Se(ismic?) Tor(pedoes?), our first 0 point "ordnance"? (probably 1 point in a rational world; 2 in FFG's sometimes not so lucid mind)

By ficklegreendice, in X-Wing

Action: Discard this card

to choose an obstacle token at

Range 1-? that is inside your

primary firing arc. All ships at XX

Range 1 of that token must roll

1 attack die and suffer every

damage ( * ) and critical damage

( * ) rolled. Then, remove that

obstacle token.

If this is so, you must add to the value of the card the ability to remove obstacles. For certain squadrons, the damage part would be even just a bonus, if the player really hates obstacles and is willing to pay some points to remove some.

So I don't think this can cost 0 or 1 point. And even 2 sounds cheap for the ability to make Dash Rendar irrelevant.

It kind of makes sense for it to come in the same Wave as the ship that can lay extra obstacles on the mat.

Remember that the text is centre-justified.

Your "to" is on the wrong line. That makes the part about choosing an obstacle token too long. Also, the "at Range 1" is too short, it is probably "within" which is a lot worse.

Still, I think the notion of it working on obstacles is quite reasonable, and actually removing the obstacle makes sense. It prevents a crippling alpha-strike attack, and you'd only ever carry one or two. This is also a perfect counter-strategy to Quickdraw's self-harming tactics.

It could also work removing the word "token". There aren't "obstacles" in the game other than "obstacle tokens" (ignoring huge ships used as 3 obstacles, that aren't allowed in tournaments, or large ships with tactical jammers that don't really count as obstacles, even when they obstaculize attacks).

Action: Discard this card

to choose an obstacle at

Range 1-? that is inside your

primary firing arc. Every ship within

Range 1 of that token must roll

1 attack die and suffer every

damage ( * ) and critical damage

( * ) rolled. Then, remove that

obstacle token.

Edited by Azrapse

Action: Discard this card

to choose an obstacle token at

Range 1-? that is inside your

primary firing arc. All ships at XX

Range 1 of that token must roll

1 attack die and suffer every

damage ( * ) and critical damage

( * ) rolled. Then, remove that

obstacle token.

If this is so, you must add to the value of the card the ability to remove obstacles. For certain squadrons, the damage part would be even just a bonus, if the player really hates obstacles and is willing to pay some points to remove some.

So I don't think this can cost 0 or 1 point. And even 2 sounds cheap for the ability to make Dash Rendar irrelevant.

It kind of makes sense for it to come in the same Wave as the ship that can lay extra obstacles on the mat.

Remember that the text is centre-justified.

Your "to" is on the wrong line. That makes the part about choosing an obstacle token too long. Also, the "at Range 1" is too short, it is probably "within" which is a lot worse.

Still, I think the notion of it working on obstacles is quite reasonable, and actually removing the obstacle makes sense. It prevents a crippling alpha-strike attack, and you'd only ever carry one or two. This is also a perfect counter-strategy to Quickdraw's self-harming tactics.

It could also work removing the word "token". There aren't "obstacles" in the game other than "obstacle tokens" (ignoring huge ships used as 3 obstacles, that aren't allowed in tournaments, or large ships with tactical jammers that don't really count as obstacles, even when they obstaculize attacks).

Action: Discard this card

to choose an obstacle at

Range 1-? that is inside your

primary firing arc. Every ship within

Range 1 of that token must roll

1 attack die and suffer every

damage ( * ) and critical damage

( * ) rolled. Then, remove that

obstacle token.

This seems right to me.

Removing an obstacle from the game and forcing ships within range 1 of the target to suffer any hit or crit damage during the activation phase is quite nice but not one that I would sacrifice an action for. It hurts Interceptors and TIES and M3-A ships, anything else is just going to shrug off the damage and then laugh at your unmodified attack in the ensuing attack phase.

To ensure this even sees limited table time, it cannot cost more than 1 point and even then it is going to be situational and not spammable which is something the competitive scene likes to do. Sure. you could take four ships equipped with this but you won't get four opportunities to use it.

Every wave includes a dud card that is a great in thematic play but gets seated at the same table as Marksmenship, Munitions Failsafe and R5-X3, this will be this waves.

Every wave includes a dud card that is a great in thematic play but gets seated at the same table as Marksmenship, Munitions Failsafe and R5-X3, this will be this waves.

uh...

Swx53-r3-astromech.png

we're good on dud cards as is

Swx53-r3-astromech.png

we're good on dud cards as is

Um, I've used this card before......that makes me? I'm embarrassed now...

R3 is the definite dud of this release so far. Normally i find a use for a lot of astromechs, even if theyre not great ones i still find a use so they can be brought casually. R3 is the first i literally cant fathom bringing. Terrible budget mech, terrible high ps mech because competition, terrible low ps because of what he does, too expensive as an IA dump since we have R2 Generic for that at 1pt which gives our xwings green 2hards while hes around (and thats actually pretty **** good to have).

I am pretty sure it is going to be target an obstacle. I suspect it will remove them as well, otherwise it would only be for the dice-dependant splash damage, which is not an effect you want to bank on.

There isn't room on the card to change a rock to a debris, so while nicely themed it seems unlikely.

SeTor.png

I think you are right!

The last line has a "ol?????" part that could be perfectly "obstacle". Also we don't really see in the second line "to choose an enemy ship at". It could be "to choose an obstacle token at".

So the final text would be:

Action: Discard this card to

choose an obstacle token at

Range 1-? that is inside your

primary firing arc. All ships at

Range 1 of that token must roll

1 attack die and suffer every

damage (hit) and critical damage

(crit) rolled. Then, remove that

obstacle token.

If this is so, you must add to the value of the card the ability to remove obstacles. For certain squadrons, the damage part would be even just a bonus, if the player really hates obstacles and is willing to pay some points to remove some.

So I don't think this can cost 0 or 1 point. And even 2 sounds cheap for the ability to make Dash Rendar irrelevant.

It kind of makes sense for it to come in the same Wave as the ship that can lay extra obstacles on the mat.

My work (redirecting the discussion) is done.

A question to ask is how many ships take advantage of hiding behind obstacles and how this card could extend the range of a shot: defender beyond 3 range, but rock is clearly inside 3. Instead of shooting through an obstacle and giving the defender extra agility, you make him roll damage.

Edited by Ob3ron

said it before i'll say it again: i really, really dont want obstacle killing abilities. Least when huge ships do it they take damage so its advised to not do that.

I wouldn't be happy if it did remove obstacles

Esp when only one ship seems to be able to add them

EDIT:

Glancing at the card again, the art is actually the MF running from an ISD

So what looks like Lancer only is probably actually Large Ship Only

Rejoice!

Edited by ficklegreendice

I wouldn't be happy if it did remove obstacles

Esp when only one ship seems to be able to add them

EDIT:

Glancing at the card again, the art is actually the MF running from an ISD

So what looks like Lancer only is probably actually Large Ship Only

Rejoice!

So, a reason to buy multiple Shadowcasters! :D , ;) - get your debris clouds here!

EDIT: Oh, shame they've just been nerf'd :unsure:

Edited by ianmiddy

I wouldn't be happy if it did remove obstacles

Esp when only one ship seems to be able to add them

EDIT:

Glancing at the card again, the art is actually the MF running from an ISD

So what looks like Lancer only is probably actually Large Ship Only

Rejoice!

So, a reason to buy multiple Shadowcasters! :D , ;) - get your debris clouds here!

EDIT: Oh, shame they've just been nerf'd :unsure:

where?

collision detector?

debris are all about the stress anyway, that 1/8 is just a freak accident that I don't believe should've been in the game in the first place. Had my handful of games decided by that crit; no fun no matter which player ends up winning :(

FAQ has nothing apart from Kanan working on it because he kicks in after the maneuver is completed as opposed to during "Check Pilot Stress", which triggers before debris

Edited by ficklegreendice

I wouldn't be happy if it did remove obstacles

Esp when only one ship seems to be able to add them

EDIT:

Glancing at the card again, the art is actually the MF running from an ISD

So what looks like Lancer only is probably actually Large Ship Only

Rejoice!

So, a reason to buy multiple Shadowcasters! :D , ;) - get your debris clouds here!

EDIT: Oh, shame they've just been nerf'd :unsure:

where?

collision detector?

debris are all about the stress anyway, that 1/8 is just a freak accident that I don't believe should've been in the game in the first place. Had my handful of games decided by that crit; no fun no matter which player ends up winning :(

FAQ has nothing apart from Kanan working on it

Ah, see, you hate green dice...I hate red ones! Never get (enough) hits except when I DON'T want them ;)

Next week, we will know for sure, won't we?

Next week, we will know for sure, won't we?

ner, next week is the Shadowcaster

note, no torps :(