Seem like fairly similar platforms, but that QuickDraw is two points cheaper, has an aux arc, and it's title is free. It's 4 points cheaper if you take the pilot skill 9 version of Poe. You could say the SF dial might be a draw back, but the only thing that is really different is that the 3 turn is red. Other hand, you gain red 1 hard turns. I don't get it...
Poe vs Quickdraw
ner they're not even remotely similar
the two abilities are so far removed you almost couldn't find two more differnt ones
quickdraw is a "**** your face" glass cannon that actually actively kills herself
Poe is a tanky jouster that likes to do the exact opposite by regenerating
PS 9 poe is deliberately overcosted to not make it strictly superior to the PS 8
But you forgot that Poe actually has 6+ shields thanks to R5P9 and autothrusters. So pretty even.
But you forgot that Poe actually has 6+ shields thanks to R5P9 and autothrusters. So pretty even.
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Hmmmm... Too true.
Quickdraw's durability is a pretty big drawback. She only has three hull and shields, two agility, and no autothrusters or boost. Plus, Poe has regen, and Poe's passive dice mods make him a lot better against multiple opponents. On balance, I'd say Poe is a lot better, but I'm not sure he's necessarily better for the cost.
Poe wallops Quickdraw, even if QD has initiative and shoots first. Two shots is highly unlikely to kill Poe, and Poe will regen. Assuming it even is two shots and he doesn't arcdodge which he's fairly likely to.
I'm thinking here that Poe is probably R5P9 Autothrusters Sensor Cluster PTL.
QD gets a single set of double firing, Poe strips the rest of her shields and from then on, she's basically a T65 with a worse dial.
Edited by thespaceinvaderIt's like comparing Poe and Wedge or Carnor and Whipster
nothing similar in battlefield role >_>
Poe is a Rebel, Quickdraw is not.
Poe wins because he can regen and equip AT, not even a contest.
Quickdraw wins because she can eliminate token-stackers and arc-dodgers and shoot out of her butthole, not even a contest
Boba Fett wins. Because Boba.
Quickdraw with Rage and Baffle. 'Nuff said
One time I saw Poe shoot like...10 TIEs out of the air and even blasted a few troopers on the ground while he was at it. Srsly, I saw it with my own eyes (watching TV), and I've never even heard of this other chick. Poe wins, but it goes to 4th set tiebreaker
I buy it. In conclusion, I think the access to regen and Poe's ability explains some of the cost difference. I do think backdraft has the superior ability. I still maintain the T-70 and TIE/SF are very similar stat, action and dial wise.
Edited by Samwise GamgeeI buy it. In conclusion, I think the access to regen and Poe's ability explains some of the cost difference. I do think backdraft has the superior ability. I still maintain the T-70 and TIE/SF are very similar stat, action and dial wise.
eh, not really
stat-wise yes, until you factor in IA or thrusters
action-wise, there's a massive difference in application between boost and roll
dial-wise, they're also very different apart from the allocation of greens. The T-70 has a great variety of reds that flip the craft around, even if I generally prefer sloops to T-roll (T-roll is **** good fun, though) while the Tie/sf has more annoying reds (including on the 3-turn)
the Zeta Spec seems more efficient than the blue novice, but the blue novice is one of the most inefficient bastards in the game before you slap IA on it (Even then, not terribly efficient)
Edited by ficklegreendiceI buy it. In conclusion, I think the access to regen and Poe's ability explains some of the cost difference. I do think backdraft has the superior ability. I still maintain the T-70 and TIE/SF are very similar stat, action and dial wise.
eh, not really
stat-wise yes, until you factor in IA or thrusters
action-wise, there's a massive difference in application between boost and roll
dial-wise, they're also very different apart from the allocation of greens. The T-70 has a great variety of reds that flip the craft around, even if I generally prefer sloops to T-roll (T-roll is **** good fun, though) while the Tie/sf has more annoying reds (including on the 3-turn)
the Zeta Spec seems more efficient than the blue novice, but the blue novice is one of the most inefficient bastards in the game before you slap IA on it (Even then, not terribly efficient)
Eh, agree to disagree.
True, boost and BR are different forms of reposition, but they both have access to reposition. And I would argue that the addition of hard red ones offsets the hard red threes.
But the point of the op was to look at the cost vs benefit of the two. And I originally thought the SF got much more bang for the buck. However, as several replys pointed out, I have come to agree that the access to regen is a big deal.
Recess to Regen isn't as big as you'd think
You'd need access to Regen AND defensive tech, which only red ace (with relay) and Poe have
Regen without additional defenses doesn't do a whole lot other than cost you more points when the ship bites it
The fact that the t70 has pilots that do this paint it is something intended for a completely different role than the SF, only increasing the differences between them despite superficial statline similarities