Hello everyone, first post here as I've just taken the plunge. I've seen the game played but never played it before myself - but I've just bought the rebel half of a local imp player's starter plus a couple of ships from ebay. My decisions here were partly based on which ships I thought looked and sounded cool, but I tried to build some synergy in as well, based around Mon Mothma's ability making a couple of CR-90s and a MC30 torpedo frigate hard to kill, and using Luke and Nym to either ambush or punish those who try to gang up on Leia's Nebulon B.
Proton Bombardment Fleet
Faction: Rebel Alliance
Points: 400/400
Commander: Mon Mothma
Assault Objective: Precision Strike
Defense Objective: Hyperspace Assault
Navigation Objective: Dangerous Territory
[ flagship ] Nebulon-B Escort Frigate (57 points)
- Mon Mothma ( 30 points)
- Redemption ( 8 points)
- Leia Organa ( 3 points)
- Nav Team ( 4 points)
= 102 total ship cost
CR90 Corvette A (44 points)
- Tantive IV ( 3 points)
- Raymus Antilles ( 7 points)
- Engineering Team ( 5 points)
- Electronic Countermeasures ( 7 points)
= 66 total ship cost
CR90 Corvette B (39 points)
- Jainas Light ( 2 points)
- Leading Shots ( 4 points)
= 45 total ship cost
MC30c Torpedo Frigate (63 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- Enhanced Armament ( 10 points)
= 87 total ship cost
3 X-Wing Squadrons ( 39 points)
1 Nym ( 21 points)
2 Y-Wing Squadrons ( 20 points)
1 Luke Skywalker ( 20 points)
Card view link
Fleet created with Armada Warlords
My main concern at the moment is that I might not have quite enough squadron command to make proper use of all those fighter squadrons - 5 capacity for 7 squadrons, so some would probably end up falling behind; BUT! If my understanding of the rules is correct, combining Captain Antilles with the Tantine IV, and keeping it close to Leia's Nebulon B, will give me enough spare squadron command tokens to keep Luke's fighter/bomber wing moving. It's my hope that they can rack up lots of victory points pinging ISDs and VSDs repeatedly after Nym mucks up their defenses. I'm envisioning ad-hoc groups of Luke+Y-wing, Nym+X-wing, X-wing+Y-wing, and 1 lone X-wing squadron dedicated to guarding Antilles' corvette.
(Note that I don't have any upgrade cards specifically from the MC30 expansion - hence the lack of rapid reloading. But since I already have other sources of black shooting, with Luke and Nym, I figured increasing its blue broadsides would work almost as well.