Anything expexted to follow or even beat the freaking Inquisitor and vet Defenders would've probably broken the game
Well take heart for I've been 100% consistent that shell only use her ability once and die.I wish I could find the post. But just a couple of weeks ago there were those who said the QuickDraw obsoletes several other ships in the game. She is sooooooooooo fantastic they she will dominate. Even after I reminded them the dial was yet to be revealed she was still considered to be game changing.
Now I'm reading in several post that she's dead at the end of turn 1, glass cannon, luck to survive two turns., the aft arc is a waste that will never get used, etc....
We're all over the map on this huh? I wonder how she will actually do? Hopefully not a game breaker but someone fun to put in a squad.
And I've been consistently down on not just Quickdraw, but on the whole TIE/sf Fighter as a whole! As an Imperial player, I really dislike how they have designed this ship. My excitement for wave 9 is around zero at this point. Terrible follow up to the terrible wave 8.
Gotta give everyone else a chance to catch up
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Seriously, the SF isn't a no trainer like the aforementioned ships but it's not a walking dud like the poor generic vipers or the scyk in general
And the named pilots actually have potential, even if Backdraft's need for really good flying is less attractive than inqy's more point and click approach
My biggest problem, well other than the lack of evade, is that nothing about this ship feels like a TIE Fighter. Even if it was a super amazing ship with amazing pilots it still wouldn't feel right. If this thing had been labeled as an X-Wing no one would have batted an eye at it, and I don't want to fly X-Wings, I want to fly TIE Fighters!