Action: Discard this card
to choose an obstacle token at
Range 1-? that is inside your
primary firing arc. All ships at XX
Range 1 of that token must roll
1 attack die and suffer every
damage ( * ) and critical damage
( * ) rolled. Then, remove that
obstacle token.
If this is so, you must add to the value of the card the ability to remove obstacles. For certain squadrons, the damage part would be even just a bonus, if the player really hates obstacles and is willing to pay some points to remove some.
So I don't think this can cost 0 or 1 point. And even 2 sounds cheap for the ability to make Dash Rendar irrelevant.
It kind of makes sense for it to come in the same Wave as the ship that can lay extra obstacles on the mat.
Remember that the text is centre-justified.
Your "to" is on the wrong line. That makes the part about choosing an obstacle token too long. Also, the "at Range 1" is too short, it is probably "within" which is a lot worse.
Still, I think the notion of it working on obstacles is quite reasonable, and actually removing the obstacle makes sense. It prevents a crippling alpha-strike attack, and you'd only ever carry one or two. This is also a perfect counter-strategy to Quickdraw's self-harming tactics.
It could also work removing the word "token". There aren't "obstacles" in the game other than "obstacle tokens" (ignoring huge ships used as 3 obstacles, that aren't allowed in tournaments, or large ships with tactical jammers that don't really count as obstacles, even when they obstaculize attacks).
Action: Discard this card
to choose an obstacle at
Range 1-? that is inside your
primary firing arc. Every ship within
Range 1 of that token must roll
1 attack die and suffer every
damage ( * ) and critical damage
( * ) rolled. Then, remove that
obstacle token.
Edited by Azrapse
