I love FFG and own many of their board games. I also play Dark Heresy, which I also like. So, when I heard about the new Warhammer I was intrigued. When I heard about the radical new design elements for an RPG I was excited. I enjoy it when someone comes up with new gaming ideas.
I purchased WFRP 3rd edition as soon as it arrived at the local game store. The quality of the books and bits are top notch. I devoured the rulebook and was looking forward to testing it out in a play session. I liked the success system, party type, wounds, etc.
But...
Abstract range and movement. Before getting the game, this was my biggest concern. After reading the rules, it's the reason we won't be playing WFRP. My group likes to SEE the terrain. Likes to do exact positioning and movement. The abstract range and movement are just too much of a hurdle. It seems like it would become too convoluted with multiple engagements. And, how does it work in dungeons with corridors and multiple rooms and doors? We just prefer greater precision in movement and strategy. Yes, I know that some here don't think WFRP is about dungeoneering. But, we enjoy it.
So, despite liking other aspects of the game, the abstract movement (and a couple of other niggling things) prompted me to return the game to the store.
Hopefully, FFG will release an optional non-abstract movement system. If they do, I'll definitely buy back in.
