You simply divide the point cost of a ship by its amount of health.Para, can you please explain how you work out the point value of palp uses
I run a 31 point Inquisitor. Each of health of his is worth 7.75 points.
Each 38 point Vessery health I save is worth 6.333... which I round to 6.25.
Each Palp Shuttle health is worth 3.1.
I also calculate the extra damage Palpatine contributes in the same way, although when he adds a direct hit crit or stunned pilot on a ship that bumps and takes a damage I count that too.
So when I use Palpatine to save Vessery from an asteroid damage, I get 6.25 points of value from it.
So by your flawed logic Crackshot and Juke should also cost more