Attention Rebels, here is how You can Beat U-Boats!!!!!

By Psalm 112, in X-Wing Squad Lists

Corran Horn (35)

Push The Limit (3)

R2-D2 (4)

Sensor Jammer (4)

Stealth Device (3)

Total (49)

While costly, he can eat up a U-boats entire store of ammo. Just pair him up with something that can handle those 2 die primaries( like a thruster a-wing) and you're set.

No. The correct answer is block like a bastard. (Edit: or Wes Janson as stated later in this thread)

This could have maybe worked-ish before the latest FAQ but now that most U-boat will try to fit in Recon Specialist or just run the same 'ol build with Overclocked R4 they'll have plenty of focus tokens to spend.

There's also the whole Green Dice are d***s thing.

I do agree with using A-Wings but they have to be blockers not arc-dodgers.

Edited by Polda

You're depending a lot on your green dice, and Overclocked R4 is a thing on those u-boats and it makes Sensor Jammer useless. I would imagine that you would then focus + Evade for the shot, but you will likely lose your Stealth Device. And since EM is another thing, you'll face the next shot with even less. If they have multiple U-boats, Corran dies.

I like this better:

B-Wing: · Keyan Farlander (29)

Rage (1)

Heavy Laser Cannon (7)

Sensor Jammer (4)

B-Wing/E2 (1)

· Jan Ors (2)

E-Wing: · Corran Horn (35)

Push The Limit (3)

Proton Torpedoes (4)

Fire Control System (2)

· R2-D2 (4)

Engine Upgrade (4)

This way, one boat dies, period. Proton Torpedoes hit nicely, typically scoring at least 1 hit, and Rage Keyan can consistently put 4 damage out as well. If the opponent blanks on greens, he's severely crippled, and Corran with FCS can finish one off. Keyan with that setup could probably soak 2 and still live (evade from Ors if SJ is not effective) if they can together eliminate enough Munitions that Corran can start the regen game, it's game over. And if they go after Corran to begin with, Keyan has enough defensive presence to outlast a 2PWT, at least long enough to take out the boat.

Having two big threats will make the opponent have to decide where to focus efforts. And with the offensive presence of both, it can be a very difficult decision.

Edited for typos

Edited by Raven19528

You're depending a lot on your green dice, and Overclocked R4 is a thing on those u-boats and it makes Sensor Jammer useless. I would imagine that you would then focus + Evade for the shot, but you will likely lose your Stealth Device. And since EM is another thing, you'll face the next shot with even less. If they have multiple U-boats, Corran dies.

I like this better:

B-Wing: · Keyan Farlander (29)

Rage (1)

Heavy Laser Cannon (7)

Sensor Jammer (4)

B-Wing/E2 (1)

· Jan Ors (2)

E-Wing: · Corran Horn (35)

Push The Limit (3)

Proton Torpedoes (4)

Fire Control System (2)

· R2-D2 (4)

Engine Upgrade (4)

This way, one boat dies, period. Proton Torpedoes hit nicely, typically scoring at least 1 hit, and Rage Keyan can consistently put 4 damage out as well. If the opponent blanks on greens, he's severely crippled, and Corran with FCS can finish one off. Keyan with that setup could probably soak 2 and still live (evade from Ors if SJ is not effective) if they can together eliminate enough Munitions that Corran can start the regen game, it's game over. And if they go after Corran to begin with, Keyan has enough defensive presence to outlast a 2PWT, at least long enough to take out the boat.

Having two big threats will make the opponent have to decide where to focus efforts. And with the offensive presence of both, it can be a very difficult decision.

Edited for typos

Neat idea but you won't be able to push through enough damage to reliably kill a uboat from the get go. Keyen will die in one salvo and you are then relying on one ace who desperately needs his action economy while fighting against some of the best blockers in the game.

Neat idea but you won't be able to push through enough damage to reliably kill a uboat from the get go. Keyen will die in one salvo and you are then relying on one ace who desperately needs his action economy while fighting against some of the best blockers in the game.

Edited by Raven19528

I don't think you guys get it. This Corran EATS UP A TORP BOATS ENTIRE MUNITIONS. THAT MEANS YOU HAVE 51 freaking points to do whatever you want. Do the math and you can see for yourself.

I don't think you guys get it. This Corran EATS UP A TORP BOATS ENTIRE MUNITIONS. THAT MEANS YOU HAVE 51 freaking points to do whatever you want. Do the math and you can see for yourself.

Assuming you take focus and evade preparing for the torp shot.

4 green dice with focus averages to 2.5 evades. So let's give benefit if doubt here and say 3 evades. Evade dice gives 4 to block one torp shot. Good job. Next torp shot (same turn, 3 boats you know) 4 naked green dice averages to 1.5 evades. Again benefit to the defender, that's 2 evades. 2 shields to attack, 1 to plasma effect. Next torp shot, 3 naked greens average to 1.125 evades. Not giving benefit, 1 evade. So torps only have to score 3 hits. Dead Corran. And with most setups I've seen, there are still 2 or 3 torps to go.

I'm assuming 4 hits on those shots, because they have chimps and R4s for focus/TLs that make the likelihood of 4 hits very high. On an average roll with 2 hits, a focus, and a blank, your jammer changes a hit to a focus, his chimps change the blank to a hit, and his focus changes the two focus to hits=4 hits. So in order for Corran to "eat up" torp boat munitions, he had to get better than average defense rolls and the opponent has to get worse than average attack rolls.

Otherwise, Corran=Dead.

Math.

Question from the ignorant imperial player (me): Is this list any good against anything other than U-Boats?

Question from the ignorant imperial player (me): Is this list any good against anything other than U-Boats?

If my two ship list, I haven't played it. At least not like this. I've used a similar Corran in a list and a similar Keyan in a list, and both did well in their respective lists. Together, I have no clue. I guess it would depend on the opponent. If I was facing Palp Aces, then the high output of Keyan would be the threat to the shuttle, and the double tap to attack after tokens are stripped from Corran would be threatening to the aces. But taking out one threat fast would likely spell the end for the other.

Swarm lists, on the other hand, would struggle against the list I think. SJ would force them to play for focus, and being 7 and 8 PS means they would likely be able to take at least one ship out before they get a shot off. It would be an uphill battle for a swarm list I think.

I don't know of many other current meta lists. Triple D's could be bothersome for this list, as they have the raw stats to weather some hits, and now some nice abilities to dish it back. Crack Bren is going to be a pain wherever he shows up, though with a double tap and Keyan, I think focus fire kills him round 1.

What other lists are you thinking?

The way to beat U-boats is with Wes Janson. His ability to strip a focus token, thereby making U-boats either worthless (in the case of overclocked R4) or only slightly dangerous (In the case of recon specialist). Combining him with Keyan farlander +opportunist + HLC gives an excellent opportunity to destroy a U-boat before it fires, as well as withering the storm from 2 torpedo shots. I would build as a counter- U-boat list the following:

Keyan Farlander (29)

Heavy Laser Cannon (7)

Fire Control System (2)

Opportunist (4)

Wes Janson (29)

R7 Astromech (2)

Veteran Instincts (1)

Biggs Darklighter (25)

R4-D6 (1)

Integrated Astromech (0)

Keyan hits harder than anything else in the game when the target doesn't have a focus or evade token. Wes ensures that this will occur, as well as being very hard to hit due to the R7 astromech in the late game. Biggs keeps the important parts alive past at least round 3. The problem with jump masters is that to directly counter them you have to compromise on a lot of other things in your list, similar to what happened when the phantom was first released.

Question from the ignorant imperial player (me): Is this list any good against anything other than U-Boats?

Are you talking about my two ship list or his Corran?

Was talking the OP

Corran Horn (35)

Push The Limit (3)

R2-D2 (4)

Sensor Jammer (4)

Stealth Device (3)

Total (49)

While costly, he can eat up a U-boats entire store of ammo. Just pair him up with something that can handle those 2 die primaries( like a thruster a-wing) and you're set.

No he doesn't. Sensor Jammer is a complete waste of points against u boats which will almost always be firing by spending focus and using OCR4 to get it back.

There's not a single ship in the game that can reliably dodge more than a single u boat shot. There are several that can more or less guarantee dodging one (SD AT PTL interceptors, Omega Leader if he has a lock, a few others), but very few that are comfortable doding more. WHen you get into ships that can eat a hit or two from torps and not die, the field gets a lot wider.

Neat idea but you won't be able to push through enough damage to reliably kill a uboat from the get go. Keyen will die in one salvo and you are then relying on one ace who desperately needs his action economy while fighting against some of the best blockers in the game.

One salvo if all three get shots on target. He survives two shots with an evade token on hand. And I will take regen+SJ+3agil Corran all day e'ery day against 2PWT boats. You can turtle pretty easily against two, and once you are down to one, you can go on the offensive more so. Blocking is always going to be there for aces, it's a fact of life (well, a fact of X-wing life) so just learning to predict the block and adjusting accordingly is the big thing. Taking long shots with Corran will be better overall than the long shots they will take against him. And so then again, it comes down to predicting blocks, and countering. I suppose you have space to throw Advanced Sensors on there instead, then you don't care about the blocking, and can do your double action for stress, green to clear stress, and be sitting happy. You know, I think Advanced Sensors may be the better option anyway, since FCS will be for the action economy aspect, but the sensors help guarantee the actions, which is better overall IMHO. So try everything the same, except Advanced Sensors on Corran.

I've played enough games with a solo ace to not put my faith in survivability but I can see that working out for sure.

Corran and Poe differ in their respective places in the game. Because of Corran's superior maneuverability and agility he is perhaps the best end-game ace, whereas Poe's ability - combined with autothrusters - makes him excellent in the start and mid-game. Because of this, Corran tends to die to focused fire much sooner, as he's essentially the Soontir of the rebels - impossible to kill in a 1v1 scenario. Poe can draw attention away from himself because of his sheer tankiness with 3 hull, 3 shields, autothrusters and his ability, yet is vulnerable in the endgame.

I strongly believe that if corran executes a 1 straight maneuver (along with his wing men) on turn 1, he will be out of firing range on the first turn. On the second turn, he can (and should) use advanced sensors to perform a boost if necessary or focus if not, then execute a 5 straight right into range 1 of the jumpmasters. He can then double tap the optimum target and let his wingmen finish one off before it gets to shoot (hopefully). After than point it's pretty much game over.

Poe on the other hand lacks the one-turn damage output of Corran, so his wing men almost certainly couldn't kill a jumpmaster in a single turn. This leads to a much harder, though not impossible battle where Poe has to K-turn the next round (after boosting into range 1 on the previous), leaving him ithout a defensive focus token and probably dying to sustained fire.

Therefore, I believe Corran is the way to go, but sensor jammer is so situational (and truly useless against JM5Ks), so advanced sensors gives you a great deal of flexibility against anything else you might encounter.

I don't know about all that but I beat trip boats twice with this list;

Rookie Pilot (27) x 3 X-Wing (21), R7 Astromech (2), Proton Torpedoes (4), Guidance Chips (0)
Prototype Pilot (18) A-Wing (17), Chardaan Refit (-2), Stealth Device (3)
99 points
Eric J
Edited by Krimsonscythe

Awing blocking, baby!

Awing blocking, baby!

F T W BABY!

Eric J