SF Fighter preview

By Mu0n729, in X-Wing

Comm Relay is not shield regen. There is a HUGE difference between avoidance and regen.

In most cases, there's almost no practical difference between having an evade token you can spend an action to get back and keep forever, and having a shield you can spend an action to regenerate.

Because in the vast majority of cases, spending an evade token and losing a shield have exactly the same practical effect.

That's not to say that there are no edge cases where it's different, but in the majority of cases, it's functionally the same.

Edited by thespaceinvader

Comm relay is good, but yes it's not Regen

Poor sf can't even use it :(

I've said it before and I'll say it again... A TIE that cannot evade just feels wrong.

Comm relay is good, but yes it's not Regen

Poor sf can't even use it :(

I've said it before and I'll say it again... A TIE that cannot evade just feels wrong.

Poor

Bombers

Punishers

Defenders (x7 ain't an action; tieD gets Nada)

They are not the same in most cases. You are only thinking in the actual attack.

Avoidance does nothing if you lost the shield already. Yes it avoids further damage but any pokes that go through stay there.

Regen can get rid of the pokes that get through. Ive lost count how many times Poe has gotten away from me with no shields and 3 turns later hes back in the fight full strength. Avoidance can never do that.

Also i am referring to Quickdraw's ability when talking about imperial regen. Avoidance literally does nothing for her since she has to actually LOSE the shield for her ability to proc.

Regen > Avoidance 9/10 of the time. Avoidance is usually cheaper though or more widely available.

Avoidence, most importantly, let's you Juke :D

Second, the E-Wing isn't that bad, just overpriced. A 0 point upgrade goes a long way to sweetening the pot.

Sorry to pick on this, but "under powered" and "overpriced" are the same thing. As an example: if Knave Squadron were 10 points, they would be the best ship in the game.

I wish I could find the post. But just a couple of weeks ago there were those who said the QuickDraw obsoletes several other ships in the game. She is sooooooooooo fantastic they she will dominate. Even after I reminded them the dial was yet to be revealed she was still considered to be game changing.

Now I'm reading in several post that she's dead at the end of turn 1, glass cannon, luck to survive two turns., the aft arc is a waste that will never get used, etc....

We're all over the map on this huh? I wonder how she will actually do? Hopefully not a game breaker but someone fun to put in a squad.

the main people that think she's insanely broken are the ones that think the activation phase attack has any weight. Unless you Adapt her down to PS8 or you have init or both, she will only actually threaten the PS9 pilots (PS8 if adapt down and init). Even then, youre killing yourself to do it and its an unmodded attack unless you got a TL from last round.

Personally i'd rather keep her ability tucked away as a bit of a Dengar mentality: im in his arc...if i fire im getting hit back...no thanks. Though in her case, shes not limited to retaliation. Hit her at all she doubletaps someone. A ship nobody wants to attack has so much freedom its sickening.

... youre killing yourself to do it and its an unmodded attack unless you got a TL from last round.

Or it's a Focus + Target Locked attack because those are the actions you took so that PTL would give you a stress that you could baffle away to take a point of damage.

At PS9, you are either shooting at Soontir before he tokens up or forcing him to take initiative allowing your PS9s to move after he does.

Edited by WWHSD

Dengar mentality is wrong

Her ability is far worse and she's far squishier

Her ability has weight not as a activation shot (though it sometimes does) but more as the easiest double tap ever

Just rage + baffle; enjoy

Dengar mentality is wrong

Her ability is far worse and she's far squishier

Her ability has weight not as a activation shot (though it sometimes does) but more as the easiest double tap ever

Just rage + baffle; enjoy

She would have been so much better if it triggered off of just taking damage, or as her name implies, after being declared the defender. As she is she'll be lucky to get her ability off more than once a game.

Dengar mentality is wrong

Her ability is far worse and she's far squishier

Her ability has weight not as a activation shot (though it sometimes does) but more as the easiest double tap ever

Just rage + baffle; enjoy

She would have been so much better if it triggered off of just taking damage, or as her name implies, after being declared the defender. As she is she'll be lucky to get her ability off more than once a game.

luck has little to do with it

it's more about how well you utilize her with the rest of the squad

the two main ways in which you'll get to fire her ability more than once are

1.) you utilize a blocker and flank like a god, shooting the enemy while denying shots at her

2.) you concentrate fire and mow down the poor bastard before he gets to shoot you

alternatively, just having the threat of her ability turning her into Biggs can greatly benefit your squad

if her ability went off after being declared a target, it would either be 1) essentially Dengar...lame or 2) OP as balls because it would also have "if the target dies from this attack, they lose their attack" tagged on.

the main people that think she's insanely broken are the ones that think the activation phase attack has any weight. Unless you Adapt her down to PS8 or you have init or both, she will only actually threaten the PS9 pilots (PS8 if adapt down and init). Even then, youre killing yourself to do it and its an unmodded attack unless you got a TL from last round.

People play with ships that are under PS 8 and 9?!?!??! :rolleyes:

Don't forget Predator works during this point.

It would be cool to take that shot on Soontir Fel when he doesn't have any dang tokens.

the main people that think she's insanely broken are the ones that think the activation phase attack has any weight. Unless you Adapt her down to PS8 or you have init or both, she will only actually threaten the PS9 pilots (PS8 if adapt down and init). Even then, youre killing yourself to do it and its an unmodded attack unless you got a TL from last round.

People play with ships that are under PS 8 and 9?!?!??! :rolleyes:

they do!

and then Quickdraw evaporates them with two attacks anyway :P

Would anyone consider putting a Shield Upgrade on Quickdraw to make her more likely to get a second (dare to dream a third?) use out of her ability? It's already a steeply costed upgrad I suppose.

It's also not bad to put a defensive upgrade like the sensor tech on her so that you make the damage done to yourself equal out at 1 shield a turn.

It's also not bad to put a defensive upgrade like the sensor tech on her so that you make the damage done to yourself equal out at 1 shield a turn.

imo it's a bad idea

first, it's more points on something that isn't very durable (is in fact actively killing itself )

second, it's focus you're probably going to use on the offense, since the only way you're living is if there's nothing left to shoot back

Edited by ficklegreendice
Outmaneuver on Backdraft sounds like it could be fun...



"Backdraft" (27)

Outmaneuver (3)

Collision Detector (0)

Twin Ion Engine Mk. II (1)

Special Ops Training (0)


Epsilon Squadron Pilot (15)

Weapons Guidance (2)


Epsilon Squadron Pilot (15)

Weapons Guidance (2)


Countess Ryad (34)

Juke (2)

Twin Ion Engine Mk. II (1)

TIE/x7 (-2)


Total: 100



HAHAHAHA! Collision detector? 0 Points. R3 Astromech? 2 points. Nice logic FFG.

Those crazy generic Phantoms I oddly tend to fly needed a nerf; yay!!

78D17C53-5242-44D5-9145-8108EE64EA40.png

I wish I could find the post. But just a couple of weeks ago there were those who said the QuickDraw obsoletes several other ships in the game. She is sooooooooooo fantastic they she will dominate. Even after I reminded them the dial was yet to be revealed she was still considered to be game changing.

Now I'm reading in several post that she's dead at the end of turn 1, glass cannon, luck to survive two turns., the aft arc is a waste that will never get used, etc....

We're all over the map on this huh? I wonder how she will actually do? Hopefully not a game breaker but someone fun to put in a squad.

Well take heart for I've been 100% consistent that shell only use her ability once and die.

I wish I could find the post. But just a couple of weeks ago there were those who said the QuickDraw obsoletes several other ships in the game. She is sooooooooooo fantastic they she will dominate. Even after I reminded them the dial was yet to be revealed she was still considered to be game changing.

Now I'm reading in several post that she's dead at the end of turn 1, glass cannon, luck to survive two turns., the aft arc is a waste that will never get used, etc....

We're all over the map on this huh? I wonder how she will actually do? Hopefully not a game breaker but someone fun to put in a squad.

Well take heart for I've been 100% consistent that shell only use her ability once and die.

And I've been consistently down on not just Quickdraw, but on the whole TIE/sf Fighter as a whole! As an Imperial player, I really dislike how they have designed this ship. My excitement for wave 9 is around zero at this point. Terrible follow up to the terrible wave 8.

and i've been consistently wondering why people are such downers.

ARC is meh but isnt terrible. TIE/SF is great. Will it replace the palpaces? no, and quite frankly i dont WANT it to replace them because otherwise everyone will spam tie/sf and the imps will be the dual arcers instead of the arc dodgers.

Diversity is most important. They probably DIDNT give it a crazy fast dial because we have a TON of that already.

I wish I could find the post. But just a couple of weeks ago there were those who said the QuickDraw obsoletes several other ships in the game. She is sooooooooooo fantastic they she will dominate. Even after I reminded them the dial was yet to be revealed she was still considered to be game changing.

Now I'm reading in several post that she's dead at the end of turn 1, glass cannon, luck to survive two turns., the aft arc is a waste that will never get used, etc....

We're all over the map on this huh? I wonder how she will actually do? Hopefully not a game breaker but someone fun to put in a squad.

Well take heart for I've been 100% consistent that shell only use her ability once and die.

And I've been consistently down on not just Quickdraw, but on the whole TIE/sf Fighter as a whole! As an Imperial player, I really dislike how they have designed this ship. My excitement for wave 9 is around zero at this point. Terrible follow up to the terrible wave 8.

Gotta give everyone else a chance to catch up :P

Seriously, the SF isn't a no trainer like the aforementioned ships but it's not a walking dud like the poor generic vipers or the scyk in general

And the named pilots actually have potential, even if Backdraft's need for really good flying is less attractive than inqy's more point and click approach

Edited by ficklegreendice

"blah blah tournament blah blah"

Every bloody wave people complain about number of cards in packs. What do you want 10 of them in there?

For a non-unique 0-point upgrade in a slot that is commonly left empty on most builds ...yes, I expect more than one of them in an expansion.

Tough titties.

They will put 2 in a big box later, probably scum aces.

But what if I don't have the funds to buy that either?

This isn't an issue with ways to get the card. The issue is that players are being asked to throw out money on ships they may not even use to assure they are playing a list as competitively as possible when lists were already "maxed out". They are forcing you to either fill the slot or purchase the expansion with the 0 point cost card with no drawbacks to using.

At least with cards that are seen as "auto-include", outside of titles and fixes, there is a cost associated with them that means, even if the ship is better with upgrade x, you still have a cost to pay for it.

While BBBBZ is not as popular as it once was, it now needs 4 SF purchases to be flown optimally, where the key drawing points to the list initially was a) its really competitive, b)its simple to fly c) you can fly the list with all the components from the expansions the ships comes in, and d) its a relatively cheap option for players just entering the competitive scene.

Now that's no longer the case.

of course, all of you guys have already been out and tested several builds with this upgrade right? is this how you know its overpowered?

Which upgrade are you talking about?

the 0 point autoinclude which everyone will need four of. luckily, its name is written on the bottom of the sky, which is getting closer and closer :)

Your Sig has changed meaning slightly now there's actually 5 possible builds.

lol nice. :lol:

I found the forced Asmodee price increases for online retailers more offensive to customers.

The business model FFG has used in X wing from day one has always been the same. We buy models for both the ships and the upgrade cards. Often upgrade cards for different factions come in a faction you may not play. But if your concern is to be "Competitive" then you buy that expansion pack.