Dengaroo double tapping Advanced Proton Torpedoes. Shoutout to Mynock Squadron podcast

By ParaGoomba Slayer, in X-Wing

It's a tough list, but beatable. This version has better offense than a standard Dengaroo list in the frontal arc, though without the out-of-arc extra damage potential from R5-P8. The OCR4 is a pretty good substitute though since it helps both the APT shot and defense.

I faced it in two consecutive round last night with my Ghost and 3x Tala list. Won the first game 100-0 by blocking Manaroo multiple times after Dengar was stressed, but before he got his torps off, so he had no way to focus and got chewed up.

Second game was against PGS, and lost 100-60. I elected to eat both APTs with the Ghost in one round to take them off the table (Reinforced Deflectors + Crewbacca are pretty handy for reducing Alpha Strike pain), and eventually killed Dengar, but not quickly enough due to OCR4 -- The Ghost and Dengar went down in the same round which left two damaged Zs against Manaroo, and Manaroo mopped up pretty quickly. Some different maneuvering with the Z's -- which would have pumped a Homing Missile into Manaroo that went unfired -- or avoiding a maneuver that put the Ghost on a rock in good firing position one turn might have turned the tables, but unfortunately I couldn't get into position for the Manaroo block on multiple turns.

I built my list to tackle the Boba+Party Bus list that has been tearing up the last couple of X-wing nights, but didn't get to face it since it went down to PGS in the second round.

Stomped with this list at another $5 3 round tournament.

First game faced a newer player. He had a decimator and 2 AC TIE Advances. I killed his Deci then he fruitlessly chased Manaroo, and Zuckuss seemed to suck the joy out of the game for him, lol.

Second game I faced an experienced player with an ABT Ghost with docked Phantom, and regen Poe. Poe player forgot I had inertials, so he K-Turned in order to account for my white sloop, which gave me an Advanced Proton Torpedo shot onPor which did 5 damage. There was nothing he could do next turn and I killed Poe. Ghost wasn't hard to deal with, I made sure to stay unstressed so I could barrel roll so he couldn't double tap his accuracy corrected Autoblaster into Dengar.

In one game there was a range 3 exchange between an IG and Dengar. Took a damage or two, put 2 into IG-B. Next turn, I blocked IG-B with Manaroo, then dropped an APT into him. Then he decided to then also attack Dengar with IG-B, and I dropped the second APT and killed it. He scooped because he only had Bossk left.

It feels great watching your opponent blast open one of your brood just for its chitinous body to explode and shower them with its concentrated acid blood. It's so much more fun when they're not only defeated in game, but in spirit also. There is nothing they can do. :D

Edited by ParaGoomba Slayer

Who would have guessed there ever would be a decent list using APTs? Pretty amazing.

Who would have guessed there ever would be a decent list using APTs? Pretty amazing.

It's so ridiculously brutal lol.

An opponent moved his Inquisitor and did a boost and a focus with him, because he didn't think I'd do a 1 bank. Well I did a one bank with the knowledge that I could pop inertials if it would have been beneficial.

So now I'm range one, with the Inquisitor in my arc. I forgot if I had to use Zuckuss or not, but gone in one APT.

It's so exciting watching your opponent maneuver exactly where you need them to go for an APT shot, it gets even more exciting when they don't actually maneuver into range one,but then they boost and barrel roll into it. Trap door spider, haha.

It's so much more fun when they're not only defeated in game, but in spirit also. There is nothing they can do. :D

I'm amazed you ever find a game. This is why you shouldn't be allowed to play, you know, GAMES.

It's so much more fun when they're not only defeated in game, but in spirit also. There is nothing they can do. :D

I'm amazed you ever find a game. This is why you shouldn't be allowed to play, you know, GAMES.

Dengaroo, and this variant specifically, is the best list at doing that. The ultimate control list. If you crush their morale early, they'll give up and start acting in a defeatist manner.

Edited by ParaGoomba Slayer

It's so much more fun when they're not only defeated in game, but in spirit also. There is nothing they can do. :D

I'm amazed you ever find a game. This is why you shouldn't be allowed to play, you know, GAMES.

This game is more fun at another's expense.

You're clearly playing it wrong.

It's so much more fun when they're not only defeated in game, but in spirit also. There is nothing they can do. :D

I'm amazed you ever find a game. This is why you shouldn't be allowed to play, you know, GAMES.

This game is more fun at another's expense.

You're clearly playing it wrong.

You're clearly taking plastic spaceships too seriously.

It's so much more fun when they're not only defeated in game, but in spirit also. There is nothing they can do. :D

I'm amazed you ever find a game. This is why you shouldn't be allowed to play, you know, GAMES.

This game is more fun at another's expense.

You're clearly playing it wrong.

You're clearly taking plastic spaceships too seriously.

Oh the irony...

I've switched K4 Security Droid to Gonk. K4 helps Dengar a decent amount, but during the start of the game and the end game, Manaroo isn't close enough to TL things. I have plenty of extra actions, so Gonk ends up putting those extra actions to work instead of having them go to waste.

It allows you more survivability.

If Dengar still has full MoV, Manaroo can regen to full before ending the game for 200-0 games instead of 180-20 games or whatever. There is potential for, 'playing with your food', where you refrain from killing their last ship until Manaroo gets back up to full MoV. For a cheesy troll list, this is key.

In case Dengar dies, Manaroo with Feedback and Gonk may be able to get victories for you. In certain situations you have a very nice end game with just Manaroo.

I want to try R5-P8 on Manaroo, but Unhinged is so good for running away so I haven't tried it yet, plus I'd have to drop something from the list.

Lone Wolf was tried with APT's and it was exceedingly difficult to fire them off even against a nub. Deadeye with APT's or don't bother.

Edited by ParaGoomba Slayer

what we learned from this thread: PGS had fun playing a game of xwing, for once in his life :D

It's so much more fun when they're not only defeated in game, but in spirit also. There is nothing they can do. :D

I'm amazed you ever find a game. This is why you shouldn't be allowed to play, you know, GAMES.

I'd love to play with him, someone to keep me on edge all the time, forcing me to do my very best to even stand a chance. Always looking to find new power lists build for nothing but efficiency. You just need the right expectations.

what we learned from this thread: PGS had fun playing a game of xwing, for once in his life :D

With a PWT, pointlessly maneuvering around the board, mindlessly throwing dice :)

You know what would make this build better? Replacing Dengar with N'Dru.

PGS doesn't really understand what NPE is or means. If he loses a game it suggests and underlying flaw in the balance of the game and the mechanic must be altered so he can win again. Failure to accommodate him is a NPE.

However, his goal is to make his opponents' play experience as negative as possible. If they are enjoying the game, he's messed up.

In summary, PGS didn't have fun, the game is broken.

PGS' opponent didn't have fun? Then PGS did.

He's the sort of cancerous personality that perpetuates the "that guy" stereotype.

PGS doesn't really understand what NPE is or means. If he loses a game it suggests and underlying flaw in the balance of the game and the mechanic must be altered so he can win again. Failure to accommodate him is a NPE.

However, his goal is to make his opponents' play experience as negative as possible. If they are enjoying the game, he's messed up.

In summary, PGS didn't have fun, the game is broken.

PGS' opponent didn't have fun? Then PGS did.

He's the sort of cancerous personality that perpetuates the "that guy" stereotype.

I do understand what NPE means. A negative play experience.

I'm the guy winning with Palp Aces now. It's still an NPE list because your ships are invincible and that breaks the game. I will tell opponents this as I'm beating them with Palp Aces, and tell them average evade result numbers and such. I will say in a sing songy voice, "Invincible ships" as I token away all of their hits.

I generally have fun even when I'm losing. Just not to broken ****. If you beat me with BBBBZ I'm not going to complain.

Because you can enhance the amount of fun you can have if it's at another's expense.

Speaking of cancer, "metastasize" contains the word, "meta".

Ran this build today in a local tourney.

I was able to fire off APT in all but 1 game. My matchups were: HLC-Crackshot Brobots, Punishing One-Hull Upgrade Tel + Party Bus Bossk, and Whisper-Suicide Oicunn. I ran Gonk and 1 proton on Manaroo for some extra firepower. I wasn't going to be facing Palp Aces, so having initiative wasn't a concern. Adding the proton to Manaroo helped either in the end game to mop up remaining ships, or force opponents to make hard decisions.

Summary:

1. My first matchup was against our current LGS' store champion. Both IG-88B and Dengar were range 1, so I had a chance to double tap the APTs. His IG ends up destroying my Dengar, and my opponent argues that I don't get my revenge shot with the second APT. I argue that the recent FAQ allows Dengar's revenge shot. We call the TO over who says that Dengar is destroyed and I dont get the shot. I pull up the FAQ and show that in fact, Dengar does get his shot. I'm able to reduce the IG to 2 hull remaining (Manaroo killed the other Brobot with her proton torpedo). Next turn, Manaroo bumps, feedbacks, and then subsequently chases down IG for a win.

2. Next was against Tel with title, hull upgrade, Gonk and Bossk with HLC, boba, dengar, zuckuss. I decide to nuke Bossk first since I had superior maneuvering and confident that Manaroo + Dengar (even with damage) could take down Tel. I was able to force a APT double tap on the YV with inertial dampeners. After forcing his Tel through the rocks to take some extra damage, a R1 Manaroo shot finishes him off.

3. Final against Whisper-Oicunn list. I was able to get Whisper off the board right away with a range 1 revenge shot followed by 1 APT shot. Because he was a newer player, I pulled my punch when I had his Decimator R1 of Dengar, electing to double tap my primary instead. This almost cost me the game, because I blanked out on both rolls, pushing only 1 damage through. Subsequently, I overpursued Dengar when he had 1 hull remaining onto a rock. The range 1 Decimator shot subsequently destroyed Dengar. What ended up helping was Manaroo being able to regen her shields and keeping the Decimator at R3 or beyond once I got him down to half hull.

Edited by JohnnyRicoPotatoes

Ran this build today in a local tourney.

I was able to fire off APT in all but 1 game. My matchups were: HLC-Crackshot Brobots, Punishing One-Hull Upgrade Tel + Party Bus Bossk, and Whisper-Suicide Oicunn. I ran Gonk and 1 proton on Manaroo for some extra firepower. I wasn't going to be facing Palp Aces, so having initiative wasn't a concern. Adding the proton to Manaroo helped either in the end game to mop up remaining ships, or force opponents to make hard decisions.

Summary:

1. My first matchup was against our current LGS' store champion. Both IG-88B and Dengar were range 1, so I had a chance to double tap the APTs. His IG ends up destroying my Dengar, and my opponent argues that I don't get my revenge shot with the second APT. I argue that the recent FAQ allows Dengar's revenge shot. We call the TO over who says that Dengar is destroyed and I dont get the shot. I pull up the FAQ and show that in fact, Dengar does get his shot. I'm able to reduce the IG to 2 hull remaining (Manaroo killed the other Brobot with her proton torpedo). Next turn, Manaroo bumps, feedbacks, and then subsequently chases down IG for a win.

2. Next was against Tel with title, hull upgrade, Gonk and Bossk with HLC, boba, dengar, zuckuss. I decide to nuke Bossk first since I had superior maneuvering and confident that Manaroo + Dengar (even with damage) could take down Tel. I was able to force a APT double tap on the YV with inertial dampeners. After forcing his Tel through the rocks to take some extra damage, a R1 Manaroo shot finishes him off.

3. Final against Whisper-Oicunn list. I was able to get Whisper off the board right away with a range 1 revenge shot followed by 1 APT shot. Because he was a newer player, I pulled my punch when I had his Decimator R1 of Dengar, electing to double tap my primary instead. This almost cost me the game, because I blanked out on both rolls, pushing only 1 damage through. Subsequently, I overpursued Dengar when he had 1 hull remaining onto a rock. The range 1 Decimator shot subsequently destroyed Dengar. What ended up helping was Manaroo being able to regen her shields and keeping the Decimator at R3 or beyond once I got him down to half hull.

How did you like the list compared to normal Dengaroo?

I rather go with Engine Upgrade on Dengar so you can be sure that you reach range 1. Also you get 2x focus from Manaroo.

I rather go with Engine Upgrade on Dengar so you can be sure that you reach range 1. Also you get 2x focus from Manaroo.

Dengar doesn't want to be doing arcs. He wants to be shooting straight into the face if something, so boosting into range 1 as fast as possible is not ideal.

[battle Report]

How did you like the list compared to normal Dengaroo?

I haven't flown regular Dengaroo yet (and based on my small FLGS group, they would chase me out of the building if I ran that) but I personally preferred this list because I did not have to worry about maintaining distance from Manaroo. I could either keep her close for added firepower and a proton threat, or run/kite her around to generate tokens and Gonk for me. I especially liked having Dengar drawing all the aggro from my opponent's lists so that even if Dengar was destroyed, the endgame favored me with a regenning and running Manaroo.

I felt as if I had to do a good job of reading the opponent's angle of approach and anticipate the "merge point" of the first engagement to keep Dengar's arc pointed to the enemy.

I will say, I saw a lot more APT's on ships the following week after the tourney.