Should the Aggressor be a small base ship?

By AdamGATX105, in X-Wing

Just like the title says. I look at my Aggressor next to the K wing and the K wing is bigger! Cant help but feel the Aggressor got cheated, I dont mind it costing the same as a large base ship it comes with a lot in the bix but feel the base should be small

Nope

It's all about gameplay, my friend

How crap would the K SLAM and aSLAM be if you had to manage a large base?

Meanwhile, how busted overpowered would aggressors be if they didn't have to counterbalance an INCREDIBLE defensive profile AND offensive output with a larger unwieldy base?

Aggressor didn't get cheated; it got balanced around its base size

Edited by ficklegreendice

Construction logistics also demanded a wider platform and thicker supports I'd wager. It's bulkier and heavier; tougher to push around the mat.

its also considerably bigger than a small base. Probably the smallest large ship but its still bigger than the "medium" ships that are still on a small base (kwing, punisher, mist hunters)

Because it's just not good enough already...

Because it's just not good enough already...

Large base isn't without many drawbacks, unless you somehow ignore obstacles (hey Dash!) And bumping

But it does make you super fast

Which is kinda the aggressor's thing. Because ig isn't a meat bag, they can pull all sorts of crazy **** at suicidal speeds and I guess the large base helps represent that

If it were it'd be significantly more expensive for the base ship and you'd fit alot less upgrades.

Aggressor is one of the best ships in the whole game, an even more manoeuvrable IG88C with access to Juke...

Aggressor is one of the best ships in the whole game, an even more manoeuvrable IG88C with access to Juke...

Juke without action independent means of evading (still gotta boost for C) is surprisingly just frustrating and underwhelming to use

The advantage of the small base would be that they'd give about 25℅ as much of a **** about obstacles and blockers as they do now

I'd say they should, and could become the undisputed

81b.gif

At par with Palpaces and Uboats

but ALAS, FFG doesn't want them to be one :D
And we have no "medium size" 1,5 bases for IGs, Punishers, truescale Firesprays and K-wings

Edited by Warpman

Because it's just not good enough already...

Large base isn't without many drawbacks, unless you somehow ignore obstacles (hey Dash!) And bumping

But it does make you super fast

Which is kinda the aggressor's thing. Because ig isn't a meat bag, they can pull all sorts of crazy **** at suicidal speeds and I guess the large base helps represent that

Fickle, I think he agrees with you ;)

Because it's just not good enough already...

Large base isn't without many drawbacks, unless you somehow ignore obstacles (hey Dash!) And bumping

But it does make you super fast

Which is kinda the aggressor's thing. Because ig isn't a meat bag, they can pull all sorts of crazy **** at suicidal speeds and I guess the large base helps represent that

Fickle, I think he agrees with you ;)

I do indeed. Making them small base removes some of their few disadvantages.

Part of the techniques that benefit the IGs is its large base:

- Advanced sensor bump a B-Wing? Though luck, you won't shoot this round and you can't k-turn the following round.

- Putting yourself in a position where you will block multiple ships, but still can shoot at another.

- Increadible speed of a large base.

- Being in the way.

- If asteroids are well placed, limiting where your opponent can go, which helps getting a shot instead of the opponent barrel rolling or boosting out of arc.

That being said, IGs are not in a super comfortable place right now. They need a tweek to be able to deal with aces with something other than HLC and crackshot. That or something to restore their defense against Omega Leader and the Inquisitor.

Because it's just not good enough already...

Large base isn't without many drawbacks, unless you somehow ignore obstacles (hey Dash!) And bumping

But it does make you super fast

Which is kinda the aggressor's thing. Because ig isn't a meat bag, they can pull all sorts of crazy **** at suicidal speeds and I guess the large base helps represent that

Fickle, I think he agrees with you ;)

I do indeed. Making them small base removes some of their few disadvantages.

Oh, pardon :(

Of course the biggest issue they have with being large base is the half-points ruling. In this day and age it does't seem that hard to strip the shields off one.

Of course the biggest issue they have with being large base is the half-points ruling. In this day and age it does't seem that hard to strip the shields off one.

In a single turn

I still say there should have been a third base size: Medium. Make it half way between a Small and Large ship base. It could have been used for the HWK-290 (which should really be a bigger model than it is, IIRC), Aggressor, K-Wing, Punisher, ARC-170, and maybe the MistHunter. Unfortunately, it's far too late to implement this idea now.

There's also no point

You'd be making the hwk, punisher, k and ARC bigger targets for no real gain

Aggressor is one of the best ships in the whole game, an even more manoeuvrable IG88C with access to Juke...

Is actually not that good

Juke without action independent means of evading (still gotta boost for C) is surprisingly just frustrating and underwhelming to use

The advantage of the small base would be that they'd give about 25℅ as much of a **** about obstacles and blockers as they do now

In a juked IG88C a boost give you relocation, speed, reach, bonus to defense, bonus to offense. I hardly see it "frustrating". Way better than the TIE/V1 title of a prototype.
Without juke you could still think about the better action, a boost for relocation and/or defense, or a focus/target lock for offense.

The firespray looks deserving of a small base to me. But maybe it's because of the monstrously large ships we have make it look tiny.

Aggressor is one of the best ships in the whole game, an even more manoeuvrable IG88C with access to Juke...

Is actually not that good

Juke without action independent means of evading (still gotta boost for C) is surprisingly just frustrating and underwhelming to use

The advantage of the small base would be that they'd give about 25℅ as much of a **** about obstacles and blockers as they do now

In a juked IG88C a boost give you relocation, speed, reach, bonus to defense, bonus to offense. I hardly see it "frustrating". Way better than the TIE/V1 title of a prototype.
Without juke you could still think about the better action, a boost for relocation and/or defense, or a focus/target lock for offense.

The problem with juke on an IG-88 is that he remains a PS6. I'm not sure what everyone's meta looks like, but in my neighborhood, I'll get shot plenty of times and have many opportunities to use that evade token prior to the IG-88 shooting back (to make use of Juke). Generic PS5 and lower are not a huge part of my local scene.

Aggressor is one of the best ships in the whole game, an even more manoeuvrable IG88C with access to Juke...

Is actually not that good

Juke without action independent means of evading (still gotta boost for C) is surprisingly just frustrating and underwhelming to use

The advantage of the small base would be that they'd give about 25℅ as much of a **** about obstacles and blockers as they do now

In a juked IG88C a boost give you relocation, speed, reach, bonus to defense, bonus to offense. I hardly see it "frustrating". Way better than the TIE/V1 title of a prototype.

Without juke you could still think about the better action, a boost for relocation and/or defense, or a focus/target lock for offense.

If it doesn't seem frustrating, you haven't played juke

Eating evades to enable it means you're not performing an offensive action

It also means that no action = no juke

All those swanky segnors? Yeah, no juke

No, there are two ships in the game that show you how juke is really done

These are the x7 defender and the Comm Relay FO

Though the FO isn't good because it's 22 points for two reds, Omega Leader (and Zeta to a lesser extent) overcome this limitation to make it awesome

Aggressor is one of the best ships in the whole game, an even more manoeuvrable IG88C with access to Juke...

Is actually not that good

Juke without action independent means of evading (still gotta boost for C) is surprisingly just frustrating and underwhelming to use

The advantage of the small base would be that they'd give about 25℅ as much of a **** about obstacles and blockers as they do now

In a juked IG88C a boost give you relocation, speed, reach, bonus to defense, bonus to offense. I hardly see it "frustrating". Way better than the TIE/V1 title of a prototype.
Without juke you could still think about the better action, a boost for relocation and/or defense, or a focus/target lock for offense.

The problem with juke on an IG-88 is that he remains a PS6. I'm not sure what everyone's meta looks like, but in my neighborhood, I'll get shot plenty of times and have many opportunities to use that evade token prior to the IG-88 shooting back (to make use of Juke). Generic PS5 and lower are not a huge part of my local scene.

This is true, i'm too accustomed to use juke in PS 8-9 platforms. Both boost and juke are far less usefull with PS6.

Ps value on juke is emphasized far too much

It actually doesn't matter as much as you think it would. All you gotta do is shoot while not getting shot (or bring multiples)

While the aggressor's fat ass is probably getting shot eventually, a defender's white 4k makes it very difficult to remain on 24/7 especially v higher PS that don't enjoy jousting (so all ptl aces)

Should be medium with Punisher and Kwing