So, one of my buddies is a HUGE Fire Emblem fan, and i feel some affection for the series myself. Other than that, we both like edge's system.
Thats where the similarities end...he thinks Edge is too different(read its not locked to a single move strategy piece being your character) to appeal to hard core FE enthusiasts.
I disagree, I like the flavour and the weapon triangles, and while one piece locks may be great for one offs, character development (mechanical vs RP) is a must to me for any long running campaign (read more than it takes you to get bored of your pawn).
Anyway, I have an outline of 4 character classes (melee, ranged, magic, and support) each with 3 specializations, 2 Universal Specializations (Cavalry, and Generalist), A cleanup of the skills (read removed obvious technology/sci-fi based skills and added more fantasy-centric ones), and a meager attempt at races (mostly different nationalities of human).
Other than that, i have the first talent tree done: the Warrior - Lancer, sheet 2 of Talent Trees
Implementation of the triangles, as you can see from the Lancer sheet is done via a talent that boosts checks against one type and lowers defense vs another, and is unavoidable if you are going to get to either the dedication or any of your special attacks. Blank Talents are core talents from Edge of the Empire, and at most page references will be added.
Without further ado, a link to the WIP folder (for your viewing pleasure)
If you have any comments or concerns please feel to post them here, or PM me.