SF Fighter preview

By Mu0n729, in X-Wing

See thats one thing i dont get. Why are 1hards considered a fast ship maneuver? To me it would be the opposite...

Even in space if you turn sharply the ship is still going to be going forward, and if you correct it the Gforces on you are going to be intense. A slow ship would compensate for that easily, a fast would be near blackout stress on the pilot.

...ugh stupid airforce past...why did i have to work on airplanes for 6 years so i know this gak lol

I believe that's the reasoning behind the B-wing's 1-turn, but in general, slower fighters get longer turns. Star Wars laughs at your puny physics! Magical inertial compensators mean we have no need to be concerned about G-force! And as for the actual physical force pushing you farther...

Look behind you! A three headed kowakian monkey-lizard!

Edited by Squark

See thats one thing i dont get. Why are 1hards considered a fast ship maneuver? To me it would be the opposite...

Even in space if you turn sharply the ship is still going to be going forward, and if you correct it the Gforces on you are going to be intense. A slow ship would compensate for that easily, a fast would be near blackout stress on the pilot.

...ugh stupid airforce past...why did i have to work on airplanes for 6 years so i know this gak lol

I wouldn't say they are a fast ship maneuver, they are a hyper mobile ship maneuver. It just so happens that most hyper mobile ships are also fast. The b-wing and the defender show (in opposite ways) that it isn't always true, however.

Interesting. Feel like TIE mk2 is a must to keep maneuver options open. Looking forward to fielding these!

Just ran 4 of the PS 3 w/ FCS against a Dengaroo build. If it wasn't for one boneheaded br on my part, I would have taken it with 1, maybe 2 TSFs left. I didn't shoot out of the rear arc once either.

I like this ship. Like, a lot.

for a ship that Poe Dameron said "could really move" it's dial is underwhelming. I'm sorry but tie fighters with red hard 1 turns and large YT's get white hard 1 turns, thats a no no

also, why on Earth are people still asking about why it doesnt have a Crew slot. It's crewman is a the gunner on board and is too busy doing that than to do anything else, just like the Y-wing.

Edited by knavelead

for a ship that Poe Dameron said "could really move" it's dial is underwhelming. I'm sorry but tie fighters with red hard 1 turns and large YT's get white hard 1 turns, thats a no no

I was about to say the same thing about Poe's comments, in regards to the SF only having a white striaght for its fast move....regular ties have a 5!!! This thing can't "go" faster than its 35-40 year old predecessor!

Yeah, the fact that the SF's dial is a latteral move from Poe's ship of choice doesn't really match up with this comment. On the other hand, the last thing imperials needed was yet another flavor of Ace.

I really like this ship. Design team breaking the mold for imperials a bit. Giving us a heavy fighter (I feel its function is closest to a b-wing). Really excited to buy 3-4 of em and get alot of table time with them.

Key points about the ship for me:

-has as much hp as 2 tie fighters (shields better than hull disregarded).

-has the ability to throw as many dice as 2 tie fighters sometimes, and when it can't it at least hits harder than one tie.

-it is a point less than 2 tie fighters. I get that 2 agi ships melt, but it feels like it is fairly priced.

-the "named" pilots are really cool. Our top girl brings a new mechanic to the game in pre-combat shooting. The ps 7 highlights what makes the ship unique in the imperial navy.

-the dial isn't as zoom-y as I would have liked, but my closest comparison in faction is to label it a slow defender. Between the dials, trades color on the speed 2 and 3 turns, trades a white 4k for red 3 sloops, trades a green speed 5 for a green speed 1.

-the sloop is my favorite maneuver in the game.

for a ship that Poe Dameron said "could really move" it's dial is underwhelming. I'm sorry but tie fighters with red hard 1 turns and large YT's get white hard 1 turns, thats a no no

I was about to say the same thing about Poe's comments, in regards to the SF only having a white striaght for its fast move....regular ties have a 5!!! This thing can't "go" faster than its 35-40 year old predecessor!

Yeah, the fact that the SF's dial is a latteral move from Poe's ship of choice doesn't really match up with this comment. On the other hand, the last thing imperials needed was yet another flavor of Ace.

Heaven forbid our new PS 9 special forces pilot be considered an "ace". :rolleyes:

for a ship that Poe Dameron said "could really move" it's dial is underwhelming. I'm sorry but tie fighters with red hard 1 turns and large YT's get white hard 1 turns, thats a no no

I was about to say the same thing about Poe's comments, in regards to the SF only having a white striaght for its fast move....regular ties have a 5!!! This thing can't "go" faster than its 35-40 year old predecessor!

Yeah, the fact that the SF's dial is a latteral move from Poe's ship of choice doesn't really match up with this comment. On the other hand, the last thing imperials needed was yet another flavor of Ace.

Heaven forbid our new PS 9 special forces pilot be considered an "ace". :rolleyes:

The game is so bloated with aces. Heaven actually really should forbid another one.

I'm happy our new ace isn't another Imperial arc dodger. Ps 9 is still an ace though, and aces aren't a problem :) actually I should rephrase that. There isn't a problem with a game that I'm having so much fun with.

Edited by BleakSquadron

for a ship that Poe Dameron said "could really move" it's dial is underwhelming. I'm sorry but tie fighters with red hard 1 turns and large YT's get white hard 1 turns, thats a no no

I was about to say the same thing about Poe's comments, in regards to the SF only having a white striaght for its fast move....regular ties have a 5!!! This thing can't "go" faster than its 35-40 year old predecessor!

Yeah, the fact that the SF's dial is a latteral move from Poe's ship of choice doesn't really match up with this comment. On the other hand, the last thing imperials needed was yet another flavor of Ace.

I'm going to generously assume that Poe was unaware of the difference between the /fo and the /sf and perhaps (thought) he had only ever seen and fought against /fos.

But then I've only seen it once so don't know if that matches up with what's on screen (and have no desire to watch it again to find out).

Is there some reason to assume that the ARC 170 will not have a 1-turn?

1 turns are for agile craft, arcs not a tie fighter it'll get a 2 turn at best.

I thought fast ships don't get 1 turns because they're too fast to do hard turns ?

for a ship that Poe Dameron said "could really move" it's dial is underwhelming. I'm sorry but tie fighters with red hard 1 turns and large YT's get white hard 1 turns, thats a no no

I was about to say the same thing about Poe's comments, in regards to the SF only having a white striaght for its fast move....regular ties have a 5!!! This thing can't "go" faster than its 35-40 year old predecessor!

also, why on Earth are people still asking about why it doesnt have a Crew slot. It's crewman is a the gunner on board and is too busy doing that than to do anything else, just like the Y-wing.

And from a balance perspective Quickdraw in particular would be broken AF with a crew slot. Put Vader crew on him, laugh maniacally.

4 x Zeta Specialist + accuracy corrector = 104 points :(This could have been a fun, cool looking list that could maybe win a store championship, but it's not even legal.

4x AC Zeta Specialsts is barely better than 4xAC Storm Squadrons, a list run by basically nobody ever.

4x Blue Squadron with AC, a list run by basically nobody ever.

I don't agree that this is automatically better than the ARC-170. Similar to Quickdrawm Thane Kyrel can fire a Seismic Torpedo, drop a Mine etc. as an additional attack. He can also use R7-T1 as that has similar triggers, use R7 more effectively as defence etc. Their abilities dovetail with the earliest pilots - Biggs of course, but also Garven and Dutch with Norah and Shara. They're not amazing... but it'll be a reason to perhaps pull out those old cards.

The Sensor Cluster is nice for the TIE SF, so-so for TIE FO but brilliant for T-70 which can actually take Autothrusters and Rebels can stack Focus like crazy.

Edited by Lampyridae

4 x Zeta Specialist + accuracy corrector = 104 points :(This could have been a fun, cool looking list that could maybe win a store championship, but it's not even legal.

4x AC Zeta Specialsts is barely better than 4xAC Storm Squadrons, a list run by basically nobody ever.

4x Blue Squadron with AC, a list run by basically nobody ever.

Edited by Rodafowa

Can anyone explain to me how/why the T70 dial is better, or how this thing isn't a vastly superior T70? I'm just not seeing it, and actually think that the SF dial is better, the cost is better, the upgrade options are better, and the pilot abilities are better.

You are correct, it has significant advantages over a T70 according to science.

Even with the improvements, the generic 'Zeta Specialist' is still overcosted at 23 points.

At least the T70 has Poe

At least the Tie/SF has Quickdraw

T-70 has access to regen, T-70 has access to Integrated Astromech and Autothrusters.

Basically, the T-70 is a tank, the TIE/sf is a glass cannon.

I really, really like that Colission Detector. That is enough for me to get a couple of these expansions I think.

Time to dust off those generic E-Wings.

I really, really like that Colission Detector. That is enough for me to get a couple of these expansions I think.

Time to dust off those generic E-Wings.

Yup, put them on the table. Make a few whooshing sounds. Then put them back in their boxes and take out Palp Aces or U-Boats to play a real game.

Played one last weekend. It's an effective way to handicap yourself to play with a rusty opponent.

I really, really like that Colission Detector. That is enough for me to get a couple of these expansions I think.

Time to dust off those generic E-Wings.

Yup, put them on the table. Make a few whooshing sounds. Then put them back in their boxes and take out Palp Aces or U-Boats to play a real game.

Played one last weekend. It's an effective way to handicap yourself to play with a rusty opponent.

First off, generic mcNetlist du jour isn't my thing, never has been, never will be. :P .

Second, the E-Wing isn't that bad, just overpriced. A 0 point upgrade goes a long way to sweetening the pot.

Is there some reason to assume that the ARC 170 will not have a 1-turn?

1 turns are for agile craft, arcs not a tie fighter it'll get a 2 turn at best.

I thought fast ships don't get 1 turns because they're too fast to do hard turns ?

Good thing I said agile instead of fast then huh.

Is there some reason to assume that the ARC 170 will not have a 1-turn?

1 turns are for agile craft, arcs not a tie fighter it'll get a 2 turn at best.

I thought fast ships don't get 1 turns because they're too fast to do hard turns ?

Good thing I said agile instead of fast then huh.

The preview article did praise its manouverability at low speeds, thats enough to not rule out 1-turns (either white or red) entirely, yet.

Backdraft, title, accuracy corrector, 2 hits and a crit twice over every time he has a shot from the rear. Looking forward to that :)

Nice combo! Add Mk2 to bring it up to 30 points. Now what EPT to pair with him? Or does he really need one?

Backdraft, title, accuracy corrector, 2 hits and a crit twice over every time he has a shot from the rear. Looking forward to that :)

Nice combo! Add Mk2 to bring it up to 30 points. Now what EPT to pair with him? Or does he really need one?

Once again, this combo doesn't work. Accuracy Corrector prevents further modification, adding a result is a modification, so there's no synergy here.

Yup finally got caught up on the next few pages. AC still seems like a good sensor slot option on the other pilots.

Oh I notice FFG still haven't fixed the typo of "comes equipped with two hull and three shields"...

I guess it wouldn't be an FFG preview if something hadn't slipped passed the editors.

Also to note - the Special Forces TIE is the "TIE/sf Fighter" - based on the ruling for the "TIE/fo Fighter"* - that means we've now got access to 3 attack dice, sensor slot equipped, potentially PS9 ships who can benefit from Youngster's ability to 'share' elite pilot talents.

If you really wanted to turn her into an over-expensive Kamikaze, I guess you could use Quickdraw with Experimental Interface, Rage & Expose.....

...Perhaps a more practical use is to let Youngster be the Rage caddy (it's what I normally use him for) and let Quickdraw use her EPT for something else. Adaptability's option to reduce her to PS8 means you're not initiative dependent to get the drop on Soontir, for example.

*FAQ:

“Youngster” can use his ability in conjunction with TIE fighters as well as TIE/fo fighters.