with Guri/Keyan being the only exception to the "highest PS" bit. Dash, Corran, Keyan, Guri, Poe, Inquis, OL, and Vader are pretty much the only pilots you see in those ships. Only time you see non-vader Adv's is if hes already there lol...sometimes i run the other TiE/fos but never competitively. Ive seen Ten Numb a few times but hes just terrible compared to Keyan. And the YT2400 has more than 1 pilot did you guys know that OMG!!

OutriderOutrider

I really, really want Jess to be good, but given that she lacks an ept, how that cripples Red and Blue Ace, and what they revealed with the ARC, I am expecting all the pilots to suck as much as the PS9 Poe does.

Falcon with Illicit Upgrades, nice.

Han and Glitterstim here we go.

I wouldn't call it "wishful thinking" as much as "hoping FFG finally learned something" :P

I really, really want Jess to be good, but given that she lacks an ept, how that cripples Red and Blue Ace, and what they revealed with the ARC, I am expecting all the pilots to suck as much as the PS9 Poe does.

"Strained Optimism." That is how i would describe my feelings towards HotR.

Let's be honest. After seeing the ARC-170 pack, i'm not as confident as i was about HotR featuring useful things for Rebels. So i'm not confident that HotR will offer many good things, but i'm hoping that it will. Mostly because it needs to. Otherwise, i'm likely going to take an extended break from X-Wing. Rebels are the only faction i enjoy playing, and if they're not viable, i don't really see a reason to play. I'll probably still play casually locally and things like HotAC, but tournaments aren't fun unless i can fly lists i actually like. Because if HotR doesn't deliver, Rebels are looking at another full wave of low-turnout and low-success.

Edited by Razgriz25thinf

theres also another card with the Xwing on it... "Pr..... Thru...." - im guessing thrustors meaning some kind of mobility upgrade?

Since Vectored Thrusters adds a Barrel Roll, I am guessing that Prow Thrusters will probably add a Red Full Stop to your dial. Probably small ship only but can be used more than once (unlike inertial dampers).

This expansion's announcement finally got me into the X-Wing game. I've played it at a friend's place a few years ago, but - after moving cities - had nobody to play with until recently.

Absolutely love the new characters, the new movie and found the Force Awakens set a perfect product to enter the game at this stage, as there is no (sensible) way to catch up to all previous releases.

Anyway, I am majorly disappointed about the lack of a Chewbacca crew card. I realise this is something most of you won't notice (as I'm sure to be one of the few without the original MF expansion), but as somebody building squads by theme more than prowess, it's sad not to have Han and Chewie, or Rey and Chewie, on the same ship.

This expansion's announcement finally got me into the X-Wing game. I've played it at a friend's place a few years ago, but - after moving cities - had nobody to play with until recently.

Absolutely love the new characters, the new movie and found the Force Awakens set a perfect product to enter the game at this stage, as there is no (sensible) way to catch up to all previous releases.

Anyway, I am majorly disappointed about the lack of a Chewbacca crew card. I realise this is something most of you won't notice (as I'm sure to be one of the few without the original MF expansion), but as somebody building squads by theme more than prowess, it's sad not to have Han and Chewie, or Rey and Chewie, on the same ship.

Got $4?

http://www.ebay.com/itm/star-wars-X-Wing-Miniatures-Chewbacca-Single-Upgrade-Card-fantasy-flight-games-/152174817670?hash=item236e537186

This expansion's announcement finally got me into the X-Wing game. I've played it at a friend's place a few years ago, but - after moving cities - had nobody to play with until recently.

Absolutely love the new characters, the new movie and found the Force Awakens set a perfect product to enter the game at this stage, as there is no (sensible) way to catch up to all previous releases.

Anyway, I am majorly disappointed about the lack of a Chewbacca crew card. I realise this is something most of you won't notice (as I'm sure to be one of the few without the original MF expansion), but as somebody building squads by theme more than prowess, it's sad not to have Han and Chewie, or Rey and Chewie, on the same ship.

You might want to get the original expansion anyway.

It is the only place for Nien Nunb and Luke Skywalker (crew) and one of two expansions to source Weapons Engineer.

It comes with two Engine Upgrades, the YV-666 is the only other place for that, and it comes with one, not two.

Draw Their Fire can only be had in the original Falcon,

There's Veteran Instincts, which is almost required for list building purposes.

Thanks for the eBay link! Now just need to find out whether the seller ships to Australia!

And thanks for the suggestion, too, Dagonet. I think I'll stick with TFA releases, though (with the exception of Chewie) for my wallet's sake. ;)

Yeah im really curious what Rey and Finn do for crew upgrades.

Finn for some reason has an unusual amount of knowledge about the first order so it could be something involving defense "because now you know its coming" - which is part of the movie that always bugged me...hes a GRUNT! how the hell did he know so much detail about very important crap...

Rey could be some kind of salvage upgrade, since the card art looks like shes on her little speeder thingy. Perhaps steal the mod or an ordnance of the ship you killed?

Theres also another astromech in there. And something called "Trick" - tons of crap we have no idea what it is since its completely covered. If not for the image i wouldnt even say that 2nd crew is Rey since all you see is a line of the R lol

Rey could maybe make 1 use EPTs reusable, ala Tomax style, "salvaging" EPTs?

WOuldn't make much sense for one use EPTs, but making one use non-EPT (and probably, non-ordnance, though not necessarily) upgrades salvageable could be interesting, especially with the Falcon gaining an illicit slot.

I think Finn crew is 'When attacking with a primary weapon turret or equipped turret upgrade, you roll 1 additional red die against targets in your primary arc, and one fewer red dice against targets outside your primary arc.'

Finn's job as a crew in the movies has been "gunner"

both in the SF and in the Falcon

expecting an arc-locked benefit due to the "Arc-matters" theme FFG has been setting since Wave 8 (jumpmaster) and due to that one awesome scene in the movie

which you know you'll want to reproduce in game :P (so it'll synergize with pilot Rey's arc-locked ability)

I'm with fickle in this one; expect a cheaper, arc-only gunner. Which will, it must be said, be totally awesome and exciting to have.

My only regret will be that it's not scum, because firesprays, YV-666, and mist hunters would've freaking loved it!

Thanks for the eBay link! Now just need to find out whether the seller ships to Australia!

And thanks for the suggestion, too, Dagonet. I think I'll stick with TFA releases, though (with the exception of Chewie) for my wallet's sake. ;)

It's beginning to look a lot like christmas!

As an Imperial/Scum player, I am praying this expansion brings Rebels back into the competitive realm. So far I think it's heading that way, but you're right - I'm pumped for more spoilers.

As a person with good taste, I'm praying that rebels aren't made competitive. It's great that the meta isn't majority fat turrets and regen.

A meta without rebels is a great one, less NPE bull. All we need to do is eliminate Palp Aces and we'd have the perfect meta.

might explain why Poe thought the TIE/SF could really move....his T70 was missing its primary thrustors so he was used to flying around with something that only had its backups installed and he had NO idea lol

Who knows, maybe i'll finally get my wish of an "escape vector" maneuver (after doing a hard turn, immediately perform a 3straight maneuver, receive a stress, cannot attack this round)

We don't need to make regen ships even better at running away.

assuming the new t-70 pilots will even make good regenerators

we only got one in Poe (new PS 9 version being nothing but less efficient) and red ace if you're into that

What if "Pr Thrusters" are Primary Thrusters and give you boosts that are speed 2? And can only be equipped to ships with boost already.

Could be interesting, though hell it could be broken (as a pseudo SLAM but alowing you to fire), but I could see it being useful for Imps and the Awing, and T-70.

As a person with good taste, I'm praying that rebels aren't made competitive. It's great that the meta isn't majority fat turrets and regen.

A meta without rebels is a great one, less NPE bull. All we need to do is eliminate Palp Aces and we'd have the perfect meta.

Then what will you play against? Or do you not want to have opponents with competitive lists? :huh:

As a person with good taste, I'm praying that rebels aren't made competitive. It's great that the meta isn't majority fat turrets and regen.

A meta without rebels is a great one, less NPE bull. All we need to do is eliminate Palp Aces and we'd have the perfect meta.

Then what will you play against? Or do you not want to have opponents with competitive lists? :huh:

This is PGS, he prefers the game to be pure X-Wings and TIE Swarms.

Preferably without the grimy addition of opponents.

As a person with good taste, I'm praying that rebels aren't made competitive. It's great that the meta isn't majority fat turrets and regen.

A meta without rebels is a great one, less NPE bull. All we need to do is eliminate Palp Aces and we'd have the perfect meta.

Then what will you play against? Or do you not want to have opponents with competitive lists? :huh:

Aren't people constantly stating that it's pointless to nerf anything because then the thing that's next in line would just become top tier?

U-Boats, other ordnance based lists, (Crackshot) swarms, double ghost Biggs/Y-Wings.

Dengaroo too, which is a fat turret list that I can tolerate, although one could argue that it's the fattest turret list possible lol. I don't mind it because it punches through aces and is at least somewhat arc based.

As a person with good taste, I'm praying that rebels aren't made competitive. It's great that the meta isn't majority fat turrets and regen.

A meta without rebels is a great one, less NPE bull. All we need to do is eliminate Palp Aces and we'd have the perfect meta.

Then what will you play against? Or do you not want to have opponents with competitive lists? :huh:

This is PGS, he prefers the game to be pure X-Wings and TIE Swarms.

Preferably without the grimy addition of opponents.

1.) Yes, I do. My favorite format is actually a modified version of the Top Gun format.

2.) That's the plan. I've been looking forward to today all week when I can use Dengaroo with double Advanced Proton Torpedoes and get a certain opponent of mine to scoop.

What if "Pr Thrusters" are Primary Thrusters and give you boosts that are speed 2? And can only be equipped to ships with boost already.

Could be interesting, though hell it could be broken (as a pseudo SLAM but alowing you to fire), but I could see it being useful for Imps and the Awing, and T-70.

That upgrade would be silly on interceptors, because they can also take Autothrusters. Like prenerf phantom silly. In fact, exactly like the prenerf Phantom, except that he has more choices. And there would be similarly powerful combinations on the T70, also. Give PS9 Poe BB8 and Push with the ability to boost at speed 2. Free Barrel Roll, 1 OR 2 Speed Boost, Green maneuver, Focus Action. Already possible other than the longer boost, but giving him SIX choices to boost, including 3 really fast ones, would be silly.