When it comes to build threads for Heroes of the Aturi Cluster, the majority opinion is that the Predator EPT is an auto-include.
Predator
EPT 3 points (6 in HotAC)
"When attacking, you may reroll 1 attack die. If the defender's pilot skill value is "2" or lower, you may instead reroll up to 2 attack dice."
The reason it is so good is that about 90% of the ships you will be facing are PS 1-2. Thus you will get to reroll 2 dice on nearly every attack. It is like having a free target lock on every attack, which means that you can use your action to focus (or do something else). If you have multi-attack weapons, such as Twin-Laser Turret and Cluster Missiles, you get to reroll dice on both attacks, which is better than a target lock.
The cost of this EPT is based on the Standard game, where you will face a variety of opponents and lists. Thus the second reroll is not guaranteed. But with HotAC, you are guaranteed to get that second reroll a lot (see above). Thus it is probably undercosted (even at 2x point cost) in HotAC.
So, based on all of the above, is Predator too good?
If so, what is the best solution?
a) Increase cost (i.e. 9-10 points).
b) Errata for HotAC to limit it to only 1 reroll, regardless of defender's PS.
c) Ban it.
d) Let it stand, as HotAC can be brutal and the players could use an edge.
I only bring this up because every Y-Wing build/suggestion is TLT + Predator, which almost guarantees 2 damage a turn. I don't think TLT is an issue, without die modification those 3 AGI TIEs can avoid damage regularly. But Predator is awesome with everything: cannons, turrets, ordnance, and primary attacks. If a card is an auto-include, then it is probably undercosted or overpowered. I think option (a) above is reasonable, as Predator in HotAC is about equal to a PS9 pilot ability. If you are willing to shell out those points, then the ability should be awesome.
I'd be interested to hear other opinions on this.