Hey all,
I'm curious what sort of mechanics people have come up with for modeling a ship's escape to hyperspace?
I just did a word search for hyperspace, with just the following that came up:
Skirmisher models it by just flying off the table's edge (here), which I'm sure is not an unusual way to deal with it. I would judge that which table edge you fly off of would determine the direction of hyperspace travel, which might have an impact on later battles.
Anyway, I'm pretty confident that someone has come up with some homebrew rules for an objective or something for campaign play. Do you know any house or homebrew rules for escaping to hyperspace. Also, what do you all think of these different ideas?