SF Fighter preview

By Mu0n729, in X-Wing

swx54-backdraft.png + swx54-special-ops-training.png + accuracy-corrector.png = 6 hits?

This has been covered already, but Accuracy Corrector cancels all dice, so if you use Accuracy Corrector after Backdraft's ability, you end up with two hits.

If you use Accuracy Corrector before his ability, you cannot use the ability because adding a die is considered modifying dice and Accuracy Corrector says you can't modify dice after its been used.

swx54-backdraft.png + swx54-special-ops-training.png + accuracy-corrector.png = 6 hits?

Damnit ninjas everywhere

Edited by ficklegreendice

swx54-backdraft.png + swx54-special-ops-training.png + accuracy-corrector.png = 6 hits?

No. Adding a dice result is considered modifying dice.

"The dial is bad"

Only if you are wed to PTL. Really, thats a pretty nice dial with all 1-speed manouvers, 3-sloops, and white 2-turns. It won't be the FO crazyness by any strech, but this is more than workable, its pretty **** good. Similar to the Star Viper.

Almost every ship in the game has a hard 2 that is white, this isn't evidence of a good dial. The problem isn't that you can't run PTL, it's that your ability to dogfight will be severely restricted, especially when it comes time to clear stress from the fact that 1/3rd of your dial is red.

At least they give us wired, which will allow modifiers on all attack and defense roles after performing a red maneuver. Combine with AS and the red-maneuver tax isn't too harsh.

Clearing stress is not a problem with all the easy 1-speeds green. white 2s aren't what makes the dial good, thats the Sloops. Having red 2-turns is where difficult dials start (predictable, even, if you don't have another set of white turns). Anything before that is not a bad dial.

Super Ninja'ed

Edited by Engine25

of course, all of you guys have already been out and tested several builds with this upgrade right? is this how you know its overpowered?

of course, all of you guys have already been out and tested several builds with this upgrade right? is this how you know its overpowered?

Which upgrade are you talking about?

nd there is the issue kdubb brings up, too, that there is only one of these cards included in this expansion - meaning you are forced to buy quite a number of TIE/sf kits if you DO want to try a generic B-Wing or E-Wing swarm...or simply accept that the list you bring is going to be straight inferior to another possible list you could have brought if you'd just bought a bunch of TIE/sf expansions.

Did you notice they gave us a decent quality image of that card? In case you wanted to print it out and use them on multiple ships.

"blah blah tournament blah blah"

Yes but who is going to take a generic B wing swarm to a tournament just becasue they can now BR on to asteroids? And even if they do they are tournament players that are OK with the cost involved.

Every bloody wave people complain about number of cards in packs. What do you want 10 of them in there?

Edited by Talonbane Cobra

im perfectly fine with buying 3-4 of these guys :D

Though i have to admit i dont get the 1red hards. Im glad it has both banks/hards but...red? If all the 1s are green shouldnt the hards be white? Yet another dial that makes me think there is no logic behind dials. A red indicates you are pushing the ship to its limits or doing something the systems cant compensate for easily. If you can casually do one move with minimal effort, surely a little more is only "less than easy" but isnt hard.

There are plenty of ships that have green 1 banks and red turns. It's kind of like driving a car without power steering, changing lanes is no big deal but you need to put some effort into a sharp turn.

Wait wait wait. All of this discussion is getting ahead of ourselves. No one has even pointed out how funny the name "backdraft" is. Wonder how he got that call sign.

nd there is the issue kdubb brings up, too, that there is only one of these cards included in this expansion - meaning you are forced to buy quite a number of TIE/sf kits if you DO want to try a generic B-Wing or E-Wing swarm...or simply accept that the list you bring is going to be straight inferior to another possible list you could have brought if you'd just bought a bunch of TIE/sf expansions.

Did you notice they gave us a decent quality image of that card? In case you wanted to print it out and use them on multiple ships.

"blah blah tournament blah blah"

Yes but who is going to take a generic B wing swarm to a tournament just becasue they can now BR on to asteroids? And even if they do they are tournament players that are OK with the cost involved.

Every bloody wave people complain about number of cards in packs. What do you want 10 of them in there?

I certainly wouldn't complain if there was.

Edited by Kdubb
"blah blah tournament blah blah"

Every bloody wave people complain about number of cards in packs. What do you want 10 of them in there?

For a non-unique 0-point upgrade in a slot that is commonly left empty on most builds ...yes, I expect more than one of them in an expansion.

That dial is... not great. Lots of red maneuvers and few options for clearing stress

It's basically the Punisher dial, right?

Wait wait wait. All of this discussion is getting ahead of ourselves. No one has even pointed out how funny the name "backdraft" is. Wonder how he got that call sign.

By not checking that door for heat, Tim.

"blah blah tournament blah blah"

Every bloody wave people complain about number of cards in packs. What do you want 10 of them in there?

For a non-unique 0-point upgrade in a slot that is commonly left empty on most builds ...yes, I expect more than one of them in an expansion.

Tough titties.

They will put 2 in a big box later, probably scum aces.

of course, all of you guys have already been out and tested several builds with this upgrade right? is this how you know its overpowered?

Which upgrade are you talking about?

the 0 point autoinclude which everyone will need four of. luckily, its name is written on the bottom of the sky, which is getting closer and closer :)

This one looks amazingly cool. Want it so bad...

The article hints that flying through an asteroid negates your action. Is that right? I thought you only lost actions if you ended up overlapping the asteroid.

Reread the obstacles section. It lists out what happens

Template or base overlaps asteroid: check

Roll 1 die, suffer hits or crits: check

Skip activation phase: check

Combat phase - Cannot attack if sitting on asteroid : check

Debris dont have the action phase thing but unless you got Baffles or some other way to instantly destress you skip it anyway (afaik that is).

Collision Detector wouldnt inhibit your action phase since you cant skip what youre already in/did. You "could" ptl i guess, that might be up for an argument and i'd vote for its allowed because you are already IN the action phase.

Also i totally called what that tech slot did. Defensive weapons guidance. Follows theme with what those slots do and would be very useful. I can see that tech going all over the place.

By the rules as written, there is no negative effect from going through an obstacle on anything but a maneuver.

Even if you hand-wave all the bits about "while executing a maneuver", the rules are not clear on how to handle hitting obstacles with anything but a maneuver. According to the obstacles section all of that only happens during maneuvers. You check for damage and assign stress in specific steps that don't exist as part resolving a decloak, barrell-roll, or boost.

of course, all of you guys have already been out and tested several builds with this upgrade right? is this how you know its overpowered?

Which upgrade are you talking about?

the 0 point autoinclude which everyone will need four of. luckily, its name is written on the bottom of the sky, which is getting closer and closer :)

Your Sig has changed meaning slightly now there's actually 5 possible builds.

im perfectly fine with buying 3-4 of these guys :D

4 Zeta's with Title and FCS seems like a really solid squad.

Wow it's actually worse than I thought it'd be that dials weak sauce, 2 points to change a blank to an evade with an additional cost of a focus token is bad.

Much like the arc this is a non event.

That dial is... not great. Lots of red maneuvers and few options for clearing stress

It's basically the Punisher dial, right?

Punishers can Sloop :o !?!?!?

WHY DID NO ONE TELL ME!?!?!?!

No, the Tie/sf has a sh*tty viper dial at a MUCH better price than the poor scum ship

of course, all of you guys have already been out and tested several builds with this upgrade right? is this how you know its overpowered?

Which upgrade are you talking about?

the 0 point autoinclude which everyone will need four of. luckily, its name is written on the bottom of the sky, which is getting closer and closer :)

Your Sig has changed meaning slightly now there's actually 5 possible builds.

hahaha, this comment made my entire day :D

"blah blah tournament blah blah"

Every bloody wave people complain about number of cards in packs. What do you want 10 of them in there?

For a non-unique 0-point upgrade in a slot that is commonly left empty on most builds ...yes, I expect more than one of them in an expansion.

Tough titties.

They will put 2 in a big box later, probably scum aces.

But what if I don't have the funds to buy that either?

This isn't an issue with ways to get the card. The issue is that players are being asked to throw out money on ships they may not even use to assure they are playing a list as competitively as possible when lists were already "maxed out". They are forcing you to either fill the slot or purchase the expansion with the 0 point cost card with no drawbacks to using.

At least with cards that are seen as "auto-include", outside of titles and fixes, there is a cost associated with them that means, even if the ship is better with upgrade x, you still have a cost to pay for it.

While BBBBZ is not as popular as it once was, it now needs 4 SF purchases to be flown optimally, where the key drawing points to the list initially was a) its really competitive, b)its simple to fly c) you can fly the list with all the components from the expansions the ships comes in, and d) its a relatively cheap option for players just entering the competitive scene.

Now that's no longer the case.

of course, all of you guys have already been out and tested several builds with this upgrade right? is this how you know its overpowered?

Which upgrade are you talking about?

the 0 point autoinclude which everyone will need four of. luckily, its name is written on the bottom of the sky, which is getting closer and closer :)

Your Sig has changed meaning slightly now there's actually 5 possible builds.

lol nice. :lol:

Edited by Kdubb