Hello boyz !
So, I'm sure I'm not the only one disappointed with the ISD's performance. This is by no way my devious opportunity to say it sucks (rather that I haven't played them to their fullest advantage yet), but here are my observations :
1) ISD put tremendous pressure on the number of ships you can field, so lower activations.
2) ISD have trouble double arcing, so it puts a problem in mitigating the enemy's defense tokens because that's one less useful attack.
3) ISD don't tank that much. Even with the ISD2 and the amazing ECM, they get eaten by a large number of attacks.
4) Gunnery Team doesn't help too much considering it's quite easy for the enemy to spread out and/or stick at long range where their evades will negate the firepower of the ISD
Pros :
- Can one shot smaller ships without much trouble
- Largest amount of squadrons per activation
- Speed 3
- Generous hull
On top of all these observations, I have the feeling that the ISD's performance is pretty much all in and hope that the action is decisive, due to the fact that it's so easy to throw multiple shots on the bad boy, while he will probably only get one turn of shooting at peak efficiency against smaller ships, and two on medium+ ships.
What are you guys' tactics to improve the ISD's tabletop performance ?