My Version of the R3 Astromech

By AdmiralThrawn, in X-Wing

While I was thinking about both the promised direct counter to u boats in wave 9 (which at this point, unless that action torpedo is it will come in the ironic form of a scum ship) and how I and many of you were disappointed with the R3 Astromech, I had an idea.

The result:

R3 Astromech

Once per round, while defending, you may choose one of the attackers dice with a focus result. If you do, assign one evade token to your ship. The attacker can not modify the chosen die.

2 points

This not only hampers the firepower of ordnance, mostly from u boats (no prton torpedo crit for you) but boosts the defense of generic x wings, e wings, and even the upcoming arc 170s.

So what do you think? Still suck? OP because I missed a combo? Just stop complaining about the darn upgrade card? Let's hear everybody's opinion.

sure it's leagues better than current r3 (mathematically speaking it might be too powerful for its cost even), but it's still rng bait

only combo is sensor jammer? might need to clean up the timing or specify before the Modify Attack Dice step ala 4-lom

Edited by ficklegreendice

Oh yeah for sure it might be worth 3 points, but now that's getting pricy for the generics it's designed for.

What exactly do you mean by range bait fickle?

Edited by AdmiralThrawn

rng is random number generator

range is range

for the same price of FCS+R2-D2, this R3 and Sensor Jammer would prevent 2 damage on an attack. That's Palp levels of awesome. The difference is that if you want that to work for other ships you gotta pay 6 points each and the only ship that can do it is the E-Wing.

But honestly the only good version of R3 i'd want is the R3, except it's 0 points.

0 point r3 isn't even good unless you also have integrated astromech

for the same price of FCS+R2-D2, this R3 and Sensor Jammer would prevent 2 damage on an attack. That's Palp levels of awesome. The difference is that if you want that to work for other ships you gotta pay 6 points each and the only ship that can do it is the E-Wing.

But honestly the only good version of R3 i'd want is the R3, except it's 0 points.

Actually if the attacker has a focus it's preventing 3, one from r3, one from SJ and another from the evade you just got.

And that's without even rolling defense dice.

Wow this is better than I thought.....

... (which at this point, unless that action torpedo is it will come in the ironic form of a scum ship) ...

OR an Upgrade supplied with a Scum Ship...

... Could the "Black____ Slice____" be "Blackmarket Slicer Tools" (BST) ?...

...and it does something like removing a Focus token 1 , or induces Stress 2 .

( 1: useful on PS<3;

2: useful on PS>3 )

However, with a name like that, it's more than likely an Illicit - which, as you imply, makes it most available to Scum (the faction bringing us the U-boat in the first place)... BUT with Smuggling Compartment (SC) brought by the new MF, 1 (or 2) large Rebel Ships might also be able to equip BST.

This would seem to make sense, as (anecdotally) the Imperials aren't struggling against U-boats (?), and would give whichever ships that can take SC a new lease on life as wolf-hunters... FFG killing (or resurrecting) a few of birds with 2 stones.

Edited by ABXY

Why bother, FAQ was the propheticed nerf Hard-counter

I actually suspect that the hard counter was one of the fang pilots, especially the ps7 one...

Which appeared to be a weaker, lower PS Carnor Jax.

Which is to say, it's good they nerfed it before the hard counter failed anyway :P

REB%2BDROID%2BR3A.PNG :wub: I already told you meta-monkeys to just make the thing work on a blank and focus result... easy.

Hard Headed Slaves!

:D

What if the unrevealed activation phase launched torpedo strips a focus topic from its target?

Roll X dice if you hit cancel all dice results, deal 1 damage and you may remove a focus token?

EDIT: right went back and looked at the ARC- I know that's not even close to what it says but an interesting idea to mess with ships regardless.

Edited by Trevor Goodchild

making ships to hard to hit is counter-productive .... you want to "Crush your enemies. See them driven before you. Hear the lamentations of their women." If they can get out of the way to easy and avoid damage then you will just drag the game out to a drew

for the same price of FCS+R2-D2, this R3 and Sensor Jammer would prevent 2 damage on an attack. That's Palp levels of awesome. The difference is that if you want that to work for other ships you gotta pay 6 points each and the only ship that can do it is the E-Wing.

But honestly the only good version of R3 i'd want is the R3, except it's 0 points.

Autothrusters on T-70 with Sensor Cluster . Currently the only non-Palp ship capable of double evade auto-result (evade tokens notwithstanding). Range dependent, of course, but you're wanting to stop torps. And of course there's Crackshot but you're wanting to stop Deadeye torps.

Sensor Cluster looks like it is the hard U-Boat counter. R3 works decently against lower PS, but it is way, way too situational.

Edited by Lampyridae

If the attacker cannot mod the die, what's the point of turning it to a focus result? Why not just cancel it entirely?

Cannot *reroll* the die, you might have an argument.

If the attacker cannot mod the die, what's the point of turning it to a focus result? Why not just cancel it entirely?

Cannot *reroll* the die, you might have an argument.

The ability triggers if the attacker has a focus result, it doesn't turn a result to a focus.

for the same price of FCS+R2-D2, this R3 and Sensor Jammer would prevent 2 damage on an attack. That's Palp levels of awesome. The difference is that if you want that to work for other ships you gotta pay 6 points each and the only ship that can do it is the E-Wing.

But honestly the only good version of R3 i'd want is the R3, except it's 0 points.

Autothrusters on T-70 with Sensor Cluster . Currently the only non-Palp ship capable of double evade auto-result (evade tokens notwithstanding). Range dependent, of course, but you're wanting to stop torps. And of course there's Crackshot but you're wanting to stop Deadeye torps.

Sensor Cluster looks like it is the hard U-Boat counter. R3 works decently against lower PS, but it is way, way too situational.

sensor cluster is the hard counter?

ppft

an extra sh*tty version of autothrusters isn't going to keep torp scouts from nuking you off the table

I'd thought that the Fang Fighter was the counter. All those ships that want to boost to get in R1 would do it. It doesn't have to be a counter that every faction can use. Just look at U-boats killing TLT's. It just needs to be one ship that can destroy U-boats. Once U-boats aren't seen as much, we can see Rebel ships that aren't crushed by U-boats come back.

I'd thought that the Fang Fighter was the counter. All those ships that want to boost to get in R1 would do it. It doesn't have to be a counter that every faction can use. Just look at U-boats killing TLT's. It just needs to be one ship that can destroy U-boats. Once U-boats aren't seen as much, we can see Rebel ships that aren't crushed by U-boats come back.

can't be

Fangs don't have any mods outside, possibly, their title after they boost into range 1

not to mention it's not like Fangs are somehow uniquely capable of being at range 1, so they'd also make for a sh*tty counter

for example, Quickdraw farting 8 dice into a JM5k's face makes her far more of a hardcounter than some lowly fang

now, a hard counter would be something that explicitly deals with the JM5k

for example, the Lancer's debris cloud launcher thing could be it

JM5ks can't focus after going through debris and they're large bases and will thus overlap them much more easily

of course, actually applying the upgrade in theory is more difficult as the Lancer can just get ruined in a single round, but that's far more of a hardcounter than a generic focus --> evade result on a die, and Range 1 which every ship is capable of

If the attacker cannot mod the die, what's the point of turning it to a focus result? Why not just cancel it entirely?

Cannot *reroll* the die, you might have an argument.

The ability triggers if the attacker has a focus result, it doesn't turn a result to a focus.

Either way, if you're going to outright block the modification of a die on a useless result, why not just cancel the die entirely?

Honestly, by the way, I think a version of R3 that just said 'your action bar gains the Evade action' would have been perfectly balanced at 2 points and would actually have been useful.

for the same price of FCS+R2-D2, this R3 and Sensor Jammer would prevent 2 damage on an attack. That's Palp levels of awesome. The difference is that if you want that to work for other ships you gotta pay 6 points each and the only ship that can do it is the E-Wing.

But honestly the only good version of R3 i'd want is the R3, except it's 0 points.

Autothrusters on T-70 with Sensor Cluster . Currently the only non-Palp ship capable of double evade auto-result (evade tokens notwithstanding). Range dependent, of course, but you're wanting to stop torps. And of course there's Crackshot but you're wanting to stop Deadeye torps.

Sensor Cluster looks like it is the hard U-Boat counter. R3 works decently against lower PS, but it is way, way too situational.

sensor cluster is the hard counter?

ppft

an extra sh*tty version of autothrusters isn't going to keep torp scouts from nuking you off the table

Didn't say it was any good . But better than a crap astromech. It is more likely to proc than Weapons Guidance.

the only way to make R3 worse than he is would be increase his cost or make him a discard.

Even if you kept him as is but a 0pt astromech, he'd be leagues better than that atrocity we got.

The RNG factor isnt even what bugs me about him, its the fact that if you didnt fire first its 100% useless. We are already in a meta where people dont like running ships lower than PS7, and usually PS7 are given VI anyway. Lets put a card out that only two pilots in the entire **** game MIGHT get a use out of unless theyre facing swarms then a few others might get a use!

There are a ton of upgrades that are surely better on high PS but they arent completely pointless on low PS. R3 is completely pointless....

R3 is completely pointless....

We only wish he was completely pointless! :P