What if you couldn't shoot when landing on debris?

By Kdubb, in X-Wing

Ok, so I know this may seem like a small issue, but I believe you shouldn't be able to fire while on Debris.

My main reasoning for this is because many lists are able to take advantage of debris far beyond what any list is capable to do similarly with asteroids (even swarms, which gain a slight edge by bringing smaller asteroids, hardly gain as much leverage). Here are a few pilots that can gain a large advantage over their opponent simply by bringing debris over asteroids.

a) Dash. He effectively ignores debris fields, as they have no effect on him whatsoever. Asteroids, due to the firing restriction, at least forces him to barrel roll off of them so he can shoot.

b) Yorr. Since ships can fire while on debris, and Yorr can redirect stress to himself, ships within range for his ability can effectively act as if the debris is not there for the small price of stressing a shuttle which is only mildly inconvenienced by it.

c) Dengaroo. The amount of map control this list has because Dengar doesn't care about stress is insane. With the white 2 sloop and green/white hard 1, he can sit around and on his debris for nearly the entirety of the game while the opponents ships struggle to weave around it.

d) Hera crew VCX. They are able to do their reds at any time, and with FCS, they don't need actions anyways, so the stress stack is no problem. In fact, if they have Ezra on board as well, it's even beneficial.

e) Stresshog. He's going to be stressed anyways, so debris is not a big deal at all.

If you haven't noticed, each of these are components of what many would consider (or used to) as "top tier" lists, largely because they don't worry about stress.

tl;dr

Due to upgrades, pilots, and synergies coming about in the game which disregard the negative effects of debris, I think it would be fitting that debris get a nerf (buff?) to have similar effects to asteroids. The stress just simply isn't enough of a detriment any longer to allow ships to fire while on them. The crit roll for damage is still fine.

Now go ahead and let me know why this is a dumb idea. :P Or, perhaps agree...? Ya... not likely, I know.

Edited by Kdubb

I think asteroid/debris field choice is something not touched on a lot in this forum and in general. I see it similar to damage deck choice, some lists want one type, others want the opposite. If you can effectively negate the downsides to certain obstacles why not take advantage of that with your list?

I think asteroid/debris field choice is something not touched on a lot in this forum and in general. I see it similar to damage deck choice, some lists want one type, others want the opposite. If you can effectively negate the downsides to certain obstacles why not take advantage of that with your list?

Oh no doubt you should take advantage of it if you can. I think my main issue with debris is there is a very short list of ships that can take full advantage of them, and unless you run one of those ships (listed above), you aren't going to be able to take advantage of it like they do.

The damage deck choice on the other hand, is pretty even between any list you bring. No list is gaining as large a benefit by bringing one deck over the other as compared to the advantage these lists get by bringing debris imo.

Given my proclivity to land my ship on asteroids, debris fields, small dogs, etc. etc. I humbly hope FFG ignores your suggestion.

Given my proclivity to land my ship on asteroids, debris fields, small dogs, etc. etc. I humbly hope FFG ignores your suggestion.

I sense there's a story behind this one...

Assuming you're not just being humorous.

SHUSH...Trouble-maker.

I've often wondered what if I could roll 8 attack dice with each ship at any range.

But....

It's just not how the game works.

I've often wondered what if I could roll 8 attack dice with each ship at any range.

But....

It's just not how the game works.

Yet the game didn't always have debris fields. And I prefer that version. Does that make this discussion any more valid..? :lol:

A well-made argument, I'd say. I don't know if I agree entirely, but I certainly see your logic.

I never bring debris.

Because Dash.

I think it would be fitting that debris get a nerf (buff?) to have similar effects to asteroids. The stress just simply isn't enough of a detriment any longer to allow ships to fire while on them. The crit roll for damage is still fine.

A face-up damage card dealt regardless of shields would be a nice improvement to debris.

I think it would be fitting that debris get a nerf (buff?) to have similar effects to asteroids. The stress just simply isn't enough of a detriment any longer to allow ships to fire while on them. The crit roll for damage is still fine.

A face-up damage card dealt regardless of shields would be a nice improvement to debris.

I sense imperial hate for shields ;D

I've always had issues with debris just "being there" I think it should be made not randomly floating in the lottery draw of space. Rocks make sense, odds are good you'd see some rocks eventually but debris would have much steeper odds. Now leaving debris from destroyed ships after removing them, makes total sense and really adds a defense strat to swarms. Kind of like a pile of zombie carcusses in a horde attack.

I could also see a damage roll. Like maybe roll the die on a clear nothing, on a focus you get stressed, on a damage you take a face down card or lose a shield, on a crit some junk has flown into an opening and caused serious damage take one card face up regardless of shields. :)

When debris first came out, Dash was pretty much the only reason to run it over asteroids. As the game continues to grow, more and more reasons to run debris appear. Not sure if we're past a tipping point yet or not, though.

I understand that the game is designed to be fun for lots of people and not to complicated, but I wish there was a way for destroyed ships to leave debris sometimes. Even in the movies, some ships blew up in large explosions, and some "fell apart in space" (Porkins). Maybe if a ship dies on a face down damage card you deploy a debris token 1 straight in front of it. That may be just one level of complexity to much though. Still the idea of having to maneuver through the wreck of the ship you just killed seem to fit in the space, dogfight feel of the game.

Edited by IronOx

i run rocks exclusively. Not because i dont like debris but because everyone hates rocks lol.

Dont get me wrong im guilty of diving right through a debris intentionally if i see an advantage. But i have caught so many people with rocks its hilarious. They will intentionally cut sharply to get me in range1, landing on the rock, roll a die and get a hit and go "nope no damage" and i go "thats a rock dude not a debris..." and they flip out because they just screwed their self lol.

Plus i have a tendency to somehow tag a debris with the few ships that REALLY have issues with stress, but i never hit rocks. I can skirt around a rock sideways with Echo all **** day, soon as im near a debris somehow i tag it and oh crap i cant cloak now CRAP! CRAAAP! dead....

i just find it funny how many people run debris so they can not care about flying into them majority of the time. Its such a bad mentality to have because then when you face rocks suddenly you gotta remember how to dodge them, and its really hard to remember on the spot how to do that lol

I understand that the game is designed to be fun for lots of people and not to complicated, but I wish there was a way for destroyed ships to leave debris sometimes. Even in the movies, some ships blew up in large explosions, and some "fell apart in space" (Porkins). Maybe if a ship dies on a face down damage card you deploy a debris token 1 straight in front of it. That may be just one level of complexity to much though. Still the idea of having to maneuver through the wreck of the ship you just killed seem to fit in the space, dogfight feel of the game.

Then Debris would practically be a super Asteroid.

Asteroid: - roll for dmg/crit, lose action, lose combat on landing

Debris: - roll crit, take stress

Adding lose combat to a stress is an extreme punishment and would heavily weight debris over asteroids in power level. I am not sure why this would be good for the game, it seems bad. Lists that can play around debris still have to do things to play around it, except Dash, Dash doesn't afraid of anything.

And given that debris is generally larger than asteroids, I don't think it is a good idea.

I understand that the game is designed to be fun for lots of people and not to complicated, but I wish there was a way for destroyed ships to leave debris sometimes. Even in the movies, some ships blew up in large explosions, and some "fell apart in space" (Porkins). Maybe if a ship dies on a face down damage card you deploy a debris token 1 straight in front of it. That may be just one level of complexity to much though. Still the idea of having to maneuver through the wreck of the ship you just killed seem to fit in the space, dogfight feel of the game.

I like this idea but the playing area would need to be bigger. Imagine killing 4 or so TIE's from a swarm...You would need a lot of stress tokens.

Then Debris would practically be a super Asteroid.

Asteroid: - roll for dmg/crit, lose action, lose combat on landing

Debris: - roll crit, take stress

Adding lose combat to a stress is an extreme punishment and would heavily weight debris over asteroids in power level. I am not sure why this would be good for the game, it seems bad. Lists that can play around debris still have to do things to play around it, except Dash, Dash doesn't afraid of anything.

I don't think it would weigh heavier. I think stress is equivalent to 3 extra ways to get damage on a damage roll, but that's just me.

While Dash is the only one who can truly, fully disregard debris, the other ships I listed can effectively ignore them, which I feel is a problem. No one can ignore asteroids because you cant fire while on them.

And even if they were seen as 'super asteroids", at least they would be a fair detriment to both sides, not only a detriment to one side of the table.

Edited by Kdubb

Then Debris would practically be a super Asteroid.

Asteroid: - roll for dmg/crit, lose action, lose combat on landing

Debris: - roll crit, take stress

Adding lose combat to a stress is an extreme punishment and would heavily weight debris over asteroids in power level. I am not sure why this would be good for the game, it seems bad. Lists that can play around debris still have to do things to play around it, except Dash, Dash doesn't afraid of anything.

Losing your action AND attack guaranteed is way more punishing than anything I or IronOx suggested. A stress would cause a loss of action but nothing in a debris field is causing loss of attack. I'm not seeing a super asteroid out of a damage roll, more like a weighed cost of opportunity if you have a sweet shot but wreck yourself taking it.

Debris works fine. If you in debris then defenders recieves a extra green dial. Extreme tiny asteroids should be removed from X-Wing.